Smokeleaf joint

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Smokeleaf joint

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.


Type
Drugsocial Drug
Stack Limit
400

Base Stats

Market Value
14
Mass
0.03
Max Hit Points
50
Work To Make
6

Stat Modifiers

Consciousness
−0.3
Hunger
×1.3
Joy
+0.8
Moving
−0.3
Pain
×(−0.2)
Rest
−0.1


Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a crafting spot.




Gameplay Overview

Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.

The default drug policy allows colonists to smoke a toke whenever they feel like it. This can burden a colony with reduced productivity, so it may be worth changing the default policy immediately upon starting a new colony.

As of Alpha 15, due to the calculation method of tolerance and addiction, taking one smokeleaf joint every three days will not cause any problems for the pawn, as long as they do not have any Chemical interest traits. This may not be true as of Alpha 16 as drug addictiveness have been increased.

In addition to the stat changes, colonists gain a mellow +15 mood buff while stoned.