Difference between revisions of "Bearskin"

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(Switched from Define to Infobox main)
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{{Define|Leather
+
{{Infobox main|leathery|
| image = Bearskin
+
| name = Bearskin
 +
| image = Bearskin.png|Bearskin
 +
| description = The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = leathery
 +
| hp = 60
 +
| flammability = 1
 +
| marketvalue = 3.4
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 +
| path cost = 15
 +
| rotatable = false
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1.9
 +
| work to make factor = 1
 +
| work to build factor = 1
 +
| max hit points factor = 1.3
 +
| flammability factor = 1
 +
| armor - sharp factor = 1.12
 +
| armor - blunt factor = 0.24
 +
| armor - heat factor = 1.5
 +
| insulation - cold factor = 20
 +
| insulation - heat factor = 20
 +
<!-- Technical -->
 +
| page verified for version = 1.2.2753
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| color = (112,82,65)
 
| color = (112,82,65)
 
| commonality = 0.05
 
| commonality = 0.05
 
| default color = (112,82,65)
 
| default color = (112,82,65)
| default color two = (112,82,65)
+
| default color two = (112,82,65).
| description = The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability base = 1.0
 
| flammability factor = 1.0
 
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
 
| label = plainleather
 
| label = plainleather
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| stack limit = 75
 
 
| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
| mass = 0.03
 
| armor - sharp factor = 1.12
 
| armor - blunt factor = 0.24
 
| armor - heat factor = 1.5
 
| beauty base = -4
 
| beauty factor = 1.9
 
| insulation - cold factor = 20
 
| insulation - heat factor = 20
 
| market value base = 3.4
 
| max hit points base = 60
 
| max hit points factor = 1.3
 
| work to make factor = 1.0
 
| work to make offset =
 
| work to build factor = 1.0
 
| work to build offset =
 
| page verified for version = 1.2.2753
 
 
}}
 
}}
 
{{info|'''Bearskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}}
 
{{info|'''Bearskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[grizzly bear]] or [[polar bear]] at a [[butcher table]].}}

Revision as of 13:27, 14 March 2022

Bearskin

Bearskin

The strong furry leather of a bear. Compared to most leather, it is quite a bit tougher and a bit better at all kinds of temperature regulation

Base Stats

Type
TextileLeather
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
Stuff Categories
leathery
Market Value
3.4 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
15

Stat Modifiers

Beauty Factor
×1.9
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×1.12
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+20 °C (36 °F)
Insulation - Heat
+20 °C (36 °F)
Technical
Color
(112,82,65)


Bearskin is a type of leather produced when a cook butchers a grizzly bear or polar bear at a butcher table.

Acquisition

The following animals provide Bearskin.

  • Animal Leather Yield
    Grizzly bear 86
    Polar bear 86
  • Analysis

    Bearskin is the 6th most protective textile against sharp and blunt, and tied 3rd against heat. While it is not the very best insulator, it is decent and is one of the best balanced textiles between protection and insulation. It is a very good candidate for dusters and protective clothing in the early game. However it should be replaced by better materials such as devilstrand in the mid-game, with dusters receiving priority. As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, it can be valuable to transition to using bearskin for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP.

    For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.