Difference between revisions of "Count-down activator"

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Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
  
{{nav|mechanoid}}
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{{nav|mechanoid|wide}}

Revision as of 06:35, 24 October 2022

Count-down activator

Count-down activator

A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures.

Base Stats

Type
BuildingMechanoid cluster
Beauty
-20
HP
100
Flammability
0%
Path Cost
30

Building

Size
1 × 1
Placeable
False
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
True
Light Radius
0.55

Creation

Deconstruct yield
Plasteel 3.5
Destroy yield
Plasteel 1.75

Count-down activators are Mechanoid cluster buildings added by the Royalty DLC. They wake up the cluster after a set amount of time. The average count-down time is 267,060 ticks (74.18 mins) (4.45 days), but could be as short as 600 ticks (10 secs) or as long as 1,200,000 ticks (333.33 mins) (20 days).

Trivia

Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.