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  • ...[[temperature]] is freezing. It will cover solid [[terrain]] but will not cover water of any type, including marsh. ...snowman|snowmen]] as a [[recreation]]al activity when there is snow on the ground.
    2 KB (324 words) - 00:09, 14 December 2022
  • |cover = 0.25 |sowTags = Ground
    1 KB (192 words) - 03:13, 30 September 2023
  • | cover = 0.25 | sowTags = Ground
    1,016 bytes (125 words) - 02:58, 30 September 2023
  • | cover = 0.25 | sowTags = Ground
    2 KB (344 words) - 17:49, 5 March 2023
  • | cover = 0.25 | sowTags = Ground
    3 KB (346 words) - 17:52, 5 March 2023
  • | cover = 0.2 ...llowing table details how long it takes for Agave to grow in each growable ground type, factoring in the plant resting time and being in ideal growing condit
    3 KB (468 words) - 15:53, 5 March 2023
  • | cover = 0.25 | sowTags = Ground
    2 KB (348 words) - 17:00, 5 March 2023
  • | cover = 0.25 | sowTags = Ground
    3 KB (369 words) - 17:21, 5 March 2023
  • | cover = 0.25 | sowTags = Ground
    1 KB (157 words) - 02:55, 30 September 2023
  • ...use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the | cover = 0.55
    7 KB (930 words) - 12:01, 23 November 2023
  • | cover = 0.35 | sowTags = Ground
    3 KB (402 words) - 17:54, 5 March 2023
  • ...t or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects. | cover = 0.55
    7 KB (965 words) - 12:01, 23 November 2023
  • | cover = 0.25 | sowTags = Ground
    3 KB (418 words) - 17:59, 5 March 2023
  • | cover = 0.25 | sowTags = Ground
    1 KB (176 words) - 02:53, 30 September 2023
  • | cover = 0.25 | sowTags = Ground
    3 KB (478 words) - 17:43, 5 March 2023
  • '''Jackets''' are a middle ground between a [[duster]] and a [[parka]], best suited to moderately cold biomes Overall, jackets are a middle-ground between [[duster]]s and [[parka]]s; requiring fewer resources and less work
    2 KB (338 words) - 00:02, 17 February 2024
  • | cover = 0.25 | sowTags = Ground
    2 KB (215 words) - 03:34, 30 September 2023
  • | cover = 0.25 | sowTags = Ground
    1 KB (211 words) - 02:48, 30 September 2023
  • ...ption = Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to ...allow you to "switch off" any pawn's ranged attacks, even if you couldn't cover all of your pawns with a single or even multiple casts. This is especially
    3 KB (468 words) - 08:24, 7 April 2024
  • | cover = 0.2 ...negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, a
    2 KB (238 words) - 16:07, 5 March 2023
  • | cover = 0.4 | sowTags = Ground
    2 KB (234 words) - 02:19, 10 October 2023
  • | description = Designates a spot on the ground where people should leave a baby. Not comfortable. | cover =
    4 KB (637 words) - 12:18, 29 October 2023
  • |name = Ground-penetrating scanner |image = Ground-penetrating scanner.png|Ground-penetrating scanner
    8 KB (1,240 words) - 06:27, 12 November 2023
  • | cover = 0.25 | sowTags = Ground
    2 KB (253 words) - 12:36, 15 November 2023
  • | cover = 1 If you don't defeat the cluster, you can repurpose the shield to cover your own equipment against enemy mortars.{{Check Tag|Automortars?|Low shiel
    5 KB (836 words) - 05:06, 7 January 2024
  • |cover = 1 ...that it requires two different types of terrain: heavy terrain (i.e. solid ground, not mud or gravel) and moving water. This includes rivers and creeks, but
    5 KB (796 words) - 01:45, 13 June 2023
  • | cover = When powered, pollution pumps turn [[pollution]] on the ground into [[toxic wastepack]]s. It takes 200 W of [[power]] to function. It has
    2 KB (256 words) - 17:52, 2 May 2024
  • ...can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP | cover = 1
    6 KB (988 words) - 05:05, 7 January 2024
  • ...st drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone ch | cover = 0.5
    8 KB (1,154 words) - 06:58, 8 May 2024
  • ...= Form a temporary wall by skipping rubble and soil up from deep under the ground. ** Creates impromptu cover for your shooters to shelter behind.
