Difference between revisions of "Go-juice"

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m (→‎Detailed Effects: combining diff expressions of same boost)
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* A +20% increase in [[General Labor Speed]].
 
* A +20% increase in [[General Labor Speed]].
 
* A +30% increase in [[Medical Tend Quality]] at [[Medical]] skill 10. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase
 
* A +30% increase in [[Medical Tend Quality]] at [[Medical]] skill 10. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase
* A {{#expr:1 + 0.20*{{Q|Medical Surgery Success Chance|Manipulation Importance}}}}x multiplier to [[Medical Surgery Success Chance]].
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* A {{#expr:1 + 0.20*{{Q|Medical Surgery Success Chance|Manipulation Importance}}}}x multiplier to [[Medical Surgery Success Chance]],  equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.20*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of Medical.
 
* An increase in [[Shooting Accuracy]] equivalent to +{{#expr: 0.35*{{Q|Shooting Accuracy|Sight Importance}}}} extra levels of [[Shooting]].
 
* An increase in [[Shooting Accuracy]] equivalent to +{{#expr: 0.35*{{Q|Shooting Accuracy|Sight Importance}}}} extra levels of [[Shooting]].
 
* An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.20*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]].
 
* An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.20*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]].
 
* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.50*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee.
 
* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.50*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee.
* An increase in [[Medical Surgery Success Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.20*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of Medical.
+
 
  
 
Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.
 
Excessive consumption of go-juice within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.

Revision as of 22:50, 10 April 2022

"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.

Go-juice

Gojuice a.png

A synthetic performance-enhancing drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain, increases movement speed, and improves the user's melee and shooting abilities. The military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.


Type
DrugHard Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
53
Mass
0.1
Max Hit Points
50

Stat Modifiers

Go-juice is a potent combat drug that almost completely blocks pain and significantly improves a pawn's capabilities, at the risk of addiction and overdose.

Gameplay Overview

Go-Juice is a drug that can be purchased, found on raiders, or manufactured at a drug lab.

It acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). Similar to the painstopper, its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.

Go-Juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.

One can get addicted to Go-Juice even without any tolerance build up; no injection of Go-juice is without risk of addiction.

Detailed Effects

Instant - upon consumption

  • Satisfies rest need: +40%
  • Recreation (chemical): +40%
  • Restores psyfocus: +15% Content added by the Royalty DLC
  • Go-juice addiction chance: 2.6%, no minimum tolerance required.
  • Overdose chance: 0.5%

During go-juice high

However, as consciousness also improves other stats, the following are also affected.

Assuming a healthy, but otherwise unaugmented pawn, these bonuses translates to:


Excessive consumption of go-juice within a short timespan, or consumption in combination with other hard drugs may result in a drug overdose. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.

Crafting

Go-Juice is manufactured at a drug lab for 2 neutroamine and 1 Yayo. It requires Go-juice production to be researched. Its synthesis speed is dependent on the Intellectual skill.

Side-Effects

If a pawn develops at least a large tolerance to Go-Juice (50% severity), they will get chemical damage in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn, who will become significantly impaired in all jobs from combat to daily work. However, as of version 1.2.3005, Go-Juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [1]

Withdrawal Symptoms

The process of going through Go-Juice withdrawal is nasty, but also shorter than most other withdrawals, with a length of only 25 in-game days (compared to 30 for most hard drugs). The withdrawal symptoms for Go-Juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad that, by the numbers, one would rather lose their spouse than their go-juice.

Detailed Symptoms

  • Impaired moving (-50%)
  • Impaired consciousness (-20%)
  • Impaired blood pumping (-20%)
  • Impaired sight (-20%)
  • Increased hunger rate (+50%)
  • Increased tiredness (+30%)
  • Increased pain (x300%)
  • Hard drug binges (mtb of 40 days)
  • Psychotic wandering (mtb of 10 days)
  • Awful mood (-22)


Version history

  • 0.15.1279 - Added.
  • 1.1.2647 - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives psyfocusContent added by the Royalty DLC when taken by psycasters.