A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects.
- Blood Filtration
- Blood Pumping
A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
Luciferium is a drug that can either be purchased, or found on raiders - there is no way to produce Luciferium. The main purpose of Luciferium is to save one's life with the dramatic blood filtration improvement it provides, but it also affects most of the pawn's other capacities. As it is a rare yet powerful drug, Luciferium is expensive to purchase and is found in scant amounts in ancient dangers.
Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.
As of Alpha 16 (December 20th, 2016), Luciferium can heal old scars.
- Improved blood filtration (+70%)
- Improved metabolism (+20%)
- Improved blood pumping (+15%)
- Improved sight (+15%)
- Improved consciousness (+10%)
- Improved breathing (+10%)
- Reduced pain (x80%)
Luciferium has no side-effects other than the withdrawal symptoms that ensue if Luciferium demand isn't met.
Luciferium withdrawal is the worst out of any drug, as it's the only drug of which the withdrawal symptoms can be fatal. Although it doesn't have as sizeable of an impact in terms of capacities compared to drugs such as psychite, wake-up, or go-juice; it's deadly. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium Withdrawal doesn't directly affect mood; it instead indirectly affects mood with the 'Acute Pain' thought.
- Acute pain (+40%)
- Impaired consciousness (80% max)
- Berserk mental breaks (mtb of 0.4 days)
- Death (mtb of 10 days)