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  • Returns a list of the resources required to make an item. '''First parameter''' is the item whose required resources are to be returned (optional, default = PAGENAME).
    1 KB (153 words) - 20:41, 19 September 2022
  • i put a lot of thought in to in, my testsize is 10000. you can use electric smithy and make shiv (fast and cheap(10))
    448 bytes (88 words) - 11:12, 30 September 2016
  • Hi, I'm learning to mod with this tutorial, and while it's really great I discovered 1 small de In the "creating resources" section you forgot to mention to make the map Things inside the Texture map, and then add the "Building" map.
    238 bytes (41 words) - 11:28, 15 May 2014
  • ...nts to build mortars. While at the same time harvest berries or cook meals to keep your soldiers well feed. ...cause all characters to unload immediately, and you will need to manually make them drop their loads.
    531 bytes (90 words) - 20:09, 18 June 2017
  • ...chunk]] and various [[rock chunks]], which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a [[cover ...ctures, and steel slag chunks can be smelted at an [[electric smelter]] to make 15 pieces of usable [[steel]].
    2 KB (330 words) - 23:22, 16 December 2023
  • ...urfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources. | work to make = 500
    3 KB (369 words) - 02:48, 13 January 2024
  • ...of labor (which won't be enough time for all 1,000 leaves). For your guide to be complete, you should address both of them. Just sayin'. ;) Good start th
    1,011 bytes (180 words) - 23:30, 19 March 2023
  • ..., and then deposit them in multiple building sites. Very efficient and fun to watch! ...onger tries to make tooltips from every rock square in the map (only pawns make tooltips now). Some others.
    938 bytes (147 words) - 22:02, 8 September 2021
  • ...ext in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects. | work to make = 10000
    1 KB (168 words) - 23:12, 24 January 2024
  • When placed adjacent to a [[stool]], [[dining chair]], or [[armchair]], colonists will eat their [[ ...a killbox, mining site, or [[anima tree]]{{RoyaltyIcon}} (unless you want to cut down the tree, suffer a -6 mood penalty for a while until it respawns i
    4 KB (589 words) - 22:06, 4 July 2023
  • ...menu is the most used menu in the game, and for good reason, it allows you to carry out most of the games actions. ...ll, which allows you to draw out your plans without your colonists wasting resources.
    2 KB (403 words) - 14:59, 28 March 2022
  • | type = Crafted resources | work to make = 10000
    4 KB (495 words) - 14:28, 2 May 2024
  • ...calculates the [[Market Value]] of the item from the resources and work to make properties of the item, as set by [[Template:Infobox main]] ...d. However, it can also be manually set to either Build or Make by having "make" or "build" as the argument.
    3 KB (399 words) - 00:13, 6 October 2022
  • | work to make = 60000 ...on't have the resources to make lots of mechanoids - then it may be better to take other armor.
    4 KB (560 words) - 03:19, 17 February 2024
  • ...able to access those values. So right now I'm trying to get all resources to have their values stored. ...er not sure how you arrive at it being impossible for non-wiki-savy people to do anything. The templates on the pages themselves are just simple lists of
    2 KB (342 words) - 15:25, 2 March 2015
  • | description = A flag representing enemies, ready to be burned as part of a ritual. | work to make = 3000
    2 KB (206 words) - 04:18, 16 December 2023
  • In this tutorial, we'll make a simple item. This item will act as a resource that can be hauled around a ...ng Tutorials/Getting Started|Getting Started]] tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good
    4 KB (563 words) - 03:12, 6 February 2022
  • | work to make = 5000 ...ct them. Each pyre requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (203 words) - 04:18, 16 December 2023
  • | work to make = 30000 The '''sensor cluster''' is a [[ship]] part that is necessary for the ship to launch. It serves no other purpose.
