Difference between revisions of "Floors"

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|-
 
|-
 
! [[Wood floor]]
 
! [[Wood floor]]
| Wood || | 3{{icon|wood}} || {{ticks|{{Q|Wood floor|Work To Make}}}} ||| 0 || | 100 || | 22 || 0 || {{Market Value|3.9}}
+
| Wood || | {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || | {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Wood floor|Flammability Base}} }}%|| 0 || {{Q|Wood floor|Market Value Base}}
 
|-
 
|-
 
! [[Carpets|Carpet]]
 
! [[Carpets|Carpet]]
| Cloth || | 7{{icon|cloth}} || {{ticks|{{Q| Red carpet |Work To Make}}}} ||| 2 || | 100 || | 32 || 0 || {{Market Value|13.38}}
+
| Cloth || | {{Required Resources|Red carpet |simple=1}} || {{ticks|{{Q| Red carpet |Work To Make}}}} || {{Q|Red carpet|Beauty}} || | {{#expr: 100 * {{Q|Red carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Red carpet|Flammability Base}} }}% || 0 || {{Q|Red carpet|Market Value Base}}
 
|-
 
|-
 
! [[Sterile tile]]
 
! [[Sterile tile]]
| Silver/Steel || | 12{{icon|silver}} & 3{{icon|metal}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} ||| 0 || | 100 || | 0 || +0.6 || {{Market Value|23.5}}
+
| Silver/Steel || | {{Required Resources|Sterile tile|sep=<nowiki> </nowiki>+|simple=1}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} ||{{Q|Sterile tile|Beauty}} || | {{#expr: 100 * {{Q|Sterile tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Sterile tile|Flammability Base}} }}%|| +0.6 || {{Q|Sterile tile|Market Value Base}}
 
|-
 
|-
 
! [[Stone tile]]
 
! [[Stone tile]]
| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} || {{ticks|{{Q|Stone tile |Work To Make}}}} || | 1 || | 100 || 0 || 0 || {{Market Value|8}}
+
| Sandstone, Granite, Limestone, Slate or Marble || | {{icon|stone}} 4 || {{ticks|{{Q|Stone tile |Work To Make}}}} || {{Q|Stone tile|Beauty}} || | {{#expr: 100 * {{Q|Stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Stone tile|Flammability Base}} }}%|| 0 || {{Q|Stone tile|Market Value Base}}
 
|-
 
|-
 
! [[Flagstone]]
 
! [[Flagstone]]
| Sandstone, Granite, Limestone, Slate or Marble || | 4{{icon|stone}} ||{{ticks|{{Q| Flagstone|Work To Make}}}} || | 0 || | 100 || || 0 || {{Market Value|5.5}}
+
| Sandstone, Granite, Limestone, Slate or Marble || | {{icon|stone}} 4 ||{{ticks|{{Q| Flagstone|Work To Make}}}} || {{Q|Flagstone|Beauty}} || {{#expr: 100 * {{Q|Flagstone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Flagstone|Flammability Base}} }}% || 0 || {{Q|Flagstone|Market Value Base}}
 
|-
 
|-
 
! [[Silver tile]]
 
! [[Silver tile]]
| Silver || | 70{{icon|silver}}||{{ticks|{{Q| Silver tile|Work To Make}}}} || | 5 || | 100 || 0 || +0.2 || {{Market Value|73}}
+
| Silver || | {{Required Resources|Silver tile|simple=1}}||{{ticks|{{Q| Silver tile|Work To Make}}}} || {{Q|Silver tile|Beauty}} || {{#expr: 100 * {{Q|Silver tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Silver tile|Flammability Base}} }}%|| +0.2 || {{Q|Silver tile|Market Value Base}}
 
|-
 
|-
 
! [[Steel tile]]
 
