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  • #REDIRECT [[Version/0.12.906]]
    30 bytes (2 words) - 20:47, 13 May 2021

Page text matches

  • | One of our companions was taken prisoner!|| -12 || 10 || 5 || 1 ...of our companions was surgically violated. Nothing could justify that.|| -12 || 10 || 5 || 1
    607 bytes (69 words) - 04:16, 1 June 2021
  • ''This version was released on: January 12, 2014''
    250 bytes (29 words) - 22:01, 8 September 2021
  • ...ral bonus from Sanguine trait.<br /> ''Applicable traits: [[Sanguine]] || +12 || N/A || 1 || N/A ...nalty from Depressive trait.<br /> ''Applicable traits: [[Depressive]] || -12 || N/A || 1 || N/A
    1 KB (133 words) - 00:57, 17 February 2023
  • | I can't expect to be totally pampered. || +12 || - || - || - ...... I can hardly believe it myself. A moment's discomfort is below me. || -12 || - || - || -
    2 KB (317 words) - 03:04, 4 December 2021
  • | neural heat gain = 12 * [[Version/1.1.2559|1.1.2559]] - Entropy cost increased from 10 to 12. Range decreased from 25 to 20.
    1 KB (139 words) - 08:21, 7 April 2024
  • ...of our companions died. || Pawn from the same group of travelers dies || -12 || 10 || 5 || 0.75
    470 bytes (55 words) - 13:50, 8 January 2023
  • ...ight = 200 | xAxisTitle = Age | yAxisTitle = Factor | type = line | x = 4, 12, 18 | y1 = 0.2, 0.8, 1}} | 4 to 12 || <pre>0.2 + (Age - 4) × 0.3 / 4</pre>
    3 KB (310 words) - 12:47, 8 February 2024
  • ...shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours. ...on as it dies the pit it lived in begins to collapse and breaks down after 12 hours. Upon death the dreadmeld drops 3 shards which can be hard to get if
    1 KB (186 words) - 08:59, 6 May 2024
  • ! 12 | {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}%
    4 KB (553 words) - 10:01, 9 January 2022
  • ** [[Too smart]] trait - raises threshold by {{++|12%}} | {{#vardefineecho: MBT| {{#expr: 35 + 12 }} }}% || {{#expr:{{#var: MBT}} * 4/7 round 0}}% || {{#expr:{{#var: MBT}} *
    4 KB (482 words) - 04:33, 10 May 2023
  • | mass base = 12 It increases a [[mechanitor]] wearer's [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Me
    4 KB (560 words) - 03:19, 17 February 2024
  • ...It also shows the improvement to {{DPS}} of wearing the gunlink at Short (12 tiles), Medium (25 tiles), and Long (40 tiles) ranges. That is; if it shows | 89% || 93.5% || {{%|0.935^12 / 0.89^12 round 2}} || {{%|0.935^25 / 0.89^25 round 2}} || {{%|0.935^40 / 0.89^40 rou
    9 KB (877 words) - 12:07, 25 January 2024
  • | mateMtb = 12 ...y bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}}
    6 KB (743 words) - 21:01, 18 March 2024
  • | mateMtb = 12 ...{{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}} round 1}}
    4 KB (501 words) - 23:15, 18 December 2023
  • ...soul.<br/>''Replaces thought: [[Mood#Ate fine meal| Ate fine meal]]'' || +12 || 1 || 1 || N/A ...had to eat animal kibble. It's like I don't get to be human any more. || -12 || 1 || 1 || N/A
    3 KB (436 words) - 23:44, 3 December 2023
  • ...he safe, inner, circle will be driven violently insane. Casting this takes 12 seconds of meditation, and afterwards, the caster will go into a five-day p ...o, you will lose goodwill with every non-hostile faction. Neuroquake takes 12 seconds to cast, and cannot be interrupted. When complete, the caster will
    3 KB (345 words) - 05:26, 10 May 2024
  • * [[Sight]]: [[Sight Importance::12|12x]] importance, no allowed defect. [[Sight Limit::1.5|150%]] limit ** <code>offset = 12 x ((IF ''sight'' < 150% THEN ''sight'' ELSE 150%) - 100%)</code> e.g. {{+|6
    15 KB (1,806 words) - 11:32, 8 July 2023
  • * "Genes regrowing" hediff from gene extraction lasts 12-20 days. (Down from 25) * Gene extractor takes 12 hours to extract genes. (Down from 24)
    2 KB (247 words) - 12:52, 2 November 2022
  • | mateMtb = 12 | lifespan = 12
    3 KB (429 words) - 23:22, 18 December 2023
  • |mateMtb = 12 |lifespan = 12
    3 KB (434 words) - 23:22, 18 December 2023
  • | damage = 12 * [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0
    2 KB (231 words) - 17:41, 9 January 2024
  • | mateMtb = 12 | nuzzleMtb = 12
    3 KB (359 words) - 20:31, 28 January 2024
  • | insulation - cold factor = 12 | insulation - heat factor = 12
    2 KB (282 words) - 15:08, 7 January 2024
  • | nuzzleMtb = 12 | mateMtb = 12
    3 KB (383 words) - 20:37, 28 January 2024
  • * [[Go-juice]] requires 2 neutroamines and 1 [[yayo]]. Neutroamines cost 12 silver and yayo costs 21, making the total cost 33, while go-juice costs 51 * [[Wake-up]] requires 2 neutroamines, costing 12 silver, while wake-up costs 35.
    3 KB (434 words) - 14:29, 2 May 2024
  • | mateMtb = 12 | nuzzleMtb = 12
    3 KB (399 words) - 20:30, 28 January 2024
  • ...llifying traits: [[Psychopath]], [[Bloodlust]] || Ally of pawn dies within 12 tiles distance and line of sight || -5 || 1,5 || 5 || 0.4 ...ng traits: [[Psychopath]], [[Bloodlust]] || Non-enemy outsider dies within 12 tiles distance and line of sight || -3 || 1 || 1 || N/A
    8 KB (1,111 words) - 00:55, 17 February 2023
  • | insulation - heat factor = 12 | insulation - cold factor = 12
    2 KB (319 words) - 19:57, 3 May 2024
  • ...nimals| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.12|12%]] per skill level.
