LMG

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LMG

LMG

"A light machine gun."


Type
EquipmentWeapons
Class
Modern
Mode
Burst
Dmg Type
Sharp
Damage
8
Warm-Up
120 ticks (2 secs)
Cooldown
84 ticks (1.4 secs)
Range
25.9 tile(s)
Accuracy
50% - 64% - 41% - 22%
Average Acc.
44.25%
Velocity
40 (m/s)
Burst Count
6 (per burst)
Burst Ticks
7 ticks (0.12 secs)
DPS
12.05 (5.33)
Buy
Steel 150 Component 4 + 1500 work
Sell
Silver 800


The LMG is similar to the gun used on the improvised turret. It fires a 6 round burst, and is notable for its high damage per second (DPS).


Gameplay Overview

The LMG is typically equipped by raiders (bar tribals) in the mid-late game, but can also be purchased for a moderate price, or crafted at a machining table. It has the longest burst out of any standard weapon in the game (bar the minigun and heavy charge blaster), which is shot at a moderate rate. The primary downside to the LMG is its poor accuracy, which makes it fall behind the charge rifle in most scenarios in terms of overall damage output - but the LMG can pull ahead against larger foes, or indeed at higher quality levels, or in the hands of a shooter with a pair of bionic eyes and/or consciousness-boosting drugs such as Luciferium or Go-juice (the former further boosting sight).

If one is equipped with an excellent quality or better LMG and has bionic eyes and/or arms and on the aforementioned drugs, you'll have a very effective shooter in your hands. LMGs are well-supplemented by a few survival rifles as they can pick off enemies at longer range, or more accurately - while the LMGs shred those that are closer.