Hare

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Revision as of 23:08, 18 December 2023 by Tumbleweed (talk | contribs) (added combat power to infobox properties)
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Hare

Hare

This small, solitary herbivore can swiftly hop away from danger.

Base Stats

Type
Animal
Market Value
50 Silver
Flammability
70%

Pawn Stats

Combat Power
33
Move Speed
6 c/s
Health Scale
40% HP
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.18 Nutrition/Day
Diet
herbivorous
Life Expectancy
8 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Mate Interval
8 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-30 °C – 40 °C (-22 °F – 104 °F)

Production

Meat Yield
31 Hare meat hare meat
Leather Yield
16 Lightleather lightleather
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.75 avg)

Melee Combat

Attack 1
Teeth
3.4 dmg (Bite)
5 % AP
2 second cooldown
Attack 2
Head
1.5 dmg (Blunt)
2 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.05
Technical
tradeTags
AnimalCommon


Hares are a fast-moving cold-loving species found in temperate forests, temperate swamps, arid shrublands, boreal forests, cold bogs, and tundra. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a bolt-action rifle.

They are effectively identical to the snowhare, only differing in habitat, comfortable temperature range, and color.

Analysis

Although typically a "real world" hare is larger than a rabbit, RimWorld hares produce the same amount of meat and lightleather as squirrels and rats. Further, despite any real-world expectations of "rabbit fur" parkas, slaughtering hares produces only lightleather, which has poor beauty and value, and no particular insulation benefits. It is also one of the least protective textiles in the game, making a hare farm a poor prospect.

However, hares make great cannon fodder. They move quickly, reproduce rapidly, can graze on grass or other vegetables, and are not pen animals. You can't train rabbits to attack, but you can set an allowed area in the general direction of raiders. In comparison, rats are easier to tame, are worth less, and can dispose of corpses, but are slower and have slightly less health.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 10
Skull 10
Brain 4
Nose 4
Neck 10
Jaw 8
Eye [1]
(left, right)
4
Ear
(left, right)
4
Body 16
Kidney[2]
(left, right)
6
Lung[2]
(left, right)
6
Liver[2] 8
Heart[2] 6
Spine[2] 10
Stomach[2] 8
Limbs
(left, right, fore, hind)
12
Appendage
(left, right, fore, hind)
8
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery

Trivia

Prior to the 1.3 changes to caravan speed calculation, large numbers of tamed hares could be used to increase the speed of any caravan they were a part of, as caravan speed was based on the average speed in the caravan. Being herbivores, they could freely graze while caravanning.

Version history

  • 0.8.657 - Added
  • Beta 19/ 1.0 - Nuzzle interval 120 -> 72