Leathers

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NameArmor - Sharp FactorArmor - Blunt FactorArmor - Heat FactorArmor - Electric FactorInsulation - Cold FactorInsulation - Heat FactorMarket Value Factor
Alpacahide1.51.51.741.11.11.3
Arctic foxskin1.51.51.74111.3
Arctic wolfskin1.51.51.741.251.251.3
Bearskin1.51.51.74111.3
Beaverskin1.51.51.740.80.81.3
Boomalope leather1.51.51.740.90.91.3
Boomrat leather1.51.51.740.70.71.3
Capybaraskin1.51.51.740.750.751.3
Carribou leather1.51.51.74111.3
Cassowary leather1.51.51.740.50.51.3
Catskin1.51.51.740.90.91.3
Chinchilla fur1.51.51.741.11.11.3
Cobraskin1.51.51.740.50.51.3
Cougarskin1.51.51.740.90.91.3
Cowskin1.51.52.940.80.81.1
Deerhide1.51.51.740.90.91.3
Dromedary leather1.51.51.74111.3
Elephant skin1.51.51.740.650.651.3
Elkhide1.51.51.74111.3
Emu leather1.51.51.740.50.51.3
Fennec foxskin1.51.51.74111.3
Gazelle leather1.51.51.740.750.751.3
Goathide1.51.51.740.90.91.3
Hare leather1.51.51.740.950.951.3
Human leather1.51.51.740.70.71.3
Husky fur1.51.51.74111.3
Iguana skin1.51.51.740.50.51.3
Labrador fur1.51.51.740.90.91.3
Lynxskin1.51.51.741.151.151.3
Megasloth leather1.51.51.74111.3
Monkeyhide1.51.51.740.750.751.3
Muffalo leather1.51.51.74111.3
Ostrich leather1.51.51.740.50.51.3
Pantherskin1.51.51.740.90.91.3
Pigskin1.51.53.8541.11.11.45
Polarbearskin1.51.51.74111.3
Raccoon leather1.51.51.740.70.71.3
Rat leather1.51.51.740.70.71.3
Red foxskin1.51.51.74111.3
Rhinohide2.521.740.650.651.3
Snowhare leather1.51.51.741.11.11.3
Squirrelskin1.51.51.740.850.851.3
Thrumbofur43.53.241.351.351.3
Timber wolfskin1.51.51.74111.3
Tortoise leather1.51.51.740.50.51.3
Turkey leather1.51.51.740.50.51.3
Warg fur1.51.51.741.11.11.3
Yorkieskin1.51.51.741.11.11.3

Alpacahide

Leather made from the skin of an alpaca.

Alpacahide is produced when a cook butchers an alpaca at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.1
Sharp ×1.5 Heat ×1.1
Heat ×1.7
Electric ×4

Arctic foxskin

Leather made from the skin of an arctic fox.

Arctic foxskin is produced when a cook butchers an arctic fox at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Arctic wolfskin

Leather made from the skin of an arctic wolf.

Arctic wolfskin is produced when a cook butchers an arctic wolf at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.25
Sharp ×1.5 Heat ×1.25
Heat ×1.7
Electric ×4

Bearskin

Leather made from the skin of a grizzly bear

Bearskin is produced when a cook butchers a Grizzly Bear at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Beaverskin

Leather made from the skin of a alphabeaver.

Beaverskin is produced when a cook butchers an alphabeaver at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.8
Sharp ×1.5 Heat ×0.8
Heat ×1.7
Electric ×4

Boomalope leather

Leather made from the skin of a boomalope.

Boomalope leather is produced when a cook butchers a boomalope at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.9
Sharp ×1.5 Heat ×0.9
Heat ×1.7
Electric ×4

Boomrat leather

Leather made from the skin of a boomrat.

Boomrat leather is produced when a cook butchers a boomrat at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.7
Sharp ×1.5 Heat ×0.7
Heat ×1.7
Electric ×4

Capybaraskin

Leather made from the skin of a capybara.

Capybaraskin is produced when a cook butchers a capybara at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.75
Sharp ×1.5 Heat ×0.75
Heat ×1.7
Electric ×4

Carribou leather

Leather made from the skin of a caribou.

