Heavy charge blaster

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Heavy charge blaster

Heavy charge blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."


Type
EquipmentWeapons
Class
Mechanoid
Mode
Burst
Dmg Type
Sharp
Damage
15
Warm-Up
100 ticks (1.67 secs)
Cooldown
420 ticks (7 secs)
Range
27 tile(s)
Accuracy
60% - 77% - 59% - 42%
Average Acc.
59.5%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
5 ticks (0.08 secs)
Miss Radius
2.9 tile(s)
DPS
34.02 (20.24)
Sell
Silver 2400



A mechanoid weapon with a lengthy warm-up and cooldown time - once fired, it devastates anyone unlucky enough to be in its way.


Like the Minigun, it is an excellent crowd control weapon, except it has an even higher DPS and a larger miss radius (2.9 tiles vs minigun's 2.4). Its fire can also be dodged completely simply by standing still- as long as no other colonists are nearby.


Doesn't drop on death, making it a mechanoid-only weapon.