    864 bytes (98 words) - 11:34, 20 May 2023
  • Psycast table says {{---|20}}, code says <offset>-12</offset>. Test ressitance redcution WITH PSY SENCE 100%
    1 KB (123 words) - 08:24, 7 April 2024
  • | mateMtb = 12 | nuzzleMtb = 12
    2 KB (308 words) - 20:26, 28 January 2024
  • |milk = 12 |mateMtb = 12
    3 KB (448 words) - 23:07, 18 December 2023
  • | min comfortable temperature = -12 | mateMtb = 12
    6 KB (937 words) - 23:05, 18 December 2023
  • | 12 | {{#vardefine: temp | {{#expr: 120 + (12*{{P|Skill Bonus Factor}}*100) - 0.00001 round 0}}}}{{#var: temp}}% ({{#expr
    15 KB (1,549 words) - 14:17, 20 March 2023
  • | {{#vardefineecho:score|-12}} || | {{#vardefineecho:score|12}} ||
    12 KB (812 words) - 10:58, 25 January 2024
  • It increases a [[mechanitor]] wearer's [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Me ...uring chips and extra advanced components required by the mechlord helmet. 12 band nodes also give fewer [[raid points]] than a mechlord's helmet. Also,
    4 KB (512 words) - 21:59, 26 March 2024
  • | hungerrate = 0.12 | mateMtb = 12
    3 KB (342 words) - 20:31, 28 January 2024
  • |mateMtb = 12 |lifespan = 12
    3 KB (353 words) - 23:11, 18 December 2023
  • | MeleeWeaponAverageDPS = 12 ...ion, but great at melee by out-DPS'ing a normal plasteel [[longsword]] (12.12 vs 10) if all blows connect. However, since scyther blades have a heavy man
    3 KB (384 words) - 23:34, 19 February 2023
  • | 4 || {{+|12%}}
    1,007 bytes (122 words) - 07:43, 25 March 2023
  • ...e table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant w ! Mechanoids !! Bandwidth!! Wastepacks Produced<br/>(per 12 day Cycle) !! # Mechanoids<br/>(per atomizer)
    5 KB (672 words) - 18:21, 17 March 2024
  • |firstrelease = 18/12/2014
    1 KB (130 words) - 02:39, 5 July 2019
  • Claw Melee Attack Damage: 12 Scratch Damage
    1 KB (188 words) - 20:15, 28 March 2022
  • ** For example, each [[bionic leg]] gives +12.5% or +0.125 Moving, which at 18x yields +2.25. |12%
    3 KB (427 words) - 12:27, 4 May 2024
  • * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. * {{+|12}} from 200% [[Sight]]
    6 KB (585 words) - 10:55, 24 April 2023
  • It takes 12 hours for gene extraction to complete. The occupant is not suspended during *''Genes Regrowing'' for 12 to 20 days. It does not have any direct effects, but will cause instant dea
    8 KB (1,161 words) - 01:44, 23 April 2024
  • ...shivering. My teeth are chattering. All I can think of is getting warm.|| -12 || N/A || 1 || N/A | I feel like I'm in an oven! I'm not sure how long I can handle this. || -12 || N/A || 1 || N/A
    4 KB (697 words) - 14:04, 10 October 2022
  • | I'm a bit wobbly! And this is quite enjoyable. || +12 || N/A || 1 || N/A
    1 KB (220 words) - 15:08, 14 November 2020
  • | These hunger pangs are hard to ignore. || -12 || N/A || 1 || N/A | I'm so tired. I just want to lay down and rest for a few minutes... || -12 || N/A || 1 || N/A
    7 KB (1,058 words) - 01:07, 17 February 2023
  • | mateMtb = 12 ...{{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}} round 1}}
    7 KB (1,056 words) - 23:12, 18 December 2023
  • ...a [[Mechlord suit]] requires 2 Powerfocus chips and offers a total of {{+|12}} bandwidth, but also requires [[Nano structuring chip]]s, which are even h ...Mechlord helmet]]s are a strictly superior piece of headgear, offering {{+|12}} bandwidth. But they are also much more expensive, requiring Nano structur
    3 KB (468 words) - 14:36, 25 April 2024
  • | insulation - cold factor = 12 | insulation - heat factor = 12
    3 KB (498 words) - 15:09, 7 January 2024
  • ...g.<br /> ''Required Hediff: [[Psycasts#Mechanics|Psychic breakdown]]'' || -12 || N/A || 1 || N/A
    2 KB (228 words) - 14:45, 23 March 2022
  • |firstrelease = 17/12/14
    1 KB (171 words) - 18:40, 17 December 2017
  • | 12 | 12
    4 KB (589 words) - 22:06, 4 July 2023
  • | y = 0, -6, -12, -22 | 10 || {{--|12%}}
    3 KB (485 words) - 10:41, 10 February 2024
  • | 4 || {{+|12%}} ...l have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Best-case, it is a 150% ''increase''. The extra mechs do com
    4 KB (513 words) - 02:07, 26 December 2023
  • | mateMtb = 12 | attack1dmg = 12
    3 KB (446 words) - 23:01, 18 December 2023
  • | insulation - heat factor = 12 | Heat Insulation || 12 || 24
    4 KB (496 words) - 13:41, 8 May 2024
  • ...Mining| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.12|12%]] per skill level.
    1 KB (173 words) - 07:03, 7 April 2024
  • ...Mining| ]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.12|12%]] per skill level.
    1 KB (176 words) - 04:12, 10 July 2023
  • |mateMtb = 12 |lifespan = 12
    4 KB (509 words) - 23:07, 18 December 2023
  • |firstrelease = 14/12/2014 ...||15}} || {{Icon Small|synthread||10}} || {{Icon Small|hyperweave||10}} || 12
    25 KB (3,336 words) - 09:33, 6 March 2023
  • | mateMtb = 12 | attack1dmg = 12
    4 KB (505 words) - 20:27, 28 January 2024
  • | grow days = 12
    1 KB (211 words) - 02:48, 30 September 2023
  • ...e, whispering. I can only make out a few words, and I don't like them. || -12 || N/A || 1 || N/A
    2 KB (240 words) - 15:08, 14 November 2020
  • | 12 | {{#expr: ({{Q|Suppression Power|Skill Base Factor}} + 12*{{Q|Suppression Power|Skill Bonus Factor}})* 100 round 0}}%
    9 KB (1,202 words) - 12:52, 25 January 2024
  • ...age {{DPS}} technically surpasses the [[charge rifle]] past "short" range (12 tiles). In practice, miniguns are poor against single targets for a number The minigun is most accurate between 12 and 25 cells range, though the exponential accuracy application from Shooti
    6 KB (866 words) - 09:18, 7 April 2024
  • ...chance to outright nullify a bullet from an [[assault rifle]], and another 12% chance to half the damage.
    4 KB (598 words) - 15:07, 7 January 2024
  • | 4 || {{+|12%}} ...l have a much larger impact on both combat and economic potential than {{+|12%}} work speed. Best-case, it is a 150% ''increase''. Similarly, a [[mechlor
    4 KB (593 words) - 02:08, 26 December 2023
  • | damage = 12
    2 KB (218 words) - 10:47, 13 April 2024
  • | insulation - cold factor = 12 | insulation - heat factor = 12
    4 KB (563 words) - 02:48, 29 April 2024
  • | damage = 12
    2 KB (199 words) - 22:58, 9 January 2024
  • ...ave. || Attend a [[Titles#Speeches|throne speech]] of Terrible quality || -12 || 8 || 10 || 1
    2 KB (260 words) - 05:59, 22 January 2023
  • | mateMtb = 12 | lifespan = 12
    4 KB (561 words) - 22:50, 18 December 2023
  • ...ingredient in [[kibble]], and doing so gives your colonists a brutal {{--|12}} mood ''Ate kibble'' bad thought. * [[Version/0.12.906|0.12.906]] - Added
    2 KB (235 words) - 15:07, 7 January 2024
  • ...e [[Thoughts#Eating|mood penalty]] to humans than eating actual raw food (-12 vs -7).