! [[Steel tile]]
| Steel || | 7{{icon|metal}} || {{ticks|{{Q| Steel tile|Work To Make}}}} ||| 1 || | 100 || || +0.2 || {{Market Value|16}}
+
| Steel ||{{Required Resources|Steel tile|simple=1}} || {{ticks|{{Q| Steel tile|Work To Make}}}} ||{{Q|Steel tile|Beauty}} || {{#expr: 100 * {{Q|Steel tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Steel tile|Flammability Base}} }}%|| +0.2 || {{Q|Steel tile|Market Value Base}}
 
|-
 
|-
 
! [[Paved tile]]
 
! [[Paved tile]]
| Steel || | 2{{icon|metal}} ||{{ticks|{{Q| Paved tile|Work To Make}}}} || | 0 || | 100 || || 0 || {{Market Value|5}}
+
| Steel || {{Required Resources|Paved tile|simple=1}} ||{{ticks|{{Q| Paved tile|Work To Make}}}} || {{Q|Paved tile|Beauty}} || {{#expr: 100 * {{Q|Paved tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Paved tile|Flammability Base}} }}%|| 0 || {{Q|Paved tile|Market Value Base}}
 
|-
 
|-
 
! [[Concrete]]
 
! [[Concrete]]
| Steel || | 1{{icon|metal}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||| -1 || | 100 || || 0 || {{Market Value|2}}
+
| Steel || {{Required Resources|Concrete|simple=1}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||{{Q|Concrete|Beauty}} || {{#expr: 100 * {{Q|Concrete|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Concrete|Flammability Base}} }}% || 0 || {{Q|Concrete|Market Value Base}}
 
|-
 
|-
 
! [[Gold tile]]
 
! [[Gold tile]]
| Gold || | 70{{Icon Small|gold}} || {{ticks|{{Q| Gold tile|Work To Make}}}} || 12 || | 100 || || +0.2 || {{Market Value|705}}
+
| Gold || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || |  {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Gold tile|Flammability Base}} }}%|| +0.2 || {{Q|Gold tile|Market Value Base}}
 
|-
 
|-
 
! [[Smooth stone]]
 
! [[Smooth stone]]
| Natural Stone Floor || | - || {{ticks|{{Q| Smooth stone|Work To Make}}}} ||| 2 || | 100 || 0 || 0 || {{Market Value|8}}
+
| Natural Stone Floor || - || {{ticks|{{Q| Smooth stone|Work To Make}}}} ||{{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Smooth stone|Flammability Base}} }}% || 0 || {{Q|Smooth stone|Market Value Base}}
 
|-
 
|-
 
! [[Straw matting]]
 
! [[Straw matting]]
| Hay || | 2{{Icon Small|hay}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||| -1 || | 93 || 150 || -0.1 || {{Market Value|1.6}}
+
| Hay || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Straw matting|Flammability Base}} }}% || -0.1 || {{Q|Straw matting|Market Value Base}}
 
|-
 
|-
 
! [[Fine carpet]] {{RoyaltyIcon}}
 
! [[Fine carpet]] {{RoyaltyIcon}}
| Cloth || | 35{{Icon Small|cloth}} || {{ticks|{{Q|Fine indigo carpet|Work To Make}}}} || 4 || | 100 || 32  || 0 || {{Market Value|67}}
+
| Cloth || {{Required Resources|Fine indigo carpet|simple=1}} || {{ticks|{{Q|Fine indigo carpet|Work To Make}}}} ||{{Q|Fine indigo carpet|Beauty}} || {{#expr: 100 * {{Q|Fine indigo carpet|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine indigo carpet|Flammability Base}} }}% || 0 || {{Q|Fine indigo carpet|Market Value Base}}
 
|-
 
|-
 
! [[Fine stone tile]] {{RoyaltyIcon}}
 
! [[Fine stone tile]] {{RoyaltyIcon}}
| Sandstone, Granite, Limestone, Slate or Marble ||| 20{{Icon|stone}} ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} || | 3 || | 100 || || 0 || {{Market Value|36}}
+
| Sandstone, Granite, Limestone, Slate or Marble || {{Icon|stone}} 20 ||{{ticks|{{Q|Fine stone tile|Work To Make}}}} ||{{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}} }}%|| 0 || {{Q|Fine stone tile|Market Value Base}}
 
|-
 
|-
 
! [[Rough stone]]
 
