Difference between revisions of "Standard subcore"

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{{Biotech}}{{stub|reason=Missing type of item, category}}{{Infobox main|production
 
| name = Standard subcore
 
| name = Standard subcore
 
| image = SubcoreRegular.png
 
| image = SubcoreRegular.png
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| use hit points =  
 
| use hit points =  
 
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A '''standard subcore''' is a ?? added by the [[Biotech DLC]].
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A '''standard subcore''' is a crafting ingredient used in the gestation of mechanoid workers. They are added by the [[Biotech DLC]].
  
 
== Acquisition ==
 
== Acquisition ==
?
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Standard subcores can be created in the [[subcore softscanner]] once [[Research#{{P|Required Research}}|{{P|Required Research}}]] has been researched. Each standard subcore requires {{Required Resources}}. Creating these items is not done with a standard work bill.
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Firstly, the required resources must be loaded into the softscanner.  Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The person then receives Scanning Sickness for 4 days, or {{ticks/minutes|240000}}.{{Check Tag|Mechanitor Factor?|Mechanitor factor of 2 is detailed in the severity per day section of the code. What is this? Does it mean Mechanitors reduce in severity 2x as fast? Etc.}} This has the following effects:
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* [[Consciousness]]: {{Bad|x75%}}
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* [[Manipulation]]: {{Bad|x75%}}
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* [[Moving]]: {{Bad|x75%}}
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* Vomiting {{MTB}}: {{Bad|1.5 days}}
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* [[Mood]]: {{--|8}}
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== Usage ==
 
== Usage ==
 
Standard subcores are used in the following crafting recipes:
 
Standard subcores are used in the following crafting recipes:
 
{{Ingredient List}}
 
{{Ingredient List}}
  
Nav and categories here.
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{{Nav/mechanoids}}

Revision as of 06:28, 31 January 2023

Standard subcore

Standard subcore

A standard-tier mechanoid brain, this is a psychodynamic substrate unit supporting a thinking subpersona. This particular subcore is strong enough to drive standard-tier mechanoids. Mechanoids are more than robots, and this is more than a silicon computer. Its thinking, psychically-present subpersona makes it more adaptable than silicon systems. However, this also means it can only be produced by analog pattern transfer from another thinking mind.

Base Stats

Type
[[]]
Market Value
300 Silver
Stack Limit
10
Mass
1 kg
HP
100
Deterioration Rate
2
Flammability
60%

Creation

Crafted At
Subcore softscanner
Technical
defName
SubcoreRegular
thingCategories
Manufactured
techHediffsTags
SubcoreBasic


A standard subcore is a crafting ingredient used in the gestation of mechanoid workers. They are added by the Biotech DLC.

Acquisition

Standard subcores can be created in the subcore softscanner once [[Research#|]] has been researched. Each standard subcore requires Steel 50 Steel, Component 4 Components. Creating these items is not done with a standard work bill.

Firstly, the required resources must be loaded into the softscanner. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 240,000 ticks (66.67 mins).[Mechanitor Factor?] This has the following effects:

Usage

Standard subcores are used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Lancer Lancer Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Pikeman Pikeman Steel 100 + Plasteel 40 + Component 4 + Standard subcore 1 Mechanoid
    Scyther Scyther Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
    Scorcher Scorcher Content added by the Biotech DLC Steel 80 + Plasteel 32 + Component 3 + Standard subcore 1 Mechanoid
    Tunneler Tunneler Content added by the Biotech DLC Steel 150 + Plasteel 75 + Component 4 + Standard subcore 1 Mechanoid
  • Mechanoids | Core
    Centipede (Blaster, Burner, Gunner)LancerPikemanScytherTermite
    Combat
    Centurion Content added by the Biotech DLCLegionary Content added by the Biotech DLCMilitor Content added by the Biotech DLCScorcher Content added by the Biotech DLCTesseron Content added by the Biotech DLC
    Command
    Apocriton Content added by the Biotech DLCDiabolus Content added by the Biotech DLCWar queen Content added by the Biotech DLC (War urchin Content added by the Biotech DLC)
    Labor
    Agrihand Content added by the Biotech DLCCleansweeper Content added by the Biotech DLCConstructoid Content added by the Biotech DLCFabricor Content added by the Biotech DLCLifter Content added by the Biotech DLCParamedic Content added by the Biotech DLCTunneler Content added by the Biotech DLC
    Cluster Content added by the Royalty DLC | Buildings
    Condition causer Content added by the Royalty DLCCount-down activator Content added by the Royalty DLCMech assembler Content added by the Royalty DLCMech capsule Content added by the Royalty DLCMech drop beacon Content added by the Royalty DLCMech high-shield Content added by the Royalty DLCMech low-shield Content added by the Royalty DLCMech node Content added by the Royalty DLC • Proximity activator Content added by the Royalty DLCUnstable power cell Content added by the Royalty DLC
    Turrets
    Auto charge turret Content added by the Royalty DLCAuto inferno turret Content added by the Royalty DLCAuto mortar Content added by the Royalty DLCMini-slugger turret Content added by the Royalty DLC
    Creation Content added by the Biotech DLC | Pawn
    Mechanitor Content added by the Biotech DLC
    Buildings
    Mech gestator Content added by the Biotech DLCLarge mech gestator Content added by the Biotech DLCMechband antenna Content added by the Biotech DLCMechband dish Content added by the Biotech DLC