Caribou leather is produced when a cook butchers a caribou at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Cassowary leather

Leather made from the skin of a cassowary.

Cassowary leather is produced when a cook butchers a cassowary at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.5
Sharp ×1.5 Heat ×0.5
Heat ×1.7
Electric ×4

Catskin

Leather made from the skin of a cat.

Catskin is produced when a cook butchers a cat at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.9
Sharp ×1.5 Heat ×0.9
Heat ×1.7
Electric ×4

Chinchilla fur

Leather made from the skin of a chinchilla.

Chinchilla fur is produced when a cook butchers a chinchilla at a butcher table.

Market Value 9.3 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.1
Sharp ×1.5 Heat ×1.1
Heat ×1.7
Electric ×4

Cobraskin

Leather made from the skin of a cobra.

Cobraskin is produced when a cook butchers a cobra at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.5
Sharp ×1.5 Heat ×0.5
Heat ×1.7
Electric ×4

Cougarskin

Leather made from the skin of a cougar.

Cougarskin is produced when a cook butchers a cougar at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.9
Sharp ×1.5 Heat ×0.9
Heat ×1.7
Electric ×4

Cowskin

Leather made from the skin of a cow.

Cowskin is produced when a cook butchers a cow at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.8
Sharp ×1.5 Heat ×0.8
Heat ×2.9
Electric ×4

Deerhide

Leather made from the skin of a deer.

Deerhide is produced when a cook butchers a deer at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.9
Sharp ×1.5 Heat ×0.9
Heat ×1.7
Electric ×4

Dromedary leather

Leather made from the skin of a dromedary.

Dromedary leather is produced when a cook butchers a dromedary at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Elephant skin

Leather made from the skin of an elephant.

Elephant skin is produced when a cook butchers an elephant at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.65
Sharp ×1.5 Heat ×0.65
Heat ×1.7
Electric ×4

Elkhide

Leather made from the skin of a elk.

Elkhide is produced when a cook butchers an elk at a butcher table.

Market Value 3.5 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Emu leather

Leather made from the skin of an emu.

Emu leather is produced when a cook butchers an emu at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.5
Sharp ×1.5 Heat ×0.5
Heat ×1.7
Electric ×4

Fennec foxskin

Leather made from the skin of a fennec fox.

Fennec foxskin is produced when a cook butchers a fennec fox at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Gazelle leather

Leather made from the skin of a gazelle.

Gazelle leather is produced when a cook butchers a gazelle at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.75
Sharp ×1.5 Heat ×0.75
Heat ×1.7
Electric ×4

Goathide

Leather made from the skin of an ibex.

Goathide is produced when a cook butchers an ibex at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.9
Sharp ×1.5 Heat ×0.9
Heat ×1.7
Electric ×4

Hare leather

Leather made from the skin of a hare.

Hare leather is produced when a cook butchers a hare at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 +0 Cold ×0.95
Sharp ×1.5 +0 Heat ×0.95
Heat ×1.7 +0
Electric ×4 +0

Human leather

Leather made from the skin of a human.

Human leather is produced when a cook butchers a human at a butcher table.

Market Value 15 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.7
Sharp ×1.5 Heat ×0.7
Heat ×1.7
Electric ×4

Husky fur

Leather made from the skin of a husky.

Husky fur is produced when a cook butchers a husky at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Iguana skin

Leather made from the skin of a iguana.

Iguana skin is produced when a cook butchers an iguana at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.5
Sharp ×1.5 Heat ×0.5
Heat ×1.7
Electric ×4

Labrador fur

Leather made from the skin of a labrador retriever.

Labrador fur is produced when a cook butchers a labrador retriever at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.9
Sharp ×1.5 Heat ×0.9
Heat ×1.7
Electric ×4

Lynxskin

Leather made from the skin of a lynx.

Lynxskin is produced when a cook butchers a lynx at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.15
Sharp ×1.5 Heat ×1.15
Heat ×1.7
Electric ×4

Megasloth leather

Leather made from the skin of a megasloth.