    1 KB (181 words) - 01:06, 30 December 2022
  • | description = A large, thick cap, similar to a tuque. It has extra fabric along the back. | work to make = 1200
    2 KB (197 words) - 11:44, 26 January 2024
  • | work to make = 10000 ...ake}}}} of work. They require an ideoligion with the cannibal feast ritual to be constructed.
    2 KB (234 words) - 04:17, 16 December 2023
  • {{Stub|reason=General, mechanics, also verify work to make and HP}} ...a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
    2 KB (298 words) - 12:06, 27 October 2023
  • | work to make = 8000 ...completed. Each beam requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (438 words) - 02:38, 8 February 2023
  • | description = Concrete tiles. Cheap, but neutral in terms of looks and slow to build. | work to make = 300
    4 KB (635 words) - 11:55, 18 May 2023
  • Hi! I made this account to fix a few issues I saw on the wiki and ended up getting dragged in deeper t ==Things I'd like to work on in the future==
    2 KB (328 words) - 23:28, 26 April 2020
  • | work to make = 50000 ...been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    2 KB (241 words) - 04:19, 7 January 2024
  • {{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for the | work to make = 70
    971 bytes (124 words) - 12:44, 13 December 2023
  • ...her sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process. | work to make =
    4 KB (543 words) - 09:17, 20 March 2024
  • {{Stub|reason=Acquisition and summary need work to explain differences and mechanics.}} | work to make = 35
    3 KB (453 words) - 10:07, 29 April 2024
  • | work to make = 12000 ...them. Each shrine requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (304 words) - 04:17, 16 December 2023
  • ...evaporation. Must be regularly replenished with wood. Not efficient enough to refrigerate food. | work to make = 200
    2 KB (340 words) - 14:27, 16 January 2024
  • | work to make = 800 ...ces}}. Pawns do not need an ideoligion with the drum party ritual in order to build this item.
    3 KB (396 words) - 07:07, 28 December 2023
  • | description = A rough wooden frame in the shape of a human, ready to be burned as part of a ritual. | work to make = 3000
    2 KB (245 words) - 14:56, 10 February 2024
  • | work to make = 500 ...ce gate is constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (260 words) - 15:46, 14 April 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[rustic rug (medium)]].
    2 KB (247 words) - 13:20, 17 January 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[rustic rug (broad)]].
    2 KB (245 words) - 13:20, 17 January 2024
  • | work to make = 10000 ...as a building. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (217 words) - 04:17, 16 December 2023
  • ...tensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. | work to make = 16000
    3 KB (533 words) - 12:44, 12 November 2023
  • | work to make = 1400 ...es}} and {{Ticks|{{P|Work To Make}}}} of work. [[Leathers]] cannot be used to craft broadwraps.
    2 KB (229 words) - 12:31, 26 January 2024
  • '''Materials''' are the most basic resources. They are used for [[structure]]s, [[buildings]], [[apparel]], [[weapons]] ...be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then
    2 KB (312 words) - 12:10, 28 December 2022
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[Spikecore floor-star (medium)]].
    2 KB (248 words) - 13:22, 17 January 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[spikecore floor-star (broad)]].
    2 KB (248 words) - 13:22, 17 January 2024
  • ...ithout a well-designed colony to support them, your colonists will be left to the mercy of hunger, [[disease]], marauding [[raider]]s, and even worse thr {{For|a complete how to guide|Colony Building Guide}}
    3 KB (565 words) - 04:37, 24 January 2024
  • ...s are commonly used as barn doors to give penned animals a sheltered place to sleep. | work to make = 850
    2 KB (323 words) - 16:29, 15 April 2024
  • | description = A table with a mirror and styling tools. People can use this to change their look. | work to make = 2000
    4 KB (588 words) - 01:14, 6 February 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[morbid slab (broad)]].
    2 KB (245 words) - 13:21, 17 January 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[morbid slab (medium)]].
    2 KB (245 words) - 13:21, 17 January 2024
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[totemic slab (broad)]].
