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Drugs can be used to gain temporary benefits of various sorts at the risk of addiction, negative side effects, and even overdose resulting in death. Most drugs are crafted using either psychoid leaves or neutroamine, however beer requires hops and has an intermediate stage before fermenting called wort.
Drugs can be assigned for regular taking through the drug policy system. Similar to Outfits, drug policies are an assigned schedule for taking drugs. You can set any number of drugs, each with a frequency. For example, you can assign a colonist to drink 2 beers every day, and take one Malari-Block every 5 days.
The drugs in the game are split into the following categories:
|• Go-juice||• Beer||• Luciferium|
|• Flake||• Smokeleaf joint||• Penoxycyline|
Addiction and Tolerance
|Drug||Tolerance for using||Min Tolerance before addiction||Tolerance per day||Doses before addiction||Safe doses every X days|
Tolerance is the value related to addiction upon consumption of any drugs. It has a fixed buildup amount for each drug, and decreases each day afterwards. Colonists will have a chance of getting addicted once they cross a certain tolerance threshold. Safe consumption of drugs can be set in the restriction tab for drug usage.
|Drug||Market Value||Ingredients||Work Amount||Minimum Skills|
|Medicine||18||1 Herbal medicine, 1 Neutroamine, 3 Cloth||12||Medicine 6, Crafting 3|
|Flake||14||4 Psychoid leaves||5|
|Yayo||23||8 Psychoid leaves||7|
|Smokeleaf||11||4 Smokeleaf leaves||6|
|Go-Juice||45||2 Neutroamine, 1 Yayo||7|
A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed. Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.
Main Article: Go-juice
|Work to make||7|
A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
Main Article: Luciferium
|Work to make||n/a|
A drug for blocking various infections. Blocks malaria, sleeping sickness, and plague. Take every 5 days.
Main Article: Penoxycyline
|Work to make||9|
A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.
Main Article: Flake
|Work to make||5|
A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive.
Main Article: Yayo
|Work to make||7|
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
Main Article: Smokeleaf joint
|Work to make||6|
An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.
|Work to make||14|
|Global work speed||+50%|