    2 KB (304 words) - 08:23, 7 April 2024
  • | cover = 0.4 ...{{Thought|desc=I had to sleep on the ground like an animal.|label=slept on ground|value=-4|stack=1|duration=1}} from using one. However, the [[Surgery Succes
    4 KB (619 words) - 04:43, 10 February 2024
  • |cover = 0.4 ...modified by the [[Research Speed]] of the users in question. Unlike the [[ground-penetrating scanner]], the long-range scanner is tuned to a desired mineral
    8 KB (1,257 words) - 04:39, 29 April 2024
  • | cover = 0.5 ...n benches with multiple crafters for their production. [[Deep drill]]s + [[ground-penetrating scanner]] or the [[long-range mineral scanner]] can help your c
    3 KB (395 words) - 23:05, 10 January 2024
  • {{Stub|reason=Needs to cover both natural and constructed roofs, and has information that should be comb A '''roof''' is an area of cover from the elements. They can be natural or artificial, with only minor diffe
    10 KB (1,542 words) - 05:17, 7 January 2024
  • ...onist actually cleans it up. Additionally, a single pack carrying pawn can cover several nearby pawns so they can carry other [[utility]] items.
    5 KB (680 words) - 13:10, 21 April 2024
  • | cover = 0.4 ...ery 24 hours. Sleeping spots also incur a negative {{--|4}} ''Slept on the ground'' [[mood]]let, which beds prevent. A large difference for a small cost.
    5 KB (793 words) - 04:34, 10 February 2024
  • | cover = ...[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
    3 KB (441 words) - 01:43, 27 January 2024
  • | cover = 0.5 {{Image wanted|section=1|reason=Concise, small infographic of the cover bug}}
    8 KB (1,120 words) - 16:11, 21 November 2023
  • ...= Grenades loaded with liquified tox gas. Upon landing, they stick to the ground and release tox gas for several seconds.<br>Tox gas burns the lungs and eye ...not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, t
    3 KB (463 words) - 13:00, 2 December 2023
  • | cover = ...[power]], even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
    3 KB (467 words) - 01:43, 27 January 2024
  • ...s moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water. |cover = 0.15
    3 KB (492 words) - 07:52, 31 March 2024
  • ...f the structure is too large (over 300 cells). Structures leave ash on the ground when burnt. ...s can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose [[rooms]] for [[temperature]],
    6 KB (906 words) - 13:34, 17 April 2024
  • ...not run out of ammo. Grenades are blocked by walls, but the blast ignores cover. When choosing a target, a circular zone will generate to indicate range, t ...are stationary targets. While you usually shouldn't let your enemies have cover in the first place, this fact can be useful in certain points in the game.
    8 KB (1,269 words) - 22:38, 16 January 2024
  • | cover = 0.01 ...so must be planted in bonsai pots, and cannot be planted directly into the ground, requiring an additional resource investment. Finally, they will not be aut
    4 KB (563 words) - 13:43, 20 January 2024
  • ...rees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vic ...he stockpile next to a natural rock face to act as a support for a roof to cover the stockpile.
    7 KB (1,036 words) - 02:28, 10 May 2024
  • ...ll outrange the launcher. Range may be useful depending on the terrain and cover layout, and also helps when shutting down [[low shield pack]]s{{RoyaltyIcon ...re range is very helpful (against certain Biotech mechanoids, when there's cover, or fighting against low-shield packs). Even legendary launchers are niche,
    6 KB (867 words) - 22:35, 16 January 2024
  • ...ti are unique in the respect that they won't give a flying hoot as to what ground they happen to grow on; as they have a fertility sensitivity of 0% and mini Humans have been observed desecrating trees under the guise of "tactical cover utilisation". Hiding behind a tree is less effective when you are Fat.
    5 KB (780 words) - 10:40, 1 February 2023
  • | When an enemy is downed on the ground but not dead, you can CAPTURE them. <br> To capture, select a colonist, rig ! Cover and shooting
    14 KB (2,314 words) - 14:28, 6 October 2022
  • ...ever a few simple guidelines will have you ready to repel attacks and hold ground like a pro. '''Always use whatever [[cover]] is available!'''<br/>
    15 KB (2,437 words) - 22:30, 21 April 2024
  • ...adius]], they are mostly unaffected by the gas. The smoke does not have to cover either the shooter or the target; any smoke in the way will cause the accur ...n/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow.