    2 KB (261 words) - 08:13, 22 October 2023
  • ...launcher]] - an unmanned but pawn-activated turret that fires a barrage of 12 rockets at a player designated point in range.
    2 KB (296 words) - 10:24, 13 April 2024
  • ...-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performe
    2 KB (277 words) - 20:17, 30 December 2022
  • ...akes all so dreary. I need to deathrest.|label=Deathrest exhaustion|value=-12|stack=1}} *[[Glucosoid pump]]: Increases pawn [[move speed]] by {{+|12%}} until the next deathrest. (Maximum of 4)
    5 KB (712 words) - 17:24, 23 March 2024
  • | align="center" | 12 || align="center" | 0.10
    3 KB (331 words) - 11:20, 11 August 2022
  • * [[Mechlord helmet]]: {{+|12}} * [[Mechlord suit]]: {{+|12}}
    8 KB (1,199 words) - 21:05, 5 May 2024
  • | meleeattack1ap = 12 | MeleeWeaponAverageAP = 12
    4 KB (634 words) - 11:29, 8 January 2024
  • {{Version Nav|date=2023-05-12}}
    2 KB (256 words) - 02:10, 3 November 2023
  • | range = 12.9 * [[Version/1.4.3531]] - Decreased damage from 12 to 10. Increased cooldown from 1.5 to 1.7 seconds
    2 KB (224 words) - 05:12, 1 January 2024
  • ...wn would increase sight by {{+|38%}}, while the second would provide a {{+|12%}} increase. ...single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more
    5 KB (686 words) - 02:18, 14 September 2023
  • |mateMtb = 12 |lifespan = 12
    5 KB (653 words) - 11:15, 21 April 2024
  • | damage = 12
    2 KB (234 words) - 05:43, 1 January 2024
  • ...y 12 Forums]] [http://www.bay12forums.com/smf/index.php?topic=131168.0 Bay 12 forum thread]
    10 KB (1,257 words) - 22:11, 21 April 2024
  • *-12% [[Consciousness]] Treatment is administered once every 12 hours. On a pawn that constantly rests, with 100% pre-Malaria [[Immunity Ga
    5 KB (686 words) - 15:37, 16 October 2022
  • * Shorten the royal endgame quest defense duration 15 days->12 days. This does not affect quests that were already generated.
    2 KB (272 words) - 04:17, 7 November 2023
  • | casting time = 12
    2 KB (280 words) - 07:17, 1 May 2024
  • | mateMtb = 12
    2 KB (249 words) - 23:05, 18 December 2023
  • | resource 1 amount = 12 ...iffering in lacking a research requirement, requiring {{Icon Small|steel}} 12 [[steel]] instead of 20 [[stone]], and having a slightly higher market valu
    5 KB (761 words) - 12:39, 10 April 2023
  • ...tutorial, we will be making the vanilla revolver do 100 damage instead of 12. To do this, we will need to patch the revolver's stats. <damageAmountBase>12</damageAmountBase>
    8 KB (1,139 words) - 06:53, 6 May 2024
  • | resource 1 amount = 12 * Crafting them at the [[fabrication bench]] for {{Icon Small|steel}} 12 [[steel]]; requires [[Research#Fabrication|Fabrication]] research and a [[W
    5 KB (734 words) - 14:29, 2 May 2024
  • | damage = 12
    2 KB (255 words) - 10:49, 24 May 2023
  • *Plants can only grow from 6h to 19:12. ...y length extended from 24,000 to 30,000 ticks. Days per month reduced from 12 to 10.
    5 KB (815 words) - 14:02, 5 April 2024
  • | mateMtb = 12
    2 KB (263 words) - 23:05, 18 December 2023
  • ** [[Flak vest]]: {{--|0.12 {{CS}}}} ** [[Flak pants]]: {{--|0.12 {{CS}}}}
    9 KB (1,166 words) - 19:35, 8 May 2024
  • | resource 1 amount = 12 ...iffering in lacking a research requirement, requiring {{Icon Small|steel}} 12 [[steel]] instead of 20 [[stone]], and having a slightly higher market valu
    5 KB (794 words) - 12:38, 10 April 2023
  • | damage = 12 ...the [[bolt-action rifle]] for close ranged combat - when combat happens < 12 tiles away.
    9 KB (1,115 words) - 09:18, 7 April 2024
  • | armor - sharp factor = 1.12 | insulation - heat factor = 12
    2 KB (301 words) - 15:05, 7 January 2024
  • | mateMtb = 12
    2 KB (281 words) - 23:05, 18 December 2023
  • ...ce. Therefore, pawns using the autobong for at least {{#expr: (1.66 / 4) * 12 / 1.05 round 1}} combined hours per day running is more efficient than actu
    5 KB (760 words) - 18:16, 27 December 2023
  • | 12 || 104 || 5.4 || 130 || 4.3
    2 KB (195 words) - 12:04, 26 December 2023
  • ...killed someone! What a rush!<br /> ''Applicable traits: [[Bloodlust]] || +12 || 4 || 5 || 1 | I have a job to do. || +12 || 15|| 1 || N/A
    7 KB (952 words) - 04:21, 30 July 2023
  • ...ess, movement, and global work speed. The high for wake-up typically lasts 12 in-game hours from 75% severity (one pill), but can last as long as 16 hour ...ld. This resets their rest to 100% and gives the wake-up high for the next 12 hours.
