Difference between revisions of "Eating"

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}} Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.  
 
}} Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.  
  
Eating is not directly affected by [[stomach]] limb efficiency or [Digestion]], though these factors affect the ability to use Nutrition
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Eating is not affected by [[stomach|Body Part]] efficiency or [[Digestion]]; these factors independently affect the ability to use [[Nutrition]] to satisfy [[Hunger]]. [[Legs]] and [[Movement]] can severely restrict a creature's ability to move to nearby Nutrition, but are also independent from Eating. The [[Nose]], [[Eyes]] and [[Sight]] do not affect Eating nor a creature's ability to look for
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available nutrition.
  
 
Eating and Manipulation are the two determining factors of the [[Eating Speed]] stat.
 
Eating and Manipulation are the two determining factors of the [[Eating Speed]] stat.

Revision as of 01:42, 6 December 2022

Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.

Eating is not affected by Body Part efficiency or Digestion; these factors independently affect the ability to use Nutrition to satisfy Hunger. Legs and Movement can severely restrict a creature's ability to move to nearby Nutrition, but are also independent from Eating. The Nose, Eyes and Sight do not affect Eating nor a creature's ability to look for

available nutrition.

Eating and Manipulation are the two determining factors of the Eating Speed stat.

At the time of writing, the maximum possible Eating capacity is 150% with a healthy pawn high on go-juice, luciferium and wake-up, and having used a neural superchargerContent added by the Ideology DLC to buff Consciousness.

Affected stats

NameTypeWeightMaxDescription
Eating SpeedStat0.95-Multiplier on eating speed.

Factors

The following factors affect Eating:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 90% importance, 0% allowed defect. No Max
    • Denture: Part efficiency offset ? [Values]
  • Tongue part efficiency. 50% importance, 0% allowed defect. ? Max
  • Neck