Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
- 1 ˣ 1
- Cover Effectiveness
A campfire raises the temperature of a room and produces light at 50% up to five squares away. Lasts for two days (remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes.
A campfire can be used to make simple meals, pemmican, burn drugs and apparel. Better meals can be prepared with an electric stove / fueled stove. Haulers refuel a campfire when needed and perform the burning tasks.
A campfire is set by default as a gathering spot, colonists will gather here to socialize, especially when idle. It can be toggled off.