Difference between revisions of "Biofuel refinery"

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Constructing a biofuel refinery requires [[Research#Biofuel refining|Biofuel Refining]] to be researched, as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}}. It requires a minimum construction skill of 4.
 
Constructing a biofuel refinery requires [[Research#Biofuel refining|Biofuel Refining]] to be researched, as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}}. It requires a minimum construction skill of 4.
  
== Analysis ==
+
== Summary ==
=== Refinery Usage ===
 
 
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]:
 
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]:
* Make chemfuel from [[wood]]: Turns 70 wood logs into 35 chemfuel. Takes {{ticks|2000}} of work.
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* Make chemfuel from [[wood]]: Turns {{icon small|wood}} 70 wood logs, worth {{icon|Silver|{{#expr: {{Q|Wood|Market Value Base}} * 70}}}} into {{icon small|chemfuel}} 35 chemfuel, worth {{icon|Silver|{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2000}} of work.
* Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into 35 chemfuel, worth {{icon|Silver|{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2500}} of work.
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* Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into {{icon small|chemfuel}} 35 chemfuel, worth {{icon|Silver|{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2500}} of work.
** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work.
+
** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
 
 
=== Ingredients ===
 
Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
 
  
 +
== Analysis ==
 +
{{Stub|section=1}}
 
Since [[chemfuel powered generator]]s use only {{icon small|chemfuel}} 4.5 [[chemfuel]] per day, it is very easy to achieve [[wikipedia:Second law of thermodynamics|power from a closed system]]. A farm can easily fuel its own Sunlamps and still provide a surplus of food.
 
Since [[chemfuel powered generator]]s use only {{icon small|chemfuel}} 4.5 [[chemfuel]] per day, it is very easy to achieve [[wikipedia:Second law of thermodynamics|power from a closed system]]. A farm can easily fuel its own Sunlamps and still provide a surplus of food.
  

Revision as of 06:39, 13 October 2021

Biofuel refinery

Biofuel refinery

Refines biological matter like wood or plant matter into chemfuel.

Base Stats

Type
BuildingProduction
Market Value
390 Silver [Note]
HP
200
Flammability
100%
Path Cost
50

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Heavy
Power
-170 W

Creation

Required Research
Biofuel refining
Skill Required
Construction 4
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 150 + Component 3
Deconstruct yield
Steel 75 + Component 1 - 2
Destroy yield
Steel 37 - 38 + Component 0 - 1

The biofuel refinery is a work table that produces chemfuel from wood or raw food (except hay). It cannot be re-installed.

Acquisition

Constructing a biofuel refinery requires Biofuel Refining to be researched, as well as Steel 150 Steel, Component 3 Components and 2,000 ticks (33.33 secs). It requires a minimum construction skill of 4.

Summary

While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:

  • Make chemfuel from wood: Turns Wood 70 wood logs, worth Silver 84 into Chemfuel 35 chemfuel, worth Silver 80.5. Takes 2,000 ticks (33.33 secs) of work.
  • Make chemfuel from raw food: Turns 3.5 nutrition worth of food ingredients into Chemfuel 35 chemfuel, worth Silver 80.5. Takes 2,500 ticks (41.67 secs) of work.
    • Hay or meals are not accepted, though kibble made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.

Analysis

Since chemfuel powered generators use only Chemfuel 4.5 chemfuel per day, it is very easy to achieve power from a closed system. A farm can easily fuel its own Sunlamps and still provide a surplus of food.

Version history

  • Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.