Difference between revisions of "Conversion Power"

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==Factors==
 
==Factors==
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.3|30%]] plus [[Skill Bonus Factor::0.0875|8.75%]] per skill level.
 
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.3|30%]] plus [[Skill Bonus Factor::0.0875|8.75%]] per skill level.
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices.
+
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect conversion power.
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices.
+
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect conversion power.
 
 
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 09:54, 31 August 2021

Conversion Power is a stat: How effective this person is at converting others to their own ideoligion. When this person attempts to convert someone else, this value multiplies the amount of certainty the other person loses. Its minimum allowed value is 40%. Its maximum allowed value is 100%. Its default value is 100%.

Factors

  • Social: 30% plus 8.75% per skill level.
  • Talking: 90% weight, allowed defect of 0.05 and a max at 100%, meaning improvement over 95% does not affect conversion power.
  • Hearing: 90% weight, allowed defect of 0.20 and a max at 100%, meaning improvement over 80% does not affect conversion power.