AI Storytellers

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Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

The AI Storyteller creates events like pirate raids, resource drops, or animal attacks. Storytellers will never entirely disallow events because of population. Their choices will affect the story of your colony.

Gameplay is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.

Choosing an AI will have a great influence on the narrative that is formed as you play. Difficulty is selected separately from the Storyteller but both are changeable mid-game.

Current AI Storytellers

Cassandra Classic

Cassandra.png
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Cassandra Classic

Cassandra.png

Cassandra creates story events on a steadily-increasing curve of challenge and tension.


Type
AI Storytellers


Cassandra Classic is the default storyteller, whose main characteristic is to throw challenges starting from easy, and progressively increasing to difficult level.


Code Specifics

desiredPopulationMin = 4
desiredPopulationMax = 13
desiredPopulationCritical = 18
threatCycleLength = 9.2
minDaysBetweenThreatBigs = 1.9
classic_RandomEventMTBDays = 1.00
classic_ThreatBigMTBDays = 3.75
classic_ThreatSmallMTBDays = 1.25



Phoebe Chillax

Phoebe.png
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Phoebe Chillax

Phoebe.png

Phoebe gives lots of time between disasters to relax and build your colony. But beware - if she's set at a high challenge scale, she'll hit as hard as anyone.


Type
AI Storytellers


Phoebe Chillax, is a storyteller whose main characteristic is the long break between challenges, leaving the player with enough time to rest and recover after an event, and live without much to worry about. This gives new players a more relaxed experience to get familiar with the game.


Observation

When playing with Phoebe, in the beginning its always likely to gain one or two more colonists, typically a wanderer. A trade caravan or two shall also arrive before completing a full season (15 days).


Code Specifics

desiredPopulationMin = 4
desiredPopulationMax = 13
desiredPopulationCritical = 18
threatCycleLength = 17
minDaysBetweenThreatBigs = 12.5
classic_RandomEventMTBDays = 1.00
classic_ThreatBigMTBDays = 8
classic_ThreatSmallMTBDays = 1.25




Randy Random

Randy.png
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Randy Random

Randy.png

Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.


Type
AI Storytellers


Randy Random, is a wild storyteller whose main characteristic is triggering challenges at any time of any difficulty. To the extent of launching several dangerous threats all at the same time.


Code Specifics

desiredPopulationMin = 4
desiredPopulationMax = 13
desiredPopulationCritical = 50
AverageIncidentsPerDay = 1.45
GeneralWeight = 0.79
ThreatSmallWeight = 0.0950
LargeThreatWeight = 0.095
MaxThreatBigIntervalDays = 13



Challenge Scale

When the storyteller sends threats after you, they will set percentage as large as in Intense mode (the default difficulty).

Flashstorm, toxic fallout and volcanic winter are disabled in Base builder difficulty.

Name Threat scale Colonist mood bonus Base sell price multiplier Crop yield multiplier Disease interval multiplier Enemy reproduction rate factor
Peaceful 0.05 +10 1.00 1.3 3 0.1
Base builder 0.10 +10 1.00 1.3 3 0.1
Some challenge 0.35 +5 0.95 1.2 1.5 0.4
Rough 0.65 0 0.90 1.0 1.0 1.0
Intense 1.00 -3 0.85 1.0 1.0 1.0
Extreme 1.30 -8 0.80 0.9 0.9 1.0


Permadeath Mode

Permadeath mode is an option, off by default, when selecting difficulty.

In permadeath mode, you only get one save file and can only save when quitting the game. You cannot reload the game to fix mistakes, and only when the colony dies, that's it.

This is the way RimWorld was meant to be played with every dramatic turn - whether tragic or hopeful - played out to full impact.