    13 KB (1,922 words) - 10:03, 6 February 2024
  • ! 12 | 12.5%
    5 KB (162 words) - 22:45, 10 May 2023
  • ...which then gets deconstructed for at least {{#expr: {{Q|Steel|Mass Base}}*12}} kg, allowing you to carry at least twice the steel you normally would. Yo
    5 KB (807 words) - 00:24, 11 January 2024
  • | mateMtb = 12
    2 KB (294 words) - 01:43, 21 July 2023
  • | mateMtb = 12 | lifespan = 12
    6 KB (811 words) - 15:02, 1 January 2024
  • | heatpersecond = 12 Crematoria produce heat while executing bills at a rate of 12 heat per second,{{Check Tag|Exact mechanic unclear|Provides comparison with
    5 KB (805 words) - 14:49, 16 January 2024
  • | mateMtb = 12 | lifespan = 12
    6 KB (782 words) - 23:21, 18 December 2023
  • ...decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
    5 KB (751 words) - 23:26, 19 April 2024
  • ...hour of meditation grows approximately 16% of one anima grass patch. After 12 pawn-hours of cumulative meditation time, grass growth slows by 50% to 8% o ! 12 hours
    19 KB (2,866 words) - 02:54, 14 March 2024
  • | attack1dmg = 12 | attack2dmg = 12
    5 KB (791 words) - 12:22, 25 February 2024
  • | heatpersecond = 12
    3 KB (361 words) - 13:59, 3 May 2024
  • | meleeattack1dmg = 12
    3 KB (353 words) - 00:25, 20 April 2024
  • | attack1dmg = 12 | attack2dmg = 12
    6 KB (798 words) - 10:29, 19 April 2024
  • ...be used for resource compression, compressing 59.7 kg of 105 [[steel]] and 12 [[components]] into a mere 8 kilos. This allows you to carry 7 times the we
    3 KB (343 words) - 11:15, 16 February 2024
  • Damage from the burner does not scale with quality, dealing roughly 12 damage on a direct hit, and slightly less if the target is out of the cente ...ler cone (3 tiles wide vs 5 tiles at max range,) deals less direct damage (12 vs 16,) and has an extra charge (2 vs 1.) The two weapons function signific
    6 KB (842 words) - 01:45, 8 May 2024
  • | beauty = -12
    3 KB (331 words) - 15:13, 7 January 2024
  • |mateMtb = 12
    3 KB (354 words) - 23:12, 18 December 2023
  • | mateMtb = 12 | lifespan = 12
    6 KB (868 words) - 23:19, 18 December 2023
  • ! {{#vardefineecho:level|12}}
    10 KB (814 words) - 15:43, 8 January 2024
  • * At 10 colonists, each raid point is worth ~ 106.12 storyteller wealth. | Moderate expectations || {{+|12}} || 81,000 - 182,000 || 10% || 4
    10 KB (1,330 words) - 17:56, 12 December 2023
  • | 12 * [[Version/0.12.906|0.12.906]] - Now affected by [[room stats]]
    3 KB (336 words) - 14:27, 17 December 2023
  • ! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 ! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
    9 KB (1,159 words) - 20:23, 20 April 2024
  • <someOtherTag>12</someOtherTag> <someOtherTag>12</someOtherTag>
    11 KB (1,746 words) - 19:48, 4 August 2023
  • ! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 ! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
    9 KB (1,147 words) - 20:30, 20 April 2024
  • | - || - || - || -|| 12% || - || -|| -|| Gone || Gone || - || - || -
    4 KB (450 words) - 13:17, 7 November 2022
  • | 40 {{Icon Small|silver}} || | 4-12 || | 1,500 || | Uncommon || | Fast
    3 KB (377 words) - 11:47, 7 June 2022
  • Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point. ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
    8 KB (1,078 words) - 09:18, 7 April 2024
  • |mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Sprite changed
    3 KB (379 words) - 23:19, 18 December 2023
  • | beauty = -12
    3 KB (365 words) - 15:08, 7 January 2024
  • It cannot be built under a [[roof]], that is at least 5 out of the 12 squares it occupies must be uncovered. However, a roof can be constructed a
    3 KB (438 words) - 02:38, 8 February 2023
  • ...or as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with {{Bad|0%}} [[Hearing]] do not get the mood bonus.
    3 KB (352 words) - 13:05, 31 December 2023
  • ...d I don't like them. <br /> ''Multiplying Stat: [[Psychic Sensitivity]]|| -12 || N/A || 1 || N/A
    3 KB (515 words) - 01:05, 17 February 2023
  • ...ngover now affects manipulation and its mood impact is increased from 8 to 12.
    3 KB (390 words) - 09:04, 30 March 2024
  • | resource 2 amount = 12
    3 KB (395 words) - 23:05, 10 January 2024
  • ...he Genie, Neanderthal, and Waster genotypes from scratch would require 11, 12, and 13 complexity respectively. This would translate to 3 or 4 gene proce
    3 KB (408 words) - 08:14, 11 April 2024
  • | +12 - 28% | {{#expr: (0.5+0.12)/0.24 round 1}} - {{#expr: (0.5+0.28)/0.24 round 1}}%
    22 KB (3,104 words) - 00:22, 11 January 2024
  • | insulation - heat factor = 12
    3 KB (429 words) - 15:09, 7 January 2024
  • ...are used as the easiest mechanoids you can encounter. With a range of only 12 - equal to the hand-thrown [[EMP grenade]] and [[frag grenade]] - virtually ...e than a [[pump shotgun]] in every way - including a measily range of only 12 tiles - militors are quite cheap to make.
    6 KB (920 words) - 17:12, 25 February 2024
  • | mateMtb = 12
    3 KB (390 words) - 21:01, 18 March 2024
  • | beauty = -12
    3 KB (380 words) - 15:09, 7 January 2024
  • | 8 || 12.0% || {{#expr: 0.6*(100+12)}}% || {{#expr: 1.4*(100-12)}}% | 12 || 18.0% || {{#expr: 0.6*(100+18)}}% || {{#expr: 1.4*(100-18)}}%
    11 KB (1,437 words) - 21:05, 8 February 2024
  • ...tic shotgun || [https://en.wikipedia.org/wiki/Atchisson_Assault_Shotgun AA-12/Auto-Assault Shotgun] ...|| || 26 ||style="text-align: left;"| Rimfire v1.7 compiled DLL for Alpha 12. || || {{LudeonThread|9536|msg=160677}} || [https://www.dropbox.com/s/jfmd
    30 KB (3,741 words) - 22:23, 15 February 2023
  • | meleeattack1dmg = 12 | MeleeWeaponAverageDPS = 12.08
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  • ...e (name) exited the map healthy, relations with (faction) have improved by 12.""''.
    3 KB (526 words) - 09:51, 31 October 2022
  • | mateMtb = 12
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  • |mateMtb = 12 ...r, tortoises are not [[pen animal]]s. They must be re-tamed every {{#expr:12 - 6*{{P|Wildness}} round 2}} days, or carefully slaughtered just before the
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  • ...less than 40 jelly in adjacent tiles. It also spawns 1 [[Glow pod]] within 12 and 24 game hours.
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  • Increases the base "''Got some lovin''" [[mood]] bonus from {{+|8}} to {{+|12}}. Only one enhancer per couple is required.
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  • If a pawn receives physical damage to the brain, they have a 12% of receiving trauma savant. This [[ailment]] causes the following effects: ...or 0% [[tend quality]] and {{+|0.08}} per percentage of quality, up to {{+|12}} at 100% tend quality.
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  • | mateMtb = 12
    3 KB (398 words) - 20:32, 28 January 2024
  • ...tivity]] of the Invoker. An Invoker with 100% Sensitivity will grant a {{+|12%}} bonus, this increases proportionally up to a maximum of {{+|25%}} at 28
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  • * Beta 19/1.0 - Grow days 6.5 -> 12, sow and harvest work increased significantly. Min fertility 50% -> 100%.
