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"A gigantic creature of unknown origin. The thrumbo is gentle by nature, but extremely dangerous when enraged. Its long fur is exceptionally beautiful and valuable, and its razor-sharp horn is priceless in most markets. Legends say that an old thrumbo is the wisest creature in the universe - it simply chooses not to speak."

Market Value
4400 Silver.png
Move Speed
Mass - Young
Mass - Juvenile
Mass - Adult
22 dmg (scratch)
110 ticks (1.83 secs)
Average DPS
Meat Yield
140 thrumbo meat thrumbo meat
Carrying Capacity
Leather Yield
Manhunter Chance
Manhunter Chance (Taming)
Hunger Rate
herbivorous and dendrovorous
Life Expectancy
Trainable Intelligence
Minimum Handling Skill
Gestation Period
80 days
Offspring Per Birth
Maturity Age

Thrumbos are large, gentle creatures that do not spawn natively in any biome, but can appear in all biomes through a random event. If provoked, thrumbos will retaliate using their horn which inflicts massive damage.

If slain, they will drop a thrumbo horn with a market value of 3000 silver, which can be either used as a powerful weapon or can be sold to various traders. Note that a juvenile thrumbo doesn't have a horn yet, and will not drop one.

Thrumbos are extremely powerful animals and a rampaging thrumbo can threaten the entire colony. Take full precautions when attempting to hunt Thrumbos: never ever engage in melee, only dare to engage them on favorable terms, and be cognizant that they can move faster than a colonist. An incapacitated Thrumbo is an excellent opportunity to train healing skills as it may have sustained dozens of treatable wounds.

Hunting Tactics

Due to the high movement speed and very high attack power of a Thrumbo, they are very dangerous creatures to hunt and you need a sheer amount of firepower to overwhelm one. As of Alpha 15, one way to take on a Thrumbo is to have somebody take Go-Juice and kite it, while at least 4 gunmen (preferably 6 or 9) shoot at it. Somebody with 2 bionic legs or 1 bionic leg and either Fast Walker or Jogger traits will get by just fine kiting it too. Be sure to keep a fair distance from the shooters and keep the kiting person fairly close (but not too close) so that angry Thrumbo(s) don't aggro onto the gunners. However: Thrumbos with bad backs, frail bodies, Dementia or Alzheimer's can be kited by most colonists.

Alternatively, if you don't have any fast pawns available (or you're just a pansy), Thrumbos are easy to kill with a sort of evil game of peek-a-boo. Have all your colonists shelter inside, then have pawns take turns peeking out of doors and taking potshots, then retreating behind the doors when the Thrumbo closes in. Repair the doors as the Thrumbo pounds them until it gives up, then rinse and repeat (many, many times).


One of the hardest animals to tame, even at level 20 you may only have a 1% chance to tame it. Additionally, thrumbos have a 2.5% chance to turn manhunter on a failed taming attempt, making this animal one of the hardest to tame. Even on best of terms a handler can still enrage a Thrumbo, who will likely incapacitate or kill the handler. The best method of training a Thrumbo is therefore capturing a wounded Thrumbo and healing it, as your doctor has a chance of bonding with the animal for each attempt.

Successfully tamed Thrumbos are of little everyday use to a colony when compared to ordinary dogs, sporting a voracious appetite and a high resistance to training. Carry mechanics do not allow the Thrumbo to carry multiple stacks of items despite its strength. Still, being extremely dangerous in combat and highly resilient to damage, a Thrumbo pet can become a colony's last line of defense against infestations or mechanoid drops.


Thrumbos can be trained as follows:

Obedience:  Check.png
Release:  Check.png
Rescue:  Check.png
Haul:  Check.png