Disease

From RimWorld Wiki
Jump to: navigation, search
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Skills Thoughts Traits Social
Health Body Parts Injury Disease Ailments


Note: This article is about treatable illnesses. For physical damage, see Injury. For other health conditions, see Ailments.

Colonists sometimes contract diseases. Diseases most often occur through random events that vary by biome and difficulty. Infections have a random chance of developing from an injury regardless of biome.

Effects

Diseases cause infected colonists to suffer symptoms, which can vary from disease to disease. Diseases progress through stages of intensity until either the colonist develops immunity or the disease runs its course, usually leading to death. Diseases progression generally follows a pattern of minor -> major -> extreme. The more severe the disease, the more dramatic the symptoms.

Treatment

At regular intervals, a resting colonist can be treated by a doctor. This slows the progression of symptoms and for most diseases it is critical to treat the colonist as often as possible. You cannot give a new treatment until the last one has expired, and you can see the remaining time by hovering over the disease in the colonist's Health tab. The treatment interval varies for each disease.

Treatment Quality is determined by a variety of factors, including the doctor's skill and the quality of medicine used. Progression of the disease is slowed depending on how good the treatment was.

Immunity: Colonists will gradually develop immunity to potentially fatal diseases, such as wound infections or plague. When immunity reaches 100%, the symptoms will not immediately disappear, but the colonist is safe and no longer needs any treatment. If the disease symptoms progress past 100% before immunity does, the colonist will die. Immunity Gain Speed is affected by the colonist's food, rest, bed quality, age, and blood filtration.

Blood Filtration is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing faster than they would usually. Older colonists are more susceptible to sickness than younger ones. Colonists with only one kidney have their blood filtration reduced by 50%.

Diseases

Most diseases have the following:

  • General Symptoms - initial symptoms that develop in the first few days of being sick.
  • Advanced Symptoms - symptoms that set in when the disease progresses for any reason (e.g. being untreated or gets worse).
  • Treatment - some illnesses are treatable with medicine, but not all diseases are treatable, especially chronic diseases.

Fatal diseases

The below diseases have the potential to kill affected colonists if not treated well.

Flu

Main Page: Flu

Trivial disease that can be caught anywhere. Generally not fatal to healthy colonists.

General Symptoms:

  • Reduced Consciousness
  • Impaired Manipulation
  • Hindered Breathing

Advanced Symptoms:

  • Vomiting
  • Mild Pain

Treatment:

  • Medicine

Plague

Main Page: Plague

Somewhat deadly disease that can be caught anywhere.

General Symptoms:

  • Moderate Pain
  • Somewhat Reduced Consciousness
  • Somewhat Reduced Manipulation

Advanced Symptoms:

  • Excruciating Pain
  • Loss of Consciousness
  • Difficulty in Breathing

Treatment:

  • Medicine
  • Penoxycyline prophylaxis

Malaria

Main Page: Malaria

Disease that can be especially caught in jungles. Reduces blood filtration.

General Symptoms:

  • Reduced Blood Filtration
  • Slightly reduced Consciousness
  • Slightly hindered Manipulation
  • Vomiting

Advanced Symptoms:

  • Loss of Consciousness
  • Moderate Pain
  • Frequent Vomiting

Treatment:

  • Medicine
  • Penoxycyline prophylaxis (ineffective)

Infection

Main Page: Infection

Occurs in open wounds, frostbite, and burns when left untreated or in unsanitary environments.

General Symptoms:

  • Mild pain
  • Reduced Consciousness

Advanced Symptoms:

  • Loss of Consciousness
  • Excruciating Pain
  • Breathing difficulties

Treatment:

  • Medicine
  • Amputating the affected part

Sleeping Sickness

Main Page: Sleeping Sickness

Slow-progressing disease exclusive to the jungles of the RimWorlds.

General Symptoms:

  • Trivial Pain
  • Moderately reduced Consciousness
  • Slightly reduced Manipulation
  • Occasional Vomiting

Advanced Symptoms:

  • Loss of Consciousness
  • Frequent Vomiting
  • Moderate Pain

Treatment:

  • Medicine
  • Penoxycyline prophylaxis

Non-fatal

These diseases cannot kill the colonist but can hamper effectiveness.

Gut Worms

A parasitic disease which doubles the rate at which colonists become hungry. It can be contracted in the following biomes: arid shrubland, desert, extreme desert, boreal forest, tundra, temperate forest, and tropical rainforest.

General Symptoms:

  • Increased hunger rate (200% of base)
  • Increased vomit rate (to average once per day)

Advanced Symptoms:

  • None

Treatment:

  • Treated with medicine
  • Treatment duration: 120,000 ticks (2,000 secs)
  • Treatment count: 5


Muscle Parasites

Main Article: Muscle Parasites

A parasitic disease hampering the muscles. The disease does not kill the patient.

General Symptoms:

  • Pain (+20%)
  • Impaired manipulation (-30%)
  • Impaired movement speed (-30%)
  • Tiredness (x200%)

Advanced Symptoms:

  • None

Treatment:

  • Treated with medicine
  • Treatment duration: 120,000 ticks (2,000 secs)
  • Treatment count: 5


Fibrous Mechanites

Main article: Fibrous Mechanites

Fibrous Mechanites is a mechanite disease which brings mild pain in early stages but boosts several attributes. This disease does not kill the patient.

General Symptoms:

  • Tiredness (x170%)
  • Mild pain (+0.2)
  • Improved manipulation (+50%)
  • Improved movement speed (+50%)
  • Improved blood pumping (+50%)

Advanced Symptoms:

  • Intense pain (+0.6)
  • No additional stat boosts over early stages

Progression:

  • Severity increases by 0.25 per day when not tended
  • Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality

Treatment:

  • Treated with or without medicine, though medicine prevents disease from progressing.
  • Treatment duration: 120,000 ticks (2,000 secs)
  • Can disappear without treatment as early as 900,000 ticks (15,000 secs)
  • Can last without treatment as long as 1,800,000 ticks (30,000 secs)


Sensory Mechanites

Main Article: Sensory Mechanites

A mechanite disease which brings mild pain in early stages but boosts sensory perception. This disease does not kill the patient, but still produces intense pain.

General Symptoms:

  • Mild pain (+0.2)
  • Improved sight (+50%)
  • Improved hearing (+50%)
  • Improved talking (+50%)
  • Improved manipulation (+30%)
  • Tiredness (rest fall factor) (x170%)

Advanced Symptoms:

  • Intense pain (+0.6)
  • Tiredness (rest fall factor) (x200%)
  • No other additional effects over early stage

Progression:

  • Severity increases by 0.25 per day when not tended
  • Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality

Treatment:

  • Treated with or without medicine, though medicine prevents disease from progressing.
  • Treatment duration: 120,000 ticks (2,000 secs)
  • Can disappear without treatment as early as 900,000 ticks (15,000 secs)
  • Can last without treatment as long as 1,800,000 ticks (30,000 secs)


Disease Frequency

Disease frequency by difficulty
Difficulty Disease interval multiplier
Peaceful 3
Base builder 3
Some challenge 1.5
Rough 1.0
Intense 1.0
Extreme 0.9