    2 KB (252 words) - 13:22, 17 January 2024
  • ...stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} ...a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
    3 KB (455 words) - 14:33, 2 May 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[totemic slab (medium)]].
    2 KB (252 words) - 13:22, 17 January 2024
  • | work to make = 2000 ...it covers less and provides very little protection and insulation compared to other options.
    2 KB (264 words) - 12:32, 26 January 2024
  • ...that slightly enhances a mechanitor's control bandwidth. This allows them to control more mechs. | work to make = 2100
    3 KB (412 words) - 12:52, 25 January 2024
  • ...partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted. | work to make = 26000
    3 KB (417 words) - 11:24, 8 January 2024
  • |work to make = 200 ...uit]] lines connected to it. It provides an efficient way to control power to several appliances all at once.
    3 KB (405 words) - 04:16, 1 March 2023
  • | work to make = 1000 ...floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[animalist slab (broad)]].
    2 KB (253 words) - 13:21, 17 January 2024
  • | work to make = 2000 ...a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[animalist slab (medium)]].
    2 KB (253 words) - 13:21, 17 January 2024
  • ...-tier subcores. Subcores are the brains of mechanoids, and one is required to produce any mechanoid. Basic subcores can only be used in simple basic-tier | work to make = 8000
    4 KB (536 words) - 22:49, 9 January 2024
  • {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}} | work to make = 4000
    2 KB (256 words) - 17:52, 2 May 2024
  • | work to make = 2000 ...e gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
    3 KB (345 words) - 08:13, 11 January 2024
  • ...ab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events. | work to make = 8000
    4 KB (571 words) - 12:44, 12 November 2023
  • ...ncrease the wearer's maximum control bandwidth. This allows the mechanitor to control more mechs. | work to make = 15750
    3 KB (452 words) - 12:07, 25 January 2024
  • | #default = {{Required Resources|{{{?Name}}}|sep= + |simple=1}} | #default = {{Ticks|{{Q|{{{?Name}}}|Work To Make}} }}
    1 KB (138 words) - 11:02, 9 March 2024
  • | description = Un-fermented beer. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer. | type = Crafted resources
    3 KB (502 words) - 14:26, 2 May 2024
  • ...installed without surgery.<br/>This implant can be installed up to 3 times to increase its range. | work to make = 3200
    3 KB (422 words) - 22:42, 31 January 2023
  • | work to make = 16000 ...been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    2 KB (271 words) - 01:16, 30 December 2022
  • ...stack AoE (1 shell and full stack designated by color) in a style similar to [[:File:Skip shield radius.jpg]]}} | type = Crafted resources
    3 KB (402 words) - 14:33, 2 May 2024
  • ...xtracted from a tinctoria plant. It can be transformed into various colors to dye apparel. | type = Resources
    3 KB (407 words) - 02:15, 1 January 2024
  • ...ind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.<br/>Subcores are mechanoid brains and pr | work to make = 1200
    5 KB (739 words) - 23:29, 25 April 2024
  • ...ed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer. | work to make = 8000
    3 KB (503 words) - 22:41, 9 January 2024
  • ...backpack containing mech control assist computers. It allows a mechanitor to control one additional control group. | work to make = 3200
    2 KB (321 words) - 10:48, 7 December 2023
  • ...ncreases work speed when placed near a workbench. One workbench can use up to two tool cabinets. | work to make = 1800
    4 KB (561 words) - 02:31, 2 May 2024
  • ...ey can. Your haulers will take all the eggs out only when the box is full, to save time. The box also protects eggs from deteriorating outdoors, though i | work to make = 2000
    3 KB (458 words) - 12:48, 12 November 2023
  • | work to make = 1000 Each tile of fungal gravel requires no resources and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (271 words) - 09:45, 30 May 2023
  • {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    2 KB (314 words) - 13:06, 23 December 2023
  • | description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years. | work to make = 3200
    6 KB (911 words) - 13:44, 3 August 2023
  • | work to make = 2000 ...een completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
    2 KB (293 words) - 12:07, 25 January 2024
  • ...and electromagnetic signals.<br>Decrypting the transponder will allow you to pinpoint the location of the last mechanitor who controlled the mechanoid. | type = Resources
    3 KB (417 words) - 20:20, 25 October 2023
  • ...tone tiles, made with no compromises, for expressing economic status. Slow to construct. | work to make = 5000
    5 KB (693 words) - 12:09, 10 April 2023
  • ...ly game or be utilized as cover when on the offensive. Ruins can be molded to blend with a [[mountain]]. If an undamaged wall is present on a mountainous ...vidence of human habitation. Most cannot be deconstructed and even more no resources when deconstructed or destroyed.