    3 KB (458 words) - 13:09, 23 December 2023
  • ...en]] range increased from 25 to 30. Stun entropy cost increased from 10 to 12. Stun range decreased from 25 to 20.
    3 KB (443 words) - 04:16, 7 November 2023
  • | beauty = -12
    3 KB (412 words) - 15:13, 7 January 2024
  • ...ces|Electric smelter}} to make an electric smelter, which is quite costly (12 chunks to break-even). This discourages creating an electric smelter in the
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  • ! {{#vardefineecho: skillLevel| 12 }}
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  • | beauty = -12
    3 KB (445 words) - 15:06, 7 January 2024
  • | insulationheat = 12 ...arison, significantly cheaper and only incur a move speed penalty of {{--|.12}} c/s. The cataphract armor research project also requires 2 [[techprint]]s
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  • | mateMtb = 12
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  • | mateMtb = 12
    3 KB (423 words) - 23:05, 18 December 2023
  • | mateMtb = 12
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  • | attack1dmg = 12 | attack2dmg = 12
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  • ! {{H:title|link=no|DPS x Accuracy at Short Range (12 tiles) assuming perfect shooter accuracy|DPS<br/>(Short)}}
    9 KB (950 words) - 11:26, 21 April 2024
  • | attack1dmg = 12 | gestation cycles = 12
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  • | insulation - heat factor = 12
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  • | +12%
    4 KB (594 words) - 12:51, 20 January 2024
  • * {{++|12%}} [[Pain]]
    4 KB (571 words) - 18:28, 13 October 2023
  • ...l-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
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  • | +12%
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  • |mateMtb = 12
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  • | attack1dmg = 12 | attack2dmg = 12
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  • Extracting a genepack causes the ''Genes Regrowing'' condition for 12 - 20 days. This prevents future extraction, unless you want to kill the paw ...ng time, especially if you want a ''specific'' gene. Each extraction takes 12-20 days per person, for entirely random genes; there's no protection agains
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  • | meleeattack1dmg = 12
    4 KB (525 words) - 05:38, 22 April 2024
  • ...as amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty
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  • ...as amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty
    4 KB (512 words) - 18:51, 27 April 2024
  • ...nstance of <chancePerDay>, and cut all the values in half. There are about 12 entries.
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  • | Chemical starvation || 0% - 10% || {{--|12}}
    4 KB (594 words) - 12:42, 3 February 2024
  • ...egative opinion of others who wear clothes. Uniquely, these options have a 12 hour long "Wore clothes" {{--|4}} mood debuff after they remove their cloth
    4 KB (670 words) - 23:10, 7 January 2024
  • | attack1dmg = 12 | attack2dmg = 12
    8 KB (1,099 words) - 03:06, 25 February 2024
  • ...s possible, including the more-dangerous advanced entities || Encounter '''12 [[Entities#Advanced|advanced entities]]''' (out of 17), and have a colonist
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  • | range = 12.9 | Mercenary Gunner || 12.36% || Normal || 70-320%
    8 KB (1,100 words) - 09:18, 7 April 2024
  • ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
    8 KB (1,086 words) - 09:18, 7 April 2024
  • ...ngle work bench can only benefit from up to 2 tool cabinets, for a maximum 12% increase in work speed. ...mor|Work To Make}}}} to {{Ticks|{{#expr:{{Q|Marine armor|Work To Make#}}/1.12 round 0}}}}, a difference of approximately {{Ticks|{{#expr:{{Q|Marine armor
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  • | 0-12
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  • | range = 12.9 | velocity = 12
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  • | 11-12 || 0.9
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  • | Mercenary Gunner || 12.17% || Normal || 70-320% ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
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  • | mateMtb = 12
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  • Excellent: 375 XP / hour (max level 12)
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  • ...as amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If the meal was made
    4 KB (570 words) - 21:40, 12 January 2024
  • ...faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this
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  • | +12%
    5 KB (686 words) - 12:50, 20 January 2024
  • ...ic wastepack]]. The [[wastepack atomizer]] destroys 2 wastepacks a day, or 12 pollution tiles per day. Pumps consume {{Q|Pollution pump|Power Consumption
    4 KB (606 words) - 07:50, 16 March 2024
  • ..., 4, 8, 10, 10 |xAxisMin = 0 | xAxisMax = 200 | yAxisMin = -5 | yAxisMax = 12 | xGrid = | yGrid = }}
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  • | mateMtb = 12
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  • ! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 ! 0 !! 3 !! 6 !! 9 !! 12 !! 15 !! 18 !! 20
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  • ...as amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty
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  • Psychite tea only gives {{+|12}} mood and {{Good|x80%}} Sleep Fall Rate, but is considerably safer than bo | Psychite tea || +12 || - || x90% || x80% || - || - || -
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  • | damage = 12 * [[Version/1.3.3200|1.3.3200]] - Damage increased from 11 to 12. Accuracy increased: touch 0.7 -> 0.77, short 0.64 -> 0.7, medium 0.41 -> 0
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  • | 20 / Hour || 12 / Hour
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  • | Mercenary Gunner || 12.13% || Normal || 70-320% ! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
    10 KB (1,269 words) - 09:18, 7 April 2024
  • ...ng like me ever feel sad?<br /> ''Applicable [[traits]]: Transhumanist || +12 || N/A || 1 || N/A
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  • | resource 1 amount = 12
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  • |mateMtb = 12
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  • | mood offset = 12}} * {{+|12}} [[Mood]] (''"Drinking that tea made me feel great. I love having this ene
    10 KB (1,438 words) - 10:33, 30 April 2024
  • | class="TutorialCodeTable-description" | '''12'''
    11 KB (1,095 words) - 22:17, 10 February 2024
  • | mateMtb = 12 | juvenileage = 0.12
    4 KB (606 words) - 23:20, 18 December 2023
  • ...pping to 0% for pawns with skill under 9, when replacing one leg, or under 12 for both legs.
    4 KB (688 words) - 18:18, 14 January 2024
  • ...] storyteller setting is turned on, the mortar miss radius is increased to 12 tiles, reducing the launched shell's effectiveness. This makes the IED a mo
    4 KB (644 words) - 06:07, 28 March 2023
  • ...value shown is halved. The halving occurs because the check is done every 12 hours, which means it happens twice a day. This chart is for the default choice of "Years until Max Threat: 12". Changing the "Years Until Maximum Threat" slider sets the year that the
    18 KB (2,530 words) - 04:08, 23 April 2024
  • *+12% Pain ...l-fed, and treated whenever possible. Treatment is administered once every 12 hours, per infection. Infections progress very quickly, and missing a trea
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  • | mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Sprite changed
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  • | Bamboo tree || 12 || 20.76 || 13 || 0.63
    5 KB (780 words) - 10:40, 1 February 2023
  • ...4, 8, 10, 10 | xAxisMin = 0 | xAxisMax = 200 | yAxisMin = -5 | yAxisMax = 12 | xGrid = | yGrid = }}
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  • * Short = 12 tiles. ...un|Accuracy (Medium) Base}}-{{Q|Pump shotgun|Accuracy (Short) Base}}))/(25-12) round 0}}%.
