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Filth is something on the ground that has negative beauty.

Filth is removed by colonists assigned to Cleaning. Only filth in the Home area will be cleaned, anything outside the area will be ignored. Note that a home area is automatically created when placing buildings or structures.

Summary Table

Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.

The effect of filth on outdoors beauty is 30% of the effect indoors. Since all natural types of ground already have -1 beauty, without flooring, filth effectively has an additional -1.

Name Beauty (indoors) Beauty (outdoors) Cleanliness Trackable Washes away Notes
Amniotic fluid -30 -9 -5 yes yes
Ash -20 -8 -5 yes yes
Animal filth -15 -4 -5 yes no
Blood -30 -9 -10 yes yes
Bugblood -40 -12 -15 yes yes
Building rubble -15 -4 -5 no no
Corpse bile -50 -15 -15 yes yes
Dirt -15 -4 -5 yes no
Firefoam -25 -8 -5 yes yes It prevents fire from igniting.
Fuel puddle -10 -3 -5 yes yes It can be lit on fire, and despawns on its own.
Rock rubble -15 -4 -5 no no
Sand -15 -4 -5 yes no
Scattered sandbags -15 -4 -5 no no
Scattered slag -15 -5 -5 no no
Slime -25 -8 -15 yes yes
Vomit -40 -12 -15 yes yes