    5 KB (700 words) - 22:34, 16 January 2024
  • | cover = 0.0 ...mbining them. When finished, a completed xenogerm will be dropped onto the ground nearby. This process does not require any resources, apart from archite cap
    5 KB (752 words) - 20:55, 25 January 2024
  • | cover = 0.3 Hydroponics basins are placed on the ground, and work both indoors and outdoors. In order to function, they require 70
    12 KB (1,857 words) - 14:42, 8 May 2024
  • ...ption = A small triple-stack shelf that holds three times as much as empty ground. Items stored inside will never deteriorate and don't affect the beauty of | cover = 0.4
    6 KB (968 words) - 20:07, 1 May 2024
  • ...pawn will die. Bleeding pawns will also leave [[Filth#Blood|blood]] on the ground, making the area [[cleanliness|dirty]]. ...of the tend quality or medicine used. However, higher quality medicine can cover more wounds at once, which can stop a pawn from bleeding out faster. Injuri
    12 KB (1,865 words) - 00:27, 9 May 2024
  • *Ground fertility is now reported on mouseover. ...kidnap. Instead of everyone fleeing at once, some will kidnap while others cover them.
    10 KB (1,646 words) - 02:54, 7 November 2023
  • ...ol option. Reducing the impact of fire and the risk of being driven out of cover by [[inferno cannon]]-wielding [[centipede]]s is a significant boon. Up unt ...e instead of dark gray. Projectiles are now rendered with a visual arc and ground shadow.
    8 KB (1,090 words) - 07:12, 21 April 2024
  • ...with lucky terrain feature advantage, mountain cover to the North and slow ground with water to the West.]] ...staying out of range, they will be forced to use stone chunks or walls as cover (same as you), negating their advantage. It also allows you to stay out of
    15 KB (2,625 words) - 22:12, 13 January 2023
  • * Added: Ground scanner information text * Improved: Beauty overview numbers in the background no longer cover other numbers.
    8 KB (1,274 words) - 02:24, 3 November 2023
  • If left exposed with no roof, a weapon on the ground will [[Deterioration|deteriorate]] until it disintegrates without a trace. ...p> &times; Weapon Accuracy &times; [[Weather]] &times; [[Smoke]] &times; [[Cover]]) + [[Ideoligion#Combat_in_darkness|Combat in Darkness]]</code>'''
    19 KB (2,824 words) - 13:26, 30 March 2024
  • | cover = 0.5 Electric smelters are placed on the ground and require 700 W of [[power]]. The smelter has gizmos for designating togg
    10 KB (1,417 words) - 20:22, 16 January 2024
  • ...shelter quickly, not only will your colonists get unhappy sleeping on the ground but they may not survive the nights. While you may have some grand scheme ...ys are relative to your killbox, however. Raiders can and will use them as cover, and sections of roof may collapse if the pillars supporting them are destr
    9 KB (1,523 words) - 18:24, 6 September 2023
  • {{Stub|section=1|reason=Does not cover the mechanics of power sufficiently - how is the order of power loss determ ...r Consumption}} || 164.29 ||{{Check}} || {{Check}} || {{Check}} || In open ground || {{Q|Wind turbine|Market Value Base #}}
    12 KB (1,727 words) - 10:01, 29 April 2024
  • In maps with rivers or other bodies of water, you can build [[cover]], like [[sandbags]], on top of the water using a [[bridge]]. Funnelling en === [[Cover]] ===
    67 KB (11,329 words) - 05:28, 21 April 2024
  • The most important step in preventing your entire colony from burning to the ground is to build using non-flammable materials like [[stone]] or [[plasteel]], e ...from vegetation that provides a tactical defense as it takes any possible cover object away from enemies. Equip an [[incendiary launcher]] or [[molotov co
    10 KB (1,606 words) - 05:54, 6 March 2024
  • ...ngents - it's for people who "just want to play NOW". There is enough to cover for that, thx. --> ...u, and beds are in "Furniture". Remember to unforbid the wood lying on the ground, or your colonists will not use them to build.
