Difference between revisions of "Security"
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(Replaced outdated image with a table.) |
PrivateGER (talk | contribs) m (Changed outdated "Deadfall trap" to "Spike trap") |
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+ | {{Rewrite|reason=Some outdated names and data}} | ||
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| {{Architect_Nav}} | | {{Architect_Nav}} | ||
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− | + | ---- | |
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{{#vardefine:cellsize|width=116px height=20px}} | {{#vardefine:cellsize|width=116px height=20px}} | ||
− | Colonists can build the following security structures to help protect the colony from harm: | + | {{for|strategies on building defenses|Defense structures}} |
+ | |||
+ | Colonists can build the following '''security''' structures to help protect the colony from harm: | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]] | | {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]] | ||
− | | {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link= | + | | {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Mini-turret]] |
− | |||
| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]] | | {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]] | ||
− | + | | {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Spike trap]] | |
− | | {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link= | ||
| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]] | | {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]] | ||
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]] | | {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED EMP trap.png|86px|link=IED EMP trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED firefoam trap.png|86px|link=IED firefoam trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]] | ||
|- style="font-size: 95%;" | |- style="font-size: 95%;" | ||
− | | [[ | + | | [[Sandbags]] |
− | | [[ | + | | [[Improvised turret]] |
− | | [[ | + | | [[Mortar]] |
− | | [[ | + | | [[Spike trap]] |
− | | [[ | + | | [[IED trap]] |
− | | [[ | + | | [[IED incendiary trap]] |
− | | [[IED trap|IED trap]] | + | | [[IED EMP trap]] |
− | | [[IED | + | | [[IED firefoam trap]] |
+ | | [[IED antigrain warhead trap]] | ||
|} | |} | ||
+ | |||
==Security Constructions== | ==Security Constructions== | ||
A security construction is a building your colonists can build that helps protect your colony. | A security construction is a building your colonists can build that helps protect your colony. | ||
+ | |||
Types of security structures: | Types of security structures: | ||
Line 37: | Line 44: | ||
* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power. | * '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power. | ||
* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate. | * '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate. | ||
− | * '''Traps''' - Passive structures that inflict a one-time injury | + | * '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps. |
+ | |||
+ | Notes: | ||
+ | *Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture. | ||
{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
− | + | ! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research | |
− | ! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable | ||
|- | |- | ||
! [[Sandbags]] | ! [[Sandbags]] | ||
− | | 300 | + | | 300 || 3 || 3 || - || 0% || 40 || - || -10 || - || - || - || - |
|- | |- | ||
− | ! [[ | + | ! [[Mini-turret|Steel<br/>mini-turret]] * |
− | | | + | | 100 || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Improvised turret gun]] || 25.9 || 3 || Gun turrets |
− | |||
− | |||
− | |||
|- | |- | ||
! [[Mortar|Steel mortar]] * | ! [[Mortar|Steel mortar]] * | ||
− | | 180 || 45 || 150 || - || | + | | 180 || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars |
|- | |- | ||
− | ! [[ | + | ! [[Spike trap|Steel spike <br/>trap]] * |
− | + | | 40 || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || - | |
− | |||
− | |||
− | | 40 || 50 || 50 || - | ||
|- | |- | ||
! [[IED trap]] | ! [[IED trap]] | ||
− | | 40 || 84 || 50 || - | + | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs |
|- | |- | ||
! [[IED incendiary trap]] | ! [[IED incendiary trap]] | ||
− | | 40 || 84 || 50 || - || | + | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || Incendiary IEDs |
+ | |- | ||
+ | ! [[IED EMP trap]] | ||
+ | | 40 || 34 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | ||
+ | |- | ||
+ | ! [[IED firefoam trap]] | ||
+ | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | ||
+ | |- | ||
+ | ! [[IED antigrain warhead trap]] | ||
+ | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | ||
|} | |} | ||
− | * <small>Values given only for steel structures but can be made of other materials with different properties. | + | * <small>Values given only for steel structures but can be made of other materials with different properties.</small> |
+ | |||
{{nav|security}} | {{nav|security}} | ||
[[Category:Architect]] | [[Category:Architect]] | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 18:47, 3 September 2019
This article is suggested to be rewritten. Reason: Some outdated names and data. You can help the RimWorld Wiki by improving it. |
For strategies on building defenses, see Defense structures.
Colonists can build the following security structures to help protect the colony from harm:
Sandbags | Improvised turret | Mortar | Spike trap | IED trap | IED incendiary trap | IED EMP trap | IED firefoam trap | IED antigrain warhead trap |
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures:
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Notes:
- Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
Name | HP | Work to Make | Metal Cost | Power Consumption | Flammable | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sandbags | 300 | 3 | 3 | - | 0% | 40 | - | -10 | - | - | - | - |
Steel mini-turret * |
100 | 42 | 160 | 350 | 20% | 50 | No | -60 | Improvised turret gun | 25.9 | 3 | Gun turrets |
Steel mortar * | 180 | 45 | 150 | - | 20% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Mortars |
Steel spike trap * |
40 | 50 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | - |
IED trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED incendiary trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | Incendiary IEDs |
IED EMP trap | 40 | 34 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED firefoam trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED antigrain warhead trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
* Values given only for steel structures but can be made of other materials with different properties.