Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
- 1 ˣ 1
- Cover Effectiveness
A campfire heats a room and produces light at level 50% up to five squares away. A campfire can be used to make simple meals, pemmican, or burn drugs and apparel. An electric stove or fueled stove is needed to prepare better meals. A campfire will last for two days - the remaining time is shown in the inspect pane.
Haulers refuel a campfire when needed. Campfires consume fuel faster when it's raining or snowing.
Campfires can be deconstructed to reclaim all the wood that hasn't yet been used. This is handy for saving precious wood in an especially cold climate.
A campfire is set by default as a gathering spot. Colonists will gather here to socialize, especially when idle. It can be toggled off.