Yayo

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Yayo

A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.


Type
DrugHard Drug
Stack Limit
400

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
23
Mass
0.03
Max Hit Points
50
Work To Make
7

Stat Modifiers

Joy
+0.8
Moving
+0.15
Pain
×0.5
Rest
+0.4




Yayo is a drug of 10% addiction rate that can be produced at a drug lab with 8 psychoid leaves after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:

  • Moving: +15%
  • Improves joy 80%
  • Suppresses pain x50%
  • Reduces need for rest 40%

Those with visible tolerance to psychite, will develop chemical damage in the kidneys in a mean time of 120 days.


Analysis

Yayo has greater benefits, is more expensive than its cousin, Flake, and has 10% less addictiveness making Yayo much more appealing to use than Flake. Yayo also has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan. But Flake has more profitability with a market value of 14 silver for 4 psychoid leaves, while Yayo has a market value of 23 silver for 8 psychoid leaves, offering better return rate than Yayo.