Smokeleaf joint

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Smokeleaf joint

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.


Type
Drugsocial Drug
Stack Limit
400

Base Stats

Market Value
14
Mass
0.03
Max Hit Points
50
Work To Make
6

Stat Modifiers

Consciousness
−0.3
Hunger
×1.3
Joy
+0.8
Moving
−0.3
Pain
×(−0.2)
Rest
−0.1


Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a crafting spot.




Gameplay Overview

Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.

The default drug policy allows colonists to smoke a toke whenever they feel like it. This can burden a colony with reduced productivity, so it may be worth changing the default policy immediately upon starting a new colony.

As of Alpha 16, due to the calculation method of tolerance and addiction, taking one smokeleaf joint every two days will not cause dependency for the pawn. Pawns with the chemical interest or related traits will however override regulations to smoke, giving it an addiction risk.

In addition to the stat changes, colonists gain a mellow +15 mood buff while stoned.