Food

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Food is consumed by humans and animals to sate their hunger. Hunger is tracked by a pawn's food meter, also known as saturation. Lack of food leads to starvation.


Raw Food

Raw food is used by colonists to survive, either directly eaten when starving or converted into meals via the nutrient paste dispenser or cook stove.

Raw food is harvested from a variety of plants:

  1. wild plants gives agave bushes and raspberry bushes
  2. hydroponics table rises potatoes, rice and strawberries
  3. growing zone grows haygrass, potatoes, rice, strawberries, and corn

Eating raw food causes the Ate raw food thought with a -7 mood penalty (without berries and corn).

Eating raw food restores 0.05 saturation each.


Hay

Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans.

Hay is the fastest produced food source, great for efficiently feeding animals. It is inedible to humans.

Market Value 0.6 Silver
Mass 0.014kg
Stack Limit 200
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Potatoes

Raw potatoes.

Potatoes are harvested from potato plants, a staple crop that's not too fussy about soil conditions. Colonists dislike eating raw potatoes so they should be used to make meals.

Market Value 2 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Rice

A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.

Rice is harvested from rice plants. Colonists dislike eating raw rice so it should be used to make meals.

Market Value 2 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Agave Fruit

Raw agave fruit.

Agave Fruit is obtained by harvesting sufficiently grown wild Agave Plants, which can be found in dry biomes (i.e. Arid Shrubland & Desert, but not Extreme Desert). Agave Fruit can also be found in cargo pods in the same quantities that Rice and Corn can be found in.

Market Value 2.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Milk

Milk from an animal.

Milk is produced by certain animals once tamed. Handlers milk animals when they are ready.

Market Value 2.1 Silver
Mass 0.045kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Corn

Raw corn.

Market Value 2.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Berries

Assorted berries. Nice to eat, even when raw.

Berries are harvested from strawberry plants or gathered from raspberry bushes. Unlike most raw foods, they can be eaten raw with no 'Ate raw food thought'. Berries spoil quickly unless refrigerated.

Market Value 2.5 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Chicken egg (fert.)

Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.

Market Value 7 Silver
Mass 0.015kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Chicken egg (unfert.)

Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked.

Market Value 7 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Insect jelly

Jelly stored and used as food by oversized insects. It is smooth, rich, and brings joy to those who consume it. Because of its unique biological properties, it can nourish almost any creature and never rots.

Insect jelly periodically appears near insect hives. Humans enjoy eating it raw and gain the Ate fine meal thought. It can also be used as a cooking ingredient.

Market Value 8 Silver
Mass 0.025kg
Stack Limit 0
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Turkey egg (unfert.)

Unfertilized turkey egg. It can be eaten raw, but it's much, much better cooked.

Market Value 11 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Turkey egg (fert.)

Fertilized turkey egg. If all goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked.

Market Value 11 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Emu egg (unfert.)

Unfertilized emu egg. It can be eaten raw, but it's much, much better cooked.

Market Value 18 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Emu egg (fert.)

Fertilized emu egg. If all goes well, it should hatch into a baby emu. It can be eaten raw, but it's much better cooked.

Market Value 18 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Cassowary egg (fert.)

Fertilized cassowary egg. If all goes well, it should hatch into a baby cassowary. It can be eaten raw, but it's much better cooked.

Market Value 19 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Cassowary egg (unfert.)

Unfertilized cassowary egg. It can be eaten raw, but it's much, much better cooked.

Market Value 19 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Ostrich egg (fert.)

Fertilized ostrich egg. If all goes well, it should hatch into a baby ostrich. It can be eaten raw, but it's much better cooked.

Market Value 23 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Tortoise egg (unfert.)

Unfertilized tortoise egg. It can be eaten raw, but it's much, much better cooked.

Market Value 23 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Ostrich egg (unfert.)

Unfertilized ostrich egg. It can be eaten raw, but it's much, much better cooked.

Market Value 23 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Tortoise egg (fert.)

Fertilized tortoise egg. If all goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked.

Market Value 23 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Iguana egg (fert.)

Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked.

Market Value 25 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Iguana egg (unfert.)

Unfertilized iguana egg. It can be eaten raw, but it's much, much better cooked.

