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A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time

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A cancerous mass of semi-sentient flesh. The tissue constantly regrows and replaces itself, making it immune to effects like lung rot and asthma.
The organ has its own neural structures and may become dangerous if removed.

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A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.

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An installed denture.

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A cancerous mass of semi-sentient flesh. The harsh acid it produces is painful, but strong enough to prevent most food poisoning.
The organ has its own neural structures and may become dangerous if removed.

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A wood log fashioned into a crude but effective artificial leg.

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An installed wooden hand.

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An installed wooden foot.

A number of barbed bioferrite spikes that can be surgically attached to a ghoul. They drastically increase a ghoul's melee damage but also limit its range of motion, slowing it down.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.

Bioferrite plates that can be surgically attached to a ghoul, protecting vulnerable areas. The plates will reduce incoming damage significantly but also slow the ghoul down.
Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.

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A self-contained biological organ containing one or more implantable xenogenes.

Once implanted inside a host's body, the xenogerm modifies the host's genes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the host will develop any of a wide variety of exotic traits and abilities, transforming them into a different human xenotype.

Xenogerm implantation is a traumatic process. Once implanted with a xenogerm, a person will be bedridden for days as the transformation sets in.

During storage and transport, xenogerms are kept safe in sealed containers.

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Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.

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A brain implant which inhibits nociception, or pain sensation. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.

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A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.

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An implant which replaces normal hearing. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.

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A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.

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Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.

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An arm prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.

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A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.

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A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.

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A retractable finger talon connected to a venom pump in the lower arm. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.

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A spike that extends at will from a hidden opening on the front of the knee. Appearing without warning, it can be used for devastating stabbing attacks which penetrate even thick armor.

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A pair of injectors implanted through the canine teeth, connected to a venom pump. The user can bite an enemy, extend the injectors, and pump venom into the target.

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A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.

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A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.
The flesh tentacle has its own neural structures and may become dangerous if removed.

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A chest implant for preventing enemy use of captured equipment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.

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A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

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This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.

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A bionic implant that allows direct control of mechanoids. Mechlinks are used by soldiers to control war mechs, and by workers to control labor mechs. A person with a mechlink is known as a mechanitor.
Mechlinks are self-installable. Pressed into the back of the throat, the unit injects itself through the flesh to clamp inside the base of the skull where it meets the spinal cord. There, it threads a web of ultrafine wires throughout nearby neuronal tissue to make the direct mental link between the user and the mechanoid control band.
Mechlinks are not simply devices for sending radio signals to mechanoids, because mechanoids are not merely robots. In addition to traditional computers, mechanoids have a dim psychic presence, so fluently controlling them requires a psychic connection. By linking mechanitor and mechanoid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.
Since the mechlink interlaces deep within the brain tissue, it can only be removed after death.
Note: A mechanitor must be capable of smithing work to gestate mechanoids.

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An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.

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The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.

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An advanced artificial stomach. A set of sensors and chemical synthesizers effectively digest any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in every way.

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An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.

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This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.

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A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. The implant can be configured to form various body shapes according to the user's taste - or that of their partner.

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Releases coagulating factors in response to blood loss, reducing bleeding rates significantly

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A biological human kidney. Filters and removes waste products from the blood.

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An advanced artificial lung that uses microfilters to reduce the intake of environmental toxins, allowing the user to survive longer in polluted environments. Additionally, it negates the irritation of acidic smoke and prevents lung rot in this lung.

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Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.

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This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.

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A biological human lung. A pair of these form the core of the human respiratory system.

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An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.

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An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.

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A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.

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An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.

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This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be an powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.

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An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.

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A signal redirector which isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working half a brain causes a reduction in consciousness.

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An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.

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An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning.

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A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.

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An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.

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Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.

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An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.

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This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.

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An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.

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Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.

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A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.

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An advanced artificial kidney. Using a series of nanofilters, it can rapidly remove a vast range of toxins from the blood, making it effective against environmental toxins, venoms, and injected poisons.

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A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.
This high-tier implant can increase the control group count up to 6.
It can be self-installed without surgery.
This implant can be installed up to 3 times to increase its effect.

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A biological human heart. Pumps blood around the body.

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A neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.
This implant can be self-installed without surgery.
This implant can be installed up to 3 times to increase its range.

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An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield.
Placing a shield at a distance requires a substantial amount of energy. It can be used to save a mech at a critical moment.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 3 times to increase its range and shield energy.

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A biological human liver. Plays an important role in metabolism.

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An implant which increases the speed at which a mechanitor can repair a mechanoid. This does not affect the overall energy needed to repair a mechanoid.
The implant allows the mechanitor to plug in directly with the mechanoid while they are repairing it. This allows them to more quickly understand the mechanoid's injuries, and better-direct the mech's self-repair mechanites to assist with the repair.
This implant can be self-installed in the same way as the mechlink.
This implant can be installed up to 6 times to increase its effect.

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An implant which increses the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank. The implant can be self-installed in the same way as the mech link. The implant can be installed up to 6 times to increase its effect.

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A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.
This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.
It can be self-installed without surgery.
This implant can be installed up to 3 times to increase its effect.

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This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, These changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.

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A prosthetic spine that allows the user to become temporarily invisible. The prosthetic is crafted from a modified Revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themselves invisible.

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This bionic gland releases chemicals and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.

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A consumable archotech-created device that forms or upgrades a psylink in the user's mind.
The user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.

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An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.

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An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.

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An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.