Meals

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"Created cook stove and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects".[1]


Chocolate

A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.

Chocolate is only obtainable through trade at a Comms Console with a Bulk Goods Trader. Chocolate can be stored and consumed by colonists to provide a positive moodlet, although offers very little nutrition.

Market Value 2 Silver
Mass 0.075kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.01
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Fine Meal

A complex dish assembled with care from a wide selection of ingredients.

A Fine meal is created at a Cook stove and requires 0.25 nutrition from animal products and 0.25 nutrition from vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. Fine meals restore 90 saturation.

Market Value 28 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Kibble

Kibble animal feed made from mixed meat and plant sources.

Kibble is a kind of animal feed. It can only be made by a cook at a butcher table. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items (20 fruit or vegetables or haygrass) and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble. Kibble restores only 5% saturation, but up to 20 can be consumed in one sitting. Kibble never spoils if it is under a roof, so kibble is a long-term and easily stored way to feed large amounts of animals.

Market Value 2.1 Silver
Mass 0.015kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Lavish Meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

A Lavish meal is created at a Cook stove and requires 0.5 nutrition from animal products and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 10 mood bonus. Lavish meals restore 100 saturation.

Market Value 40 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 1
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Nutrient Paste Meal

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.

A Nutrient paste meal is generated from a nutrient paste dispenser and requires 6 raw food to create. No cooking skill is required to create this meal. When eaten it causes the Ate nutrient paste thought with a -4 mood penalty. Nutrient paste meals restore 90 saturation.

Market Value 15 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Packaged survival meal

A high-quality packaged meal, manufactured for use in survival situations.

Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore 90 saturation.

Market Value 30 Silver
Mass 0.4kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.9
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Pemmican

A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration.

Pemmican is a mixture of meat and vegetarian items. It can be purchased from traders or can be prepared by a cook after the process has been researched. However, no cooking skill is required to create it. It is prepared at an electric stove, fueled stove or a campfire and requires 0.25 nutrition of meat (5 meat) and 0.25 nutrition of vegetarian items (5 fruit or vegetables). A completed bill produces 18 pemmican. Each pemmican restores only 5% saturation, but up to 20 can be consumed in one sitting.

Market Value 3.1 Silver
Mass 0.018kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.05
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish

Simple Meal

A simple meal quickly cooked from a few ingredients.

A simple meal is created at a cook stove or a campfire and requires 0.5 total nutrition from any ingredients to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. Simple meals restore 85 saturation.

Market Value 25 Silver
Mass 0.44kg
Stack Limit 10
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Nutrition 0.85
Taste

Raw

★★
Awful

★★
Simple
★★
★★
Fine
★★
★★★
Lavish


Notes

  1. Source: Changelog: 0.2.363, Place: "3 Additions"/point 6