Difference between revisions of "User:Theaetetus/sandbox"

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|name = Muffalo
 
|name = Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo

Revision as of 16:51, 31 July 2016

Content suppressed to prevent maintainance categorisation. Feel free to revert if you return. Harakoni (talk) 06:17, 26 November 2021 (UTC)

Muffalo

"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."


Type
AnimalsWild
Move Speed
3.6
"blunt" is not in the list (Cut, Crush, Blunt, Poke, Demolish, Stab, Scratch, Toxic scratch, Bite, Toxic bite) of allowed values for the "Attack 1 Type" property.
Attack
head
10 dmg (blunt)
100 ticks (1.67 secs)
Average DPS
6
Meat Yield
180 muffalo meat
Carrying Capacity
150
Leather Yield
40
Manhunter Chance
1.25%
Hunger Rate
0.35
Diet
herbivorous
Life Expectancy
15
Trainable Intelligence
intermediate
Minimum Handling Skill
3
Wildness
50%
Milk Amount
6
Milking Interval
2 days
Wool Amount
100 muffalo wool
Shearing Interval
30 days
Gestation Period
30 days
Offspring Per Birth
1
"+" can not be assigned to a declared number type with value 1.
Maturity Age
1+
Market Value
500 Silver


'Muffalol are slow-moving, grass-grazing quadrupeds analogous to Buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide enough leather to make a parka as well as a gratuitous amount of meat. Their leather is a dark blue color.

Tamed muffalo can be sheared for muffalo wool. Tamed females can also be milked. These natural products are then harvested by handlers. It is worth noting however that cows are faster milk producers and alpacas are the faster wool producers - see Animal Products.

Training

Muffalos can be trained as follows:

This animal can be trained as follows:

Guard:  
Attack:  
Rescue:  
Haul:  

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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