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  • Unfortunately, one large stack of 12 shells doesn't make the same damage as a dozen stacks of 1 shell each, so i
    4 KB (721 words) - 20:20, 9 May 2024
  • |mateMtb = 12
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  • | burst = 12
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  • ...erest]] and [[chemical fascination]], who will be upset ({{--|6}} and {{--|12}} [[mood]], respectively) if their [[Chemical (Need)|Chemical need]] is unm | {{+|12}} || {{+|40%}} || {{+|10%}} || 75% || 6h || {{Good|x80%}} [[Sleep Fall Rate
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  • | glowradius = 12
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  • *** ''Child (3-12 years)'': {{Q|Human|Body Size}} × 0.35 × 2.286 = {{#expr:{{Q|Human|Body S | 12.5% to 25%
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  • * At 10 colonists, 1 base raid point is worth ~106.12 storyteller wealth. .... A 4x5 growing zone in rich soil (20 tiles), or 3 [[hydroponics basin]]s (12 tiles) are effectively the same. It's ok to overgrow if you have to face lo
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  • | 0.76 || 0.86 || 0.90 || 0.76 || +12% || +0% | 1.12 || 1.08 || 1.05 || 1.12 || +22% || +1%
    23 KB (2,296 words) - 17:19, 10 November 2023
  • <damageAmountBase>12</damageAmountBase>
    8 KB (1,178 words) - 17:24, 10 December 2022
  • ...rom a normal human with an organic arm deals blunt damage and has an AP of 12%, meaning this gland provides no protection whatsoever from the weakest pos
    6 KB (838 words) - 11:36, 8 January 2024
  • ...rgan replacement that has 125% efficiency, and increases [[metabolism]] by 12.5% (metabolism is the average of stomach and liver efficiency). ...bolism]] importance of 50%, it results in an increase in metabolism of {{+|12.5%}} over natural. Metabolism, in turn, improves the [[rest rate multiplier
    5 KB (735 words) - 11:31, 8 January 2024
  • | mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Can now be shorn for wool and milked
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  • | insulationheat = 12
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  • * {{icon Small|component||12}} [[component]]
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  • | meleeattack1dmg = 12
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  • | -12 ({{#expr:-12*0.3 round 0}}) || -15 || {{Check}} || {{Check}} || {{C
    15 KB (2,075 words) - 18:11, 8 May 2024
  • ...fects the [[mood]] of all humans on the map. This drone begins at a "low" -12, but grows progressively stronger the longer the ship part remains, therefo | style="text-align:center;" | -12
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  • Humans ''can'' eat kibble, but they'll get a {{--|12}} [[Thoughts#Ate_kibble|"Ate kibble" mood penalty]]. This is the only way f
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  • | 375 / Hour || 234 / Hour || 12
    6 KB (893 words) - 20:31, 18 April 2024
  • ...r than the [[LMG]], lower than the [[heavy SMG]] until beyond short range (12 tiles), and generally outdamaged before and after {{AP}} by the lower-range * [[Version/0.12.910|0.12.910]] - Rebalanced.
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  • | attack1dmg = 12
    5 KB (751 words) - 17:32, 30 March 2024
  • ...tol]]s and [[revolver]]s are significantly superior to recurve bows out to 12 tiles, and competitive for the remainder of their range.
    6 KB (777 words) - 20:26, 20 April 2024
  • ...slower ores to mine. They can be found in midsize veins, ranging from 6 to 12 tiles in size. Each mined block has a base yield of 40 uranium, however thi
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  • | mateMtb = 12 | livesin_borealforest = 0.12
    6 KB (833 words) - 13:01, 29 February 2024
  • ...as amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If the meal was made
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  • ...e. It grants '''Biosculptor Pleasure Cycle''' thought, giving +15 mood for 12 days. ...ut not limited to: Better breakdown of meal and drug costs etc - what does 12 days of psychite tea cost, lavish meals etc}}
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  • | healthscale = 12
    6 KB (855 words) - 04:35, 11 May 2024
  • ...tivity]] of the Invoker. An Invoker with 100% Sensitivity will grant a {{+|12%}} bonus, this increases proportionally up to a maximum of {{+|25%}} at 28 * {{+|12}} mood, scaled by [[Psychic sensitivity]] of each pawn
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  • * Up close (12 tiles), a greatbow 1 quality level higher generally beats a bolt action, e.
    6 KB (798 words) - 20:18, 20 April 2024
  • ...le:GeneBackground Endogene.png|20px|Endogene|link=Endogene]] || {{+|2}} || 12
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  • | meleeattack1dmg = 12 ...as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 12.5% per arm while also offering a slightly more powerful punch attack and ac
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  • | mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Can now be shorn for wool
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  • | mateMtb = 12
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  • ...praetors and below. [[Lavish meal]]s are net equal on nutrition, give {{+|12}} mood, and suit any noble rank. Even a conceited, pigskin noble would be m
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  • | meleeattack2dmg = 12
    6 KB (927 words) - 23:36, 19 April 2024
  • ...adaptation. A good uranium warhammer, hitting a human's torso, has roughly 12% chance to stun. Stun chance depends on the target's health scale and the
    6 KB (902 words) - 00:23, 20 April 2024
  • |mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Added
    6 KB (901 words) - 22:55, 18 December 2023
  • | mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Can now be shorn for a new [[wool]] type: Camelhair, and milked for
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  • ...and 12 tiles, the pawn receives a {{--|10}} mood debuff, and further than 12 tiles, the pawn receives a {{--|4}} mood debuff. This is then scaled by [[P
    14 KB (2,074 words) - 16:20, 25 February 2024
  • Similarly, our machete is easier to make at only 10,000 work units instead of 12,000 and is lighter at 0.75kg instead of 0.85kg.
    10 KB (1,367 words) - 21:28, 10 February 2024
  • ** Major: {{--|12%}}
    9 KB (992 words) - 13:37, 6 May 2024
  • ...4, 8, 10, 10 | xAxisMin = 0 | xAxisMax = 200 | yAxisMin = -5 | yAxisMax = 12 | xGrid = | yGrid = }}
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  • : = Temperature: {{Temperature|-14|-12}}
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  • Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, includin
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  • ...as amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If [[Ideology DLC]] {
    7 KB (987 words) - 03:45, 27 April 2024
  • ...rambling''' moodlet when interacting with them, which can stack up to {{--|12}} mood.
