Difference between revisions of "Turret"

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Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources.
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'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
  
There are three varieties as of the latest version, i.e. 0.19/1.0:
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There are six constructable varieties:
*[[Mini-turret]]
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* [[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]. Also found defending [[faction base]]s.
*[[Autocannon turret]]
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* [[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]].
*[[Uranium slug turret]]
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* [[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]].
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* [[Foam turret]] - an unmanned but pawn-activated turret that automatically targets and fires [[firefoam]] at any fires in range.
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* [[Rocketswarm launcher]] - an unmanned but pawn-activated turret that fires a barrage of 12 rockets at a player designated point in range.
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* [[Mortar]] - a manned turret-like structure that requires no power and fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
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* [[Turret pack]]{{AnomalyIcon}} - a [[utility]] slot item that be deployed into a small turret similar to a mini-turret, but with a limited, self-contained power supply.
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Additionally, there are also:
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* [[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses a turret specific variant of the [[Inferno cannon (Turret)|inferno cannon]].
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* [[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]].
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* [[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]].
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* [[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
[[Category:Security]]
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{{disambiguation}}
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[[Category:Security|#Turret]]

Latest revision as of 10:24, 13 April 2024

Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.

There are six constructable varieties:

  • Mini-turret - weak and short ranged but small and cheap. Uses the mini-turret gun. Also found defending faction bases.
  • Autocannon turret - powerful and fast firing with a medium range and cost. Uses the autocannon.
  • Uranium slug turret - slow firing and costly but with very high damage, range and accuracy. Uses the uranium slug cannon.
  • Foam turret - an unmanned but pawn-activated turret that automatically targets and fires firefoam at any fires in range.
  • Rocketswarm launcher - an unmanned but pawn-activated turret that fires a barrage of 12 rockets at a player designated point in range.
  • Mortar - a manned turret-like structure that requires no power and fires explosive mortar shell that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
  • Turret packContent added by the Anomaly DLC - a utility slot item that be deployed into a small turret similar to a mini-turret, but with a limited, self-contained power supply.

Additionally, there are also: