Difference between revisions of "Global Learning Factor"
(2 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = Global learning efficiency for all [[skills]]. | | description = Global learning efficiency for all [[skills]]. | ||
− | }} Global learning factor is a direct multiplier on the experience gained for skills. | + | }} Global learning factor is a direct multiplier on the experience gained for skills.{{Check Tag|Relation to Learning need|Confirm that this stat has no relation whatsoever to the Learning need or the resulting Growth Points, and then add a note to that effect somewhere on this page.}} |
− | + | To calculate this value, the game applies any factors to the sum of all offsets and the base 100%. As such, a pawn with the Slow Study gene and the Fast Learner trait has a Global Learning Factor of less than 100%. | |
− | + | Global Learning Factor is only one part of skill XP growth, along with the [[Skills#Passion|Passion Multiplier]] and the base XP from a pawn's action. The base XP is multiplied by both Global Learning Factor and the Passion Multiplier. Because they are multiplicative, even the highest Global Learning Factor, 270%, cannot overcome the multiplier from a lack of passion, 35%, leaving such a pawn learning that skill slightly slower (94% of base XP gained) than a pawn with a base global learning factor and a single passion in the skill (100% of base XP gained). | |
− | + | ||
− | ===Offsets=== | + | == Factors == |
+ | === Offsets === | ||
These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%. | These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%. | ||
* [[Too smart|Too Smart]] trait: {{+|75%}}, while also inflicting a penalty to [[Mental Break Threshold|mental break threshold]]. | * [[Too smart|Too Smart]] trait: {{+|75%}}, while also inflicting a penalty to [[Mental Break Threshold|mental break threshold]]. | ||
Line 20: | Line 21: | ||
* [[Gene#Quick study|Quick study]] gene {{BiotechIcon}}: {{+|50%}} | * [[Gene#Quick study|Quick study]] gene {{BiotechIcon}}: {{+|50%}} | ||
− | ===Factors=== | + | === Factors === |
* [[Gene#Slow study|Slow study]] gene {{BiotechIcon}}: {{Bad|×50%}} | * [[Gene#Slow study|Slow study]] gene {{BiotechIcon}}: {{Bad|×50%}} | ||
+ | |||
+ | === Example === | ||
+ | {{Stub|section=1|reason=Worked example with order of operations (include Slow study because its the only factor)}} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 15:19, 11 July 2023
Global Learning Factor is a stat: Global learning efficiency for all skills. Global learning factor is a direct multiplier on the experience gained for skills.[Relation to Learning need]
To calculate this value, the game applies any factors to the sum of all offsets and the base 100%. As such, a pawn with the Slow Study gene and the Fast Learner trait has a Global Learning Factor of less than 100%.
Global Learning Factor is only one part of skill XP growth, along with the Passion Multiplier and the base XP from a pawn's action. The base XP is multiplied by both Global Learning Factor and the Passion Multiplier. Because they are multiplicative, even the highest Global Learning Factor, 270%, cannot overcome the multiplier from a lack of passion, 35%, leaving such a pawn learning that skill slightly slower (94% of base XP gained) than a pawn with a base global learning factor and a single passion in the skill (100% of base XP gained).
Factors
Offsets
These values act as offsets to Global Learning Factor. That is they are added to the base value of 100%. For example, a pawn with the Fast Learner trait and a Learning Assistant implant has a final Global Learning Factor of 195%.
- Too Smart trait: +75%, while also inflicting a penalty to mental break threshold.
- Fast Learner trait: +75%
- Slow Learner trait: −75%
- Learning assistant implant : +20%
- Neural supercharger building : +25%
- Quick study gene : +50%
Factors
- Slow study gene : ×50%
Example
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Worked example with order of operations (include Slow study because its the only factor). |