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  • |beauty = -12
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  • Great Crafting means that, if a baseliner would be at Crafting 12, a genie would be at Crafting 20. Plus, great crafting automatically gives
    8 KB (1,185 words) - 06:24, 28 April 2024
  • Neanderthals have a gene complexity of 12[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]]. Wit
    8 KB (1,206 words) - 06:10, 28 April 2024
  • ...simply being young: at age 3, {{+|16}} '''Childlike joy''', at age 6, {{+|12}} '''Childlike wonder''', age 8, {{+|8}} '''Childlike enthusiasm''', and at ...be the ideoligion of their relatives or friends. In addition, you'll have 12 hours to decide whenever to make the child a colonist or a slave, depending
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  • | juvenileage = 0.12 ...ly 5.7 days.<!--simulated with clutch_size=1, egg_interval=1, maturity_age=12-->
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  • | 12 !12
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  • | 12 || {{%|{{Q|Horseshoes pin|Recreation Power}} }} || {{Q|Horseshoes pin|Recre | 12 || {{%|{{Q|Hoopstone ring|Recreation Power}} }} || {{Q|Hoopstone ring|Recre
    19 KB (2,405 words) - 23:41, 8 May 2024
  • ...st]] traits. Always has a [[Skills#Shooting|Shooting skill]] between 8 and 12. <br> 30% chance to have one of the following prostheses: {{Tag List|value=
    10 KB (1,259 words) - 05:33, 23 March 2024
  • ...most ranges. 4 mini-turrets output less {{DPS}} than 1 autocannon, beyond 12 tiles of range. The advantage of mini-turrets is that they are effective di
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  • ...ndlers to milk them. Cows produce 18 milk every day. Other animals produce 12 milk once every 2 days. * Provides a +12 mood bonus, a substantial increase over a Fine Meal.
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  • | resource 2 amount = 12 * [[Version/0.12.906|0.12.906]] - Added
    8 KB (1,162 words) - 21:41, 10 May 2024
  • ...1 psylink is 0.54/s. Every additional psylink level increases the rate by 12.5%. In addition, the [[pain]] currently felt by the psycasting pawn ''adds | 5 - 10 || -50% || -12 || Minor or Major [[mental break]], MTB 5 days
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  • <count>12</count> ...is outside the scope of this tutorial; in our case, we simply want to use 12 theragold flowers for each recipe instance.
    27 KB (3,800 words) - 09:52, 2 April 2024
  • ...e|grand]] (400 base) sculpture, which has a beauty of [400 * 4 + 20] * 8 = 12,960. However, note that this is slightly less than the [100 * 4 + 20] * 8
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  • | range = 12.9 | velocity = 12
    8 KB (1,111 words) - 22:39, 16 January 2024
  • ...18% boost in [[Trade Price Improvement|trade prices]], essentially meaning 12 more levels of [[Skills#Social|Social skill]].
    9 KB (1,382 words) - 01:46, 27 February 2024
  • ...grant immunity to non-environmental toxic buildup and costs an additional 12 advanced components and almost 900 units of work per pawn. If resources or
    9 KB (1,348 words) - 11:34, 8 January 2024
  • ...ght, then more power is required, up to the upper limit of {{#expr: (300*6/12) + 50}} W per accelerator. The hunger cost can largely be counteracted by g
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  • | damage = 12
    8 KB (1,149 words) - 23:14, 19 April 2024
  • |mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Added
    8 KB (1,077 words) - 10:52, 28 April 2024
  • ...to 800W. Its build cost was also changed, previously costing 400 steel and 12 components.
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  • {{Version Nav|date=2022-12-08}}
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  • {{Stub|section=1|reason=How often does mood tick - it can increase at 12/hour but is it once per hour, or does it increase at +2/10mins etc}} ...Mood bar moves towards the Mood Target indicator at a maximum rate of {{+|12}} per [[time|in-game hour]] when mood is increasing or {{--|8}} per in-game
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  • | {{+|75%}} [[Global Learning Factor]]<br/>{{++|12%}} [[Mental Break Threshold]]<br/>'''x50%''' [[Global Certainty Loss Factor | 1 || {{Good|+12}} || 11 || {{--|2}}
    39 KB (5,841 words) - 19:57, 8 May 2024
  • ...isappear entirely. Animals don't mind, but colonists will receive the {{--|12}} ''[[Mood#Ate corpse|Ate corpse]]'' [[mood]]let and have a flat 5% of [[fo
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  • | [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8 || 3200 - 4800
    8 KB (1,257 words) - 04:39, 29 April 2024
  • * Version 1.1.? - Buffed from 12% AP and 4.10 DPS to 22% AP and 7.5 DPS. Toxic build up was also improved.
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  • | range = 12.9 | velocity = 12
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  • * 12 damage punch
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  • * Version ??? - Buffed from 12% AP, 4.10 DPS to 15% AP, 7.33 DPS. Toxic build up was also improved at the
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  • ...l|advanced component||42}} [[advanced component]], {{icon Small|component||12}} [[component]], {{icon Small|gold||74}} [[gold]], and {{icon small|persona *Use [[fine meal]]s or [[lavish meal]]s. Lavish meals give {{+|12}} mood, and you can cook them before you start the reactor. Alternatively,
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  • ...sumes {{#expr:-{{P|Power Consumption #}}}} W of [[power]] from 06:00 to 19:12, the period where plants can grow. While online, it provides 100% [[light]]
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  • Psychite tea only gives {{+|12}} mood and {{Good|x80%}} Sleep Fall Rate, but is considerably safer than bo
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  • * Lengthened day from 20,000 to 24,000 ticks. Shortened month to 12 days.
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  • | 40% || 12.5% | 20% || 12.5%
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  • A small combat mechanoid armed with a low power, 12 range mini-shotgun. One of the weakest mechanoids, they serve as earlygame
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  • | marketvalue = 12 | {{--|12}} (''"It feels like a gaggle of geese are pecking at my skull."'')
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  • | gestation cycles = 12
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  • Psychic bond doesn't just result in the {{+|12}} mood from the bond itself. Pawns will immediately have +75 [[opinion]] wi
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  • ...rom the High Stellarch, along with 4 imperial guards. This visit lasts for 12 days. Like the [[ship launch]], you'll have to contend with constant [[raid
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  • | burstTicks = 12 * [[Version/0.12.910|0.12.910]] - Rebalanced.
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  • * Essential: -8, -12
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  • ...19.9 days apart. With the Royalty DLC active, you will get 2 quests every 12 day interval, as this DLC introduces many more possible quests.{{Check Tag| | [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8 || 3200 - 4800
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  • ...ll 6 colonist will beat a mech-boosted paramedic with no sublinks. A skill 12 colonist, or skill 6 with 2 [[archotech arm]]s, will beat a mech-boosted Pa
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  • | {{--|12 Mood}}<br/>(6&nbsp;days) || {{--|5 Mood}}<br/>(5&nbsp;days. 5&nbsp;stacks.
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  • ...nly receives a -2 [[mood]] debuff, and a new dryad can take their place in 12 days.
