Boomalope

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Boomalope

Boomalope.png

"Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies."


Type
AnimalsWild
Market Value
290 Silver.png
Move Speed
2.15
Mass - Young
26.25kg
Mass - Juvenile
52.5kg
Mass - Adult
105kg
Attack
head
9 dmg (blunt)
100 ticks (1.67 secs)
Average DPS
5.4
Meat Yield
135 boomalope meat
Carrying Capacity
113
Leather Yield
30
Manhunter Chance
1.25%
Hunger Rate
1.00
Diet
herbivorous
Life Expectancy
15
Trainable Intelligence
intermediate
Minimum Handling Skill
4
Wildness
60%
Gestation Period
30 days
Offspring Per Birth
1
Maturity Age
1+


Taming

Can be tamed like any other animal

Training

Boomalopes can be trained as follows:

Obedience:  Check.png
Release:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

Tactics

While relatively weak, they can cause devastating effects by causing a huge AoE explosion and fire following it. Taking them out from afar using ranged weapons is recommended. While it may be dangerous to handle them as tamed animals due to potential collateral damage, they are extremely useful as release animals against tribal raids, being used as suicide bombers. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they become injured. Boomalopes spawn in areas with long and year round growing periods and are very risky to live near in perma-death settlements as a herd of man hunters can easily destroy the base. Consider hunting in an area with a shorter, but still present growing season up north.

Additional info

Send someone to kill it with melee if you want to get rid of that person with bad stats since it will die very fast from burning damage.