Megasloth leather is produced when a cook butchers a megasloth at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Monkeyhide

Leather made from the skin of a monkey.

Monkeyhide is produced when a cook butchers a monkey at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.75
Sharp ×1.5 Heat ×0.75
Heat ×1.7
Electric ×4

Muffalo leather

Leather made from the skin of a muffalo.

Muffalo leather is produced when a cook butchers a muffalo at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Ostrich leather

Leather made from the skin of an ostrich.

Ostrich leather is produced when a cook butchers an ostrich at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.5
Sharp ×1.5 Heat ×0.5
Heat ×1.7
Electric ×4

Pantherskin

Leather made from the skin of a panther.

Pantherskin is produced when a cook butchers a panther at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.9
Sharp ×1.5 Heat ×0.9
Heat ×1.7
Electric ×4

Pigskin

Leather made from the skin of a pig.

Pigskin is produced when a cook butchers a pig or a wild boar at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.1
Sharp ×1.5 Heat ×1.1
Heat ×3.85
Electric ×4

Polarbearskin

Leather made from the skin of a polar bear.

Polarbearskin is produced when a cook butchers a polar bear at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Raccoon leather

Leather made from the skin of a raccoon.

Raccoon leather is produced when a cook butchers a raccoon at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.7
Sharp ×1.5 Heat ×0.7
Heat ×1.7
Electric ×4

Rat leather

Leather made from the skin of a rat.

Rat leather is produced when a cook butchers a rat at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.7
Sharp ×1.5 Heat ×0.7
Heat ×1.7
Electric ×4

Red foxskin

Leather made from the skin of a red fox.

Red foxskin is produced when a cook butchers a red fox at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Rhinohide

Leather made from the skin of a rhinoceros.

Rhinohide is produced when a cook butchers a rhinoceros at a butcher table.

Market Value 6.2 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×2 Cold ×0.65
Sharp ×2.5 Heat ×0.65
Heat ×1.7
Electric ×4

Snowhare leather

Leather made from the skin of a snowhare.

Snowhare leather is produced when a cook butchers a snowhare at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.1
Sharp ×1.5 Heat ×1.1
Heat ×1.7
Electric ×4

Squirrelskin

Leather made from the skin of a squirrel.

Squirrelskin is produced when a cook butchers a squirrel at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.85
Sharp ×1.5 Heat ×0.85
Heat ×1.7
Electric ×4

Thrumbofur

Leather made from the skin of a thrumbo.

Thrumbofur is produced when a cook butchers a thrumbo at a butcher table.

Market Value 21.7 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×3.5 Cold ×1.35
Sharp ×4 Heat ×1.35
Heat ×3.2
Electric ×4

Timber wolfskin

Leather made from the skin of a timber wolf.

Timber wolfskin is produced when a cook butchers an timber wolf at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1
Sharp ×1.5 Heat ×1
Heat ×1.7
Electric ×4

Tortoise leather

Leather made from the skin of a tortoise.

Tortoise leather is produced when a cook butchers a tortoise at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.5
Sharp ×1.5 Heat ×0.5
Heat ×1.7
Electric ×4

Turkey leather

Leather made from the skin of a turkey.

Turkey leather is produced when a cook butchers a turkey at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×0.5
Sharp ×1.5 Heat ×0.5
Heat ×1.7
Electric ×4

Warg fur

Leather made from the skin of a warg.

Warg fur is produced when a cook butchers a warg at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.1
Sharp ×1.5 Heat ×1.1
Heat ×1.7
Electric ×4

Yorkieskin

Leather made from the skin of a yorkshire terrier.

Yorkieskin is produced when a cook butchers a yorkshire terrier at a butcher table.

Market Value 3.1 Silver
Mass 0.03kg
Stack Limit 75
No Hit Points
Not harmed by HP damage; can be destroyed (e.g. by cave-ins). Does not apply to items made from this.
Material Volume 1:1
Time to Make
Hit Points
Flammability
Material for Apparel
Armor Insulation
Blunt ×1.5 Cold ×1.1
Sharp ×1.5 Heat ×1.1
Heat ×1.7
Electric ×4