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  • | +12%
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  • ...leased, colonists will get the {{--|6}} ''Was imprisoned'' [[mood]]let for 12 days. This mood penalty will not occur if the colonist is instead re-recrui Releasing a prisoner of another faction will give a [[goodwill]] boost of +12. In order to count towards goodwill, the prisoner must successfully leave t
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  • ...ion]]s. Each is only 8&nbsp;kg but can be deconstructed into 105 steel and 12 components for a total of 59.7&nbsp;kg, allowing you to fit almost 7.5 time * House the high stellarch for 12 days after reaching the [[title]] of count, protecting him/her from any thr
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  • ...reating worlds. However, at 1.4, the limitation for how many can exist are 12, excluding Mechanoid Hive and Insect geneline. [[Biotech]] replace some of ** Fulfilling [[Events#Caravan request|trade requests]], at a rate of +12 per request.
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  • *Mild symptoms until extreme severity (>0.87). ({{++|5%}} to {{++|12%}} pain) * Severity: +0.12 / day
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  • ...length]] extended from 24,000 to 30,000 ticks. Days per month reduced from 12 to 10.
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  • ...ect to illness or mental breaks, and only recharge for 2 days out of every 12.
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  • ...|| colspan="6" align="center" style="border-style: none none none none;" | 12 <li>12, 0.0</li><br>
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  • | meleeattack1dmg = 12
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  • ...massive''' health scale{{Check Tag|Add Details}}, with some parts reaching 12,500 total HP. However, the sphere tends to be destroyed after receiving a t
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  • Permanent +12 mood modifier
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  • * [[Mini-turret]] damage increased from 11 to 12.
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  • ...rs applies whether they are conscious or not and is increased from -10 to -12. ** Casting warmup changed to 12 seconds.
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  • ...[Mood#Expectation moodlets|expectation moodlets]] with a {{--|6}} and {{--|12}} penalty, respectively. ...e restricted by backstories. Each laborer death nominally causes a loss of 12 goodwill but this is not actually applied as of 1.4.3704. When downed or ki
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  • ...that 4 militors technically out-damage 1 centipede, but militors have only 12 tiles of range.
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  • ...ce forest or art gallery on a peaceful day. Inhumanization also applies a -12 aptitude adjustment to Animals, Artistic, and Social, but this is easy to p ! style="width: 12%" | Precept !! Reason
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  • * Confused wandering (''MTB of 12 days'') |y=0, 0, 0.061, 0.12, 0.2, 0.3
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  • There is either a 1/12 or 1/8 (depending on species) chance per hour that an awake, non-sterilized ...ode> for a rest effectiveness of 0.8, and <code>mate_mtb</code> is usually 12 hours, this can be simplified to <code>2/3×gestation_time</code> or <code>
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  • ** Each weapon has specific accuracy values at Touch (3), short (12), medium (25) and long (40) ranges. Linear interpolation is used for any va
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  • *8 - 12 soldiers in total
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  • | Beer|| 5|| 8|| 5|| 1.6|| 462.5|| 12|| 0|| 10.8|| 2.16|| .023 | Wake-up|| N/A|| N/A|| N/A|| N/A|| 900|| 35|| 12|| 19.5|| N/A|| .022
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  • | mateMtb = 12 * [[Version/0.12.906|0.12.906]] - Added.
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  • There are a total of 12 pentagons in the world, with the coordinates as such:
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  • :* Turns the target berserk against all factions hostile to the caster for 12 in-game hours/{{ticks|500*60}}. -75 base goodwill when used on a friendly [ ...ns receive gain ×50% [[pain]] multiplier, {{+|15%}} [[consciousness]], {{+|12}} [[mood]] and +10% [[psychic sensitivity]] when on same map.
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  • ...wn and another of the gender they're attracted to. This can be tried every 12 days, and can be done even when the pawns are already in relationships. You
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  • ...distributed evenly across skills, a child can expect to see an average of 12,000 experience per skill before passions. Ignoring passions that are chang ...[[rice]]) converted into [[nutrient paste meal]]s can sustain up to 12.6 (12.3 w/P) Growth Vats.
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  • APRIL 12 UPDATE: Silently updated to Alpha3d. Fixes specified below.
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  • | gestation cycles = 12
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  • *Health: 12
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  • ...ars or still building the second one. Drop pods will continuously resupply 12 packaged survival meals and more mortar shells, as needed. They can receive | 12
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  • File:Resting at enemy base.png|12.- Resting at enemy base : 12) Since they had three rooms, one can be used as an infirmary and another as
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  • ** ghoul transport pod crash after 12-15 days * [[Version/0.12.906|0.12.906]] - Colonies now start with a pet.
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  • ...abhorrent and disgusting act. || || || -20 mood for eating human meat<br/>-12 mood for butchering a human<br/>-5 mood for a human butchered in the colony | Horrible || Eating human flesh is a horrible thing to do. || || || -12 mood for eating human meat<br/>-6 mood for butchering a human<br/>-3 mood f
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  • <damageAmountBase>12</damageAmountBase>
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  • | {{--|12}} ...and a Bionic or Royalty stomach (all of which are +25% part efficiency -> +12.5% Metabolism -> 3.75% Rest Rate Multiplier), for a net of 1.5*1.075*1.0375
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  • ...|| 11.7 || 12.8 || 14.1 || 15.5 || 16.5 || 16.8 || 16.2 || 15.0 || 13.6 || 12.3 || 11.4 ...|| 13.5 || 14.3 || 15.1 || 15.6 || 15.8 || 15.5 || 14.8 || 13.9 || 13.2 || 12.7
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  • | x1 || 1 - 2 kinds || 12 each || 50 each || All [[meal]]s
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  • * Reduce call cataphracts royal favor cost if used before cooldown from 12 to 8 favor.
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  • * Added a 12 / 24 hour clock option. * Tinctoria now has a lifespan of 12 days.
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  • |+ Test Samples (12 per type) ! Type !! Escapees !! Trials (out of 12)
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  • | 12.92 days | {{Icon Small|silver}} 12.1
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  • ...ink, meaning that [[kiting]] tactics can be used with weapons greater than 12 range (or you can just make a few spike traps). You can either get a [[lift
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  • ...e the shortest range of any colonist weapon in the game, only thrown up to 12 tiles. All grenades have a forced miss radius.
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  • ...l get worse as time goes on. Every 2.5 days the drone gets stronger, from -12 mood at the beginning up to -48 after 7.5 days. ...otic|strong negative moodlet]]. The drone can vary in severity, from low (-12 mood) to extreme (-40 mood). [[Psychic Sensitivity]] will multiply the effe
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  • ...y expensive (market value 750), and finding one with the skill you want (1/12 chance each) can be a challenge in itself, this article will assume those a
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  • There are only 12 skills in Rimworld, and you'll find that you want every one. You'll have so
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  • For [[high-explosive shell]]s you will need 8 for a decent battery. 12 can seriously injure incoming raids, and 16 or above is pretty much overkil
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  • At its widest point, the Earth's diameter 12,756 kilometers. Assuming the rimworld is similarly sized to Earth, then thi
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