    2 KB (338 words) - 23:11, 24 January 2024
  • | work to make = 15750 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    4 KB (512 words) - 21:59, 26 March 2024
  • This template is meant to be used on the [[sleep furniture]] page. It creates rows for a comparison table of kinds of furniture to sleep in. It can be used like this:
    4 KB (513 words) - 20:17, 6 August 2023
  • | type = Crafted resources | work to make = 5000
    5 KB (734 words) - 14:29, 2 May 2024
  • | work to make = 10000 ...ion to [[colonist]]s in an area in front of it. It is functionally similar to other types of [[television]].
    3 KB (330 words) - 11:14, 16 February 2024
  • | work to make = 800 ...completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    3 KB (475 words) - 12:06, 10 April 2023
  • | description = A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leat | work to make = 0
    3 KB (493 words) - 17:47, 6 August 2023
  • | work to make = 4000 ..., for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
    5 KB (697 words) - 12:42, 10 April 2023
  • |work to make = 1800 ...s been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    2 KB (202 words) - 11:43, 14 September 2023
  • ...pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly. | work to make = 26000
    5 KB (733 words) - 11:30, 8 January 2024
  • ...E in a style similar to [[:File:Skip shield radius.jpg]] Detonate on tiles to show chemfuel puddle distribution}}{{infobox main|security| ...ince it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
    2 KB (357 words) - 05:54, 28 March 2023
  • ...This capsule is useless by itself, but it can be spent at a gene assembler to create a new archite-powered xenogerm. This requires researching archogenet ...xotic resources that are spent when adding [[Genes#Archite|archite genes]] to a [[xenogerm]].
    3 KB (458 words) - 22:13, 8 January 2024
  • ...or a castle feeling. They are pretty to look at, but they take a long time to lay. | work to make = 1100
    3 KB (502 words) - 02:26, 13 January 2024
  • ...ror and disgust in observers. It is an especially brutal and effective way to terrorize slaves. | work to make = 1600
    2 KB (341 words) - 05:44, 30 January 2024
  • | description = A long strip of cloth that is wrapped over the eyes to block vision. | work to make = 1200
    3 KB (434 words) - 21:14, 7 February 2024
  • ...the same way as the mech link. The implant can be installed up to 6 times to increase its effect. | work to make = 3200
    2 KB (286 words) - 02:03, 6 February 2024
  • | work to make = 40000 A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].
    2 KB (334 words) - 01:14, 27 January 2024
  • | work to make = 2400 ...al method to the [[grave]]. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A r
    4 KB (534 words) - 10:02, 21 January 2024
  • ...ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technolo | work to make = 8000
    2 KB (319 words) - 22:46, 9 January 2024
  • ...el tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings. | work to make = 800
    3 KB (434 words) - 20:50, 4 May 2024
  • | work to make = 8040 ...tech DLC]] that provides a speed bonus to nearby Mechanoids, allowing them to move and work faster.
    3 KB (383 words) - 09:34, 21 January 2024
  • ...aunchers can launch as a group - but the launchers must be placed adjacent to each other. | work to make = 3000
    4 KB (702 words) - 00:40, 25 November 2023

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