Difference between revisions of "Repair Success Chance"

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m (pesky detail about Repairing)
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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
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| description = The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.
 
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Revision as of 17:15, 17 November 2022

Repair Success Chance is a stat: The chance that this person will successfully repair a broken down building using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.

In order for a pawn to Repair something, either by themselves or by given a specific priority, that item must be within the Home Area zone. (Adjusting Home Area is found under Architect/Zones.)

Repair Success Chance is capped at 100%.

Factors

Skill Table

Construction Skill Chance
0 75%
1 80%
2 85%
3 87.5%
4 90%
5 92.5%
6 95%
7 97.5%
8 100%
9 100% (101%)[A]
10 100% (102%)[A]
11 100% (103%)[A]
12 100% (104%)[A]
13 100% (105%)[A]
14 100% (106%)[A]
15 100% (107%)[A]
16 100% (108%)[A]
17 100% (109%)[A]
18 100% (110%)[A]
19 100% (112%)[A]
20 100% (113%)[A]
A Repair Success Chance is capped at 100%, but the value added by increased construction skill continues to improve. This only becomes relevant when the pawn has impaired Sight or Manipulation as higher skill can make up the difference.