Difference between revisions of "Tame Animal Chance"

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(→‎Factors: Now Wildness factors are explained)
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{{Stat
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{{Stub|reason=Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations}}{{Recode|reason=Table with range of chances based on skill and animal wildness}}{{Verified|1.2.2753}}{{Stat
 
| default base value = 1
 
| default base value = 1
| to string style = PercentZero
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| to string style = PercentTwo
| description = Base chance this person will tame an animal.
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| description = The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness.
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Failed tame attempt can induce animal attacks, especially for more vicious animals.
 
}}
 
}}
  
===Factors===
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== Factors ==
* [[Skill::Animals]]: [[Skill Base Factor::0.02|2%]] plus [[Skill Bonus Factor::0.01|1%]] per skill level.
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* [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level.
* Manipulation: [[Manipulation Importance::0.5|50%]] importance
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* [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. [[Manipulation Limit::1|100%]] limit
* Talking:     [[Talking Importance::0.9|90%]] importance
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* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 20% allowed defect. [[Talking Limit::1|100%]] limit
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* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. [[Hearing Limit::1|100%]] limit
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* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
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* Minimum Handling Skill: Please note that the above applies ''after'' the minimum handling value. See example below:
  
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
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'''Example:''' A tamer with 13 handling skill should have [4% base] + [3% x 13 competency = 39%] for total of '''42%''' taming chance. However, it's very cold and she is suffering from hyperthermia, impairing her chance to tame animals as her teeth keep chattering [talking], knocking this down [-5%] to 37%. The ''Timber Wolf'' she wants to tame requires minimum skill of 8 so the first 8 levels of her skill are ignored, leaving only 5 levels  that actually apply. The result is much lower taming change that otherwise expected [4% base] + [3% x 5 competency = 15%] -[- 5% talking] only '''14%''' chance.
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{{nav|stats|wide}}

Latest revision as of 15:43, 24 August 2023

Tame Animal Chance is a stat: The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness.

Failed tame attempt can induce animal attacks, especially for more vicious animals.

Factors[edit]

  • Animals: 4% plus 3% per skill level.
  • Manipulation: 50% importance, 20% allowed defect. 100% limit
  • Talking: 90% importance, 20% allowed defect. 100% limit
  • Hearing: 30% importance, 5% allowed defect. 100% limit
  • Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.
  • Minimum Handling Skill: Please note that the above applies after the minimum handling value. See example below:

Example: A tamer with 13 handling skill should have [4% base] + [3% x 13 competency = 39%] for total of 42% taming chance. However, it's very cold and she is suffering from hyperthermia, impairing her chance to tame animals as her teeth keep chattering [talking], knocking this down [-5%] to 37%. The Timber Wolf she wants to tame requires minimum skill of 8 so the first 8 levels of her skill are ignored, leaving only 5 levels that actually apply. The result is much lower taming change that otherwise expected [4% base] + [3% x 5 competency = 15%] -[- 5% talking] only 14% chance.