Market Value 25 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Cobra egg (fert.)

Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked.

Market Value 40 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Cobra egg (unfert.)

Unfertilized cobra egg. It can be eaten raw, but it's much, much better cooked.

Market Value 40 Silver
Mass 0.15kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.25
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Hops

Raw hops. A flavoring and preserving agent that is necessary for making beer.

Hops are inedible flowers harvested from hop plants. They are processed by cooks in bundles of 25 at a brewery to produce a batch of 5 wort. Wort is carried to fermenting barrels by hauler to ferment into beer.

Smokeleaf leaves

Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.

Smokeleaf leaves are harvested from a Smokeleaf Plant. They can be processed by crafters at a crafting spot to produce smokeleaf joints.

Psychoid leaves

Raw cut leaves of a psychoid plant.

Psychoid leaves are harvested from a Psychoid Plant. They can be processed by crafters at a drug lab work table to produce flake or yayo.


Meals

Advanced meal types require multiple ingredients but have better psychological and nutritive effects.


Chocolate

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.

Chocolate is only obtainable through trade at a Comms Console with a Bulk Goods Trader. Chocolate can be stored and consumed by colonists to provide a positive moodlet, although offers very little nutrition.

Market Value 2 Silver
Mass 0.075kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.01
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Kibble

Kibble animal feed made from mixed meat and plant sources.

Kibble is a kind of animal feed. It can only be made by a cook at a butcher table. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items (20 fruit or vegetables or haygrass) and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble. Kibble restores only 5% saturation, but up to 20 can be consumed in one sitting. Kibble never spoils if it is under a roof, so kibble is a long-term and easily stored way to feed large amounts of animals.

Market Value 2.1 Silver
Mass 0.015kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Pemmican

A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration.

Pemmican is a mixture of meat and vegetarian items. It can be purchased from traders or can be prepared by a cook after the process has been researched. However, no cooking skill is required to create it. It is prepared at an electric stove, fueled stove or a campfire and requires 0.25 nutrition of meat (5 meat) and 0.25 nutrition of vegetarian items (5 fruit or vegetables). A completed bill produces 18 pemmican. Each pemmican restores only 5% saturation, but up to 20 can be consumed in one sitting.

Market Value 3.1 Silver
Mass 0.018kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Nutrient Paste Meal

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

A Nutrient paste meal is generated from a nutrient paste dispenser and requires 6 raw food to create. No cooking skill is required to create this meal. When eaten it causes the Ate nutrient paste thought with a -4 mood penalty. Nutrient paste meals restore 90 saturation.

Market Value 15 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Simple Meal

A simple meal quickly cooked from a few ingredients.

A simple meal is created at a cook stove or a campfire and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. Simple meals restore 85 saturation.

Market Value 25 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.85
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Fine Meal

A complex dish assembled with care from a wide selection of ingredients.

A Fine meal is created at a Cook stove and requires 5 meat and 5 vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. Fine meals restore 90 saturation.

Market Value 28 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Packaged survival meal

A high-quality packaged meal, manufactured for use in survival situations.

Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore 90 saturation.

Market Value 30 Silver
Mass 0.4kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Lavish Meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A Lavish meal is created at a Cook stove and requires 10 meat and 10 vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 10 mood bonus. Lavish meals restore 100 saturation.

Market Value 40 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 1
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Environment

Food will spoil if placed in warm areas. This can cause unhappiness by creating an ugly environment and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place or by creating an freezer room with coolers. In the early game, this can pose a threat for some players, depending on what biome they are in, making a small freezer a pretty high priority for most players.

As of Alpha 9 (February 18th, 2015), items not placed under a roof will deteriorate. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Deterioration can be prevented by storing items under a roof, which may be a constructed roof, a thin rock roof, or an overhead mountain.

Items in the table below with deterioration rate 0.00/d do not deteriorate.

Food deterioration rates
Food item Deterioration rate (per day)
Raw meat 10.00
Raw vegetables 10.00
Beer 0.00
Packaged survival meal 0.5
Nutrient Paste Meal 20.00
Simple meal 20.00
Fine Meal 20.00
Lavish Meal 20.00