    37 KB (6,325 words) - 15:27, 8 February 2024
  • ...Bedroll]]s for everybody to prevent negative moodlets from sleeping on the ground. They can also become your initial beds when settling down. ...lling factions. [[Plasteel]] can be acquired readily by either using the [[ground-penetrating scanner]] and then deep drilling, or [[long-range mineral scann
    22 KB (3,835 words) - 15:36, 18 December 2023
  • ...ockpile of stone chunks or by regularly sending plant cutters to clear the ground manually, but those methods are more labor-intensive and less effective. Poison Ships spread a plant-killing, toxic snow that will eventually cover the entire map. This can devastate outdoor crops, even those in outdoor hyd
    21 KB (3,632 words) - 09:31, 6 January 2024
  • | cover = 1 ...problem: simply draft and undraft the pawn, they will drop the meal on the ground and you can resume again at step 3 above.
    14 KB (2,281 words) - 23:14, 10 January 2024
  • ...stol. To equip a weapon, select a colonist and right click a weapon on the ground. To drop a weapon, go to the Gear tab and click the down arrow. ...odlet, but they also increase quality of rest. Compared to sleeping on the ground, a normal quality bed reduces sleep time by ~ 1 hour every day.
    66 KB (11,227 words) - 07:57, 4 May 2024
  • ...r slag to scatter them near the target point. This is useful for producing cover during offensive operations. ...chunks to scatter them near the target point. This is useful for producing cover during offensive operations.
    42 KB (5,870 words) - 13:49, 24 April 2024
  • ...enades can land anywhere within 1 tile of the targeted tile, so place your ground target 1 tile further away to avoid accidentally grenading your own forces Colonists lying outside cover are riskier to rescue. Choose the right time to pull them out, ensuring tha
    100 KB (16,750 words) - 21:44, 24 April 2024
  • ...ple wood hut will do. Preferably, choose an area where there's rough stone ground. Any fire that may spread around will be prevented from burning your home a ...or year-round. Besides the crop of choice it is very important to analyze ground fertility, as this will influence how fast the crops grow.
    38 KB (6,562 words) - 01:51, 22 April 2024
  • Clothing, whether worn or placed on the ground, and uninstalled objects have no impact on style dominance. --><br/>Nullifies {{Thought|desc=I saw a dead body laying on the ground. It was disturbing.|label=observed corpse|value=-4|stack=3|multi=0.5|durati
    137 KB (20,181 words) - 08:27, 1 May 2024
  • There are three main categories of weapon this guide will cover: Due to enemy AI firing from the closest available cover, meaning they often fire from near-max range, both of these weapons perform
    32 KB (5,166 words) - 20:53, 29 April 2024
  • ...unsound. If there are long hallways, you can use the doorways as natural cover, by having one shooter stand in each doorway and shoot down the hall at inc ...out. Dresser and end tables provide maximum comfort. Two vitals monitors cover all 8 beds. Flatscreen TVs provide extra recreation for the patients. Medi
    59 KB (9,977 words) - 02:46, 20 November 2023
  • ...tips apply. Bring [[bedroll]]s so that your colonists do not sleep on the ground (construct the bedroll, then uninstall it to bring as an item). Mental brea ...resources for the ship, most players will use either a [[deep drill]] + [[ground-penetrating scanner]] or a [[long-range mineral scanner]]. You can also get
    47 KB (7,552 words) - 00:58, 9 May 2024
  • ...out. Dresser and end tables provide maximum comfort. Two vitals monitors cover all 8 beds. Flatscreen TVs provide extra recreation for the patients. Med ...itor]]s boost treatment quality and immunity gain. One vitals monitor can cover up to 8 hospital beds in the most effective layout.
    55 KB (9,250 words) - 08:34, 9 January 2024
  • After you gather enough leather from hunting, you can make [[tribalwear]] to cover yourself up, using 60 of any textile at a [[crafting spot]]. Tribalwear cov ...n is virtue]] - Removes mood penalties for ate without table, slept on the ground, slept in the heat/cold, and uncomfortable, making the process of starting
    32 KB (5,488 words) - 18:25, 22 April 2024
  • ...r slag to scatter them near the target point. This is useful for producing cover during offensive operations. ...pack]]: A single-use man-portable bullet shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The uni
    27 KB (4,325 words) - 11:14, 27 March 2023
  • * Added flood lights. These are powerful and expensive outdoor lights that cover large areas. * When downed, humans still capable of manipulation can now crawl on the ground instead of being fully incapacitated.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • ...sticks to anything in a small area and can ignite people, objects, and the ground.'' ...can ignite anything or anyone it hits, and also form flaming pools on the ground. The bile is generated and stored by an organ in the neck, along with a sep
    117 KB (17,092 words) - 03:52, 12 May 2024