Smokeleaf joint

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Smokeleaf joint

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.


Type
DrugSocial Drug
Stack Limit
400

Base Stats

Market Value
14
Mass
0.03
Max Hit Points
50
Work To Make
6

Stat Modifiers

Consciousness
−0.3
Hunger
×1.3
Joy
+0.8
Moving
−0.3
Pain
×(−0.2)
Rest
−0.1




The Smoke leaf joint is a drug of low addiction rate that can be crafted on a crafting spot (but does not improve Crafting skill) from early stage as it doesn't require any research (unlike other drugs). Consumption will generate the "I'm, like, stoned, man." thought which has a +15 mood effect and affects the body with:

  • Pain: -20%
  • Consciousness: -30%
  • Moving: -10%
  • Hunger rate: x130%

The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.

Consumption of one smokeleaf joint every two days will not cause dependency. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.


Note

  • If a colonist consciousness is currently below 30%, smoking a joint can be fatal.
  • The game actually recognizes the character binge as alcoholic mental break (major drug binge).