Difference between revisions of "Large altar"

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{{Ideology}}{{Stub}}{{infobox main|misc|
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{{Ideology}}{{Stub|reason=General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]}}{{infobox main|misc|
|name = Large altar
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| name = Large altar
|image = Large_altar.png
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| image = Large_altar.png
|description = A large platform that plays a role in ideoligious rituals.
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| description = A large platform that plays a role in ideoligious rituals.
|type = Building
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| type = Building
|type2 = Misc
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| type2 = Misc
|placeable = true
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| placeable = true
|passability = pass through only
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| passability = pass through only
|cover = 0.5
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| cover = 0.5
|minifiable = false
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| minifiable = false
|size = 3 ˣ 2
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| size = 3 ˣ 2
|flammability = 0
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| flammability = 0
|hp = 250
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| hp = 250
|beauty = 20
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| beauty = 20
|terrain affordance = medium
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| terrain affordance = medium
|styledominance = 40
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| styledominance = 40
|work to make = 20000
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| work to make = 20000
|stuff tags = Metallic, Woody, Stony
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| stuff tags = Metallic, Woody, Stony
|resource 1 = Stuff
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| resource 1 = Stuff
|resource 1 amount = 200
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| resource 1 amount = 200
|page verified for version = 1.3.3117
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| page verified for version = 1.3.3117
 
}}
 
}}
The second largest size of altar. See [[small altar]] for details.
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'''Large altars''' are [[miscellaneous]] buildings added by the [[Ideology DLC]] which act as a focus for colonists to perform, and take part in, [[rituals]].
*[[grand altar]]
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*'''large altar'''
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It is the second largest size of altar, larger than the [[small altar]] and [[medium altar]] but smaller than the [[grand altar]]. Altars also act as alternative to the [[ideogram]].
*[[medium altar]]
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*[[small altar]]
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== Acquisition ==
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Large altars can only be constructed by colonists whose [[ideoligion]] has them selected as one of their [[Ideoligion#Buildings|buildings]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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== Summary ==
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{{Stub|section=1}}
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The ritual focus(es) should be placed in your "Shrine" room, which itself has the "altar" or "ideogram" as a room role requirement.
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== Analysis ==
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{{Stub|section=1}}
  
 
{{Building Material Table}}
 
{{Building Material Table}}

Revision as of 05:43, 17 August 2022

Large altar

Large altar

A large platform that plays a role in ideoligious rituals.

Base Stats

Type
BuildingMisc
Beauty
20
Style Dominance
40
HP
250
Flammability
0%

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
20,000 ticks (5.56 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 200
Deconstruct yield
Stuff 100
Destroy yield
Stuff 50

Large altars are miscellaneous buildings added by the Ideology DLC which act as a focus for colonists to perform, and take part in, rituals.

It is the second largest size of altar, larger than the small altar and medium altar but smaller than the grand altar. Altars also act as alternative to the ideogram.

Acquisition

Large altars can only be constructed by colonists whose ideoligion has them selected as one of their buildings. They require Stuff 200 Stuff (Metallic/Woody/Stony) and 20,000 ticks (5.56 mins) of work.

Summary

The ritual focus(es) should be placed in your "Shrine" room, which itself has the "altar" or "ideogram" as a room role requirement.

Analysis

Stats table

  • Large altar Large altar Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 5 050,000 ticks (13.89 mins) 500 0% 330 Silver
    Gold Gold 100 018,000 ticks (5 mins) 150 0% 20,065 Silver
    Granite blocks Granite blocks 20 120,140 ticks (33.37 mins) 425 0% 610 Silver
    Limestone blocks Limestone blocks 20 120,140 ticks (33.37 mins) 388 0% 610 Silver
    Marble blocks Marble blocks 28 110,140 ticks (30.59 mins) 300 0% 575 Silver
    Plasteel Plasteel 20 044,000 ticks (12.22 mins) 700 0% 1,960 Silver
    Sandstone blocks Sandstone blocks 22 100,140 ticks (27.82 mins) 350 0% 540 Silver
    Silver Silver 46 020,000 ticks (5.56 mins) 175 0% 2,070 Silver
    Slate blocks Slate blocks 22 120,140 ticks (33.37 mins) 325 0% 610 Silver
    Steel Steel 20 020,000 ticks (5.56 mins) 250 0% 450 Silver
    Jade Jade 60 100,000 ticks (27.78 mins) 125 0% 1,360 Silver
    Uranium Uranium 10 038,000 ticks (10.56 mins) 625 0% 1,335 Silver
    Wood Wood 20 014,000 ticks (3.89 mins) 163 0% 290 Silver
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history