! [[Rough stone]]
| Natural Stone Floor ||| - || - || | -1 || | 87 || || 0 || {{Market Value|0}}
+
| Natural Stone Floor ||| - || - || {{Q|Rough stone|Beauty}} || {{#expr: 100 * {{Q|Rough stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough stone|Flammability Base}} }}%|| 0 || {{Market Value|0}}
 
|-
 
|-
 
! [[Rough-hewn stone]]
 
! [[Rough-hewn stone]]
| Semi-natural Stone Floor || - ||| ? || | -1 || |93 || || ? || ?
+
| Semi-natural Stone Floor || - ||| - ||{{Q|Rough-hewn stone|Beauty}} || {{#expr: 100 * {{Q|Rough-hewn stone|Move Speed Factor}}}}% || | {{#expr: 100 * {{Q|Rough-hewn stone|Flammability Base}} }}%|| ? || ?
 
|}
 
|}
 
</li><div>
 
</li><div>

Revision as of 00:39, 28 August 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings) Anomaly (Buildings)


Description

Floors.png

Floor improvements can bring benefits such as mobility speed, aesthetic comfort and hygiene, as well as prevent wild plants from growing and fires from spreading.

Movement speed

Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Other natural surfaces incapable of growing vegetation such as sand or ice also have low movement speeds. Flooring a frequent path will reduce the time required to walk between the two ends.

Beauty of room

Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can make bedrooms look nicer for their occupants.

Sanitation / Safety

Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.

Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather.

No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used.

Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.

Removing Floors

Floors can be removed with the Remove floor order. After floors are removed, the tile will retain its old terrain type.

Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

  • Type Materials Resources Per Square Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
    Wood floor Wood Wood 3 85 ticks (1.42 secs) 0 100% 22% 0 3.9
    Carpet Cloth Cloth 7 800 ticks (13.33 secs) 2 100% 32% 0 13
    Sterile tile Silver/Steel Steel 3 + Silver 12 1,600 ticks (26.67 secs) -1 100% 0% +0.6 24
    Stone tile Sandstone, Granite, Limestone, Slate or Marble Stone 4 1,100 ticks (18.33 secs) 1 100% 0% 0 8
    Flagstone Sandstone, Granite, Limestone, Slate or Marble Stone 4 500 ticks (8.33 secs) 0 100% 0% 0 5.5
    Silver tile Silver Silver 70 800 ticks (13.33 secs) 4 100% 0% +0.2 73
    Steel tile Steel Steel 7 800 ticks (13.33 secs) 0 100% 0% +0.2 16
    Paved tile Steel Steel 2 300 ticks (5 secs) 0 100% 0% 0 4.9
    Concrete Steel Steel 1 100 ticks (1.67 secs) -1 100% 0% 0 2.3
    Gold tile Gold Gold 70 800 ticks (13.33 secs) 11 100% 0% +0.2 705
    Smooth stone Natural Stone Floor - 2,800 ticks (46.67 secs) 2 100% 0% 0 8
    Straw matting Hay Hay 2 120 ticks (2 secs) -1 93% 150% -0.1 1.6
    Fine carpet Content added by the Royalty DLC Cloth Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 67
    Fine stone tile Content added by the Royalty DLC Sandstone, Granite, Limestone, Slate or Marble Stone 20 5,000 ticks (1.39 mins) 3 100% 0% 0 36
    Rough stone Natural Stone Floor - - -1 87% 0% 0 0
    Rough-hewn stone Semi-natural Stone Floor - - -1 93% 0% ? ?
  • Verson History

    • 0.11.877 - You can now remove floors to reveal the terrain underneath.

    See also