Difference between revisions of "Sandbox"

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<includeonly>{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}}
+
{{sandbox|animal|
<div class="infobox float:right; {{#if:{{{1|}}}|{{#switch:{{{1}}}|<!--
+
|name = Alpaca
--> animal = c_08 |<!--
+
|image = Alpaca.png
--> plant = c_14 |<!--
+
|description = "A medium-sized ungulate closely related to the llama, the alpaca is often farmed for its remarkably soft wool. Alpacas have also been used as pack animals since they hauled cargo on the rugged mountain trails of ancient South America."
--> weapon = c_06 |<!--
+
|type = Animals
--> area = c_11 |<!--
+
|type2 = Farm
--> structure = c_02 |<!--
+
|bodysize = 1.0
--> production = c_25 |<!--
+
|healthscale = 1.0
--> security = c_10 |<!--
+
|hungerrate = 0.45
--> furniture = c_01 |<!--
+
|movespeed = 4.1
-->}}}}">
+
|attack1dmg = 7
<p class="heading">{{#var:Name}}</p>
+
|attack1type = blunt
<div class="wrapper">
+
|attack1part = front left leg
<div class="image_wrapper" title="{{#var:Name}}">[[File:{{{image|{{#var:Name}}}}}|{{{imagesize|}}}|link={{#var:Name}}|{{#var:Name}}]]</div>
+
|attack1cool = 100
<p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#set:Description = {{{description|}}}}}}}</p>{{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}}
+
|attack2dmg = 7
----
+
|attack2type = blunt
<dl>
+
|attack2part = front right leg
{{#set:Name = {{#var:Name}} }}
+
|attack2cool = 100
;Type
+
|leathername = camelhide
:[[{{{type}}}]]{{#set:Type = {{{type|}}}}}{{#if: {{{type2|}}} |&#32;&ndash;&#32; [[{{{type2}}}]]{{#set:Type2 = {{{type2|}}}}} }}
+
|leatheryield = 33
 
+
|woolname = alpaca wool
{{#if: {{{placeable|}}}|{{#set:Placeable = {{{placeable|}}} }}
+
|wool = 100
;Placeable
+
|sheartime = 15
:{{{placeable|}}}}}
+
|manhunter = 0
 
+
|diet = herbivorous
{{#if: {{{rotatable|}}}|{{#set:Rotatable = {{{rotatable|}}} }}
+
|trainable = Intermediate
;Rotatable
+
|wildness = 0.25
:{{{rotatable|}}}}}
+
|handleskill = 1
 
+
|gestation = 25
{{#if: {{{size|}}}|{{#set:Size = {{{size|}}} }}
+
|lifespan = 15
;Size
+
|offspring = 1
:{{{size|}}}}}
+
|maturityage = 0.45+
 
+
|marketvalue = 350
{{#if: {{{efficiency|}}}|{{#set:Efficiency= {{{efficiency|}}} }}
+
|nuzzlemtbhours = 120
;Efficiency
+
|herdanimal = true
:{{{efficiency|}}}}}
+
|livesin_aridshrubland = true
 
+
|livesin_temperateforest = true
{{#if: {{{hp|}}}|{{#set:Max Hit Points Base = {{{hp|}}} }}
+
|livesin_tropicalrainforest = true
;HP
 
:{{{hp|}}}}}
 
 
 
{{#if: {{{deterioration|}}}|{{#set:Deterioration Rate Base = {{{deterioration|}}} }}
 
;Deterioration Rate
 
:{{{deterioration|}}}}}
 
 
 
{{#if: {{{marketvalue|}}}|{{#set: Market Value Base = {{{marketvalue|}}} }}
 
;Market Value
 
:{{Market Value | {{{marketvalue|}}}}}&nbsp;{{Icon Small|silver}} }}
 
 
 
{{#if: {{{beauty|}}}|{{#set:Beauty Base = {{{beauty|}}} }}
 
;Beauty
 
:[[Beauty Base::{{{beauty|}}}]]}}
 
 
 
{{#if: {{{mass base|}}}|{{#set:Mass Base = {{{mass base|}}} }}
 
;Mass
 
:{{{mass base|}}} kg}}
 
 
 
{{#if: {{{flammability|}}}|{{#set:Flammability Base = {{{flammability|}}} }}
 
;Flammability
 
:{{#expr:{{{flammability|}}}*100}}%}}
 
 
 
<!-- Apparel-->
 
 
 
{{#if: {{{insulationcold|}}}|{{#set:Insulation - Cold Base= {{{insulationcold|}}} }}
 
;Insulation - Cold
 
:{{{insulationcold|}}}&deg;C}}
 
 
 
{{#if: {{{insulationheat|}}}|{{#set:Insulation - Heat Base= {{{insulationheat|}}} }}
 
;Insulation - Heat
 
:{{{insulationheat|}}}&deg;C}}
 
 
 
{{#if: {{{insulationcoldfactor|}}}|{{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }}
 
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}}
 
:{{{insulationcoldfactor|}}}x }}
 
 
 
{{#if: {{{insulationheatfactor|}}}|{{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }}
 
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}}
 
:{{{insulationheatfactor|}}}x }}
 
 
 
{{#if: {{{armorblunt|}}}|{{#set:Armor - Blunt= {{{armorblunt|}}} }}
 
;Armor - Blunt
 
:{{{armorblunt|}}}%}}
 
 
 
{{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }}
 
;Armor - Sharp
 
:{{{armorsharp|}}}%}}
 
 
 
{{#if: {{{armorheat|}}}|{{#set:Armor - Heat = {{{armorheat|}}} }}
 
;Armor - Heat
 
:{{{armorheat|}}}%}}
 
 
 
{{#if: {{{armorbluntfactor|}}}|{{#set:Armor Factor - Blunt= {{{armorbluntfactor|}}} }}
 
;Armor Factor - Blunt
 
:{{{armorbluntfactor|}}}}}
 
 
 
{{#if: {{{armorsharpfactor|}}}|{{#set:Armor Factor - Sharp = {{{armorsharpfactor|}}} }}
 
;Armor Factor - Sharp
 
:{{{armorsharpfactor|}}}}}
 
 
 
{{#if: {{{armorheatfactor|}}}|{{#set:Armor Factor - Heat = {{{armorheatfactor|}}} }}
 
;Armor Factor - Heat
 
:{{{armorheatfactor|}}}}}
 
 
 
{{#if: {{{painshockthreshold|}}}|{{#set:Pain Shock Threshold = {{{painshockthreshold|}}} }}
 
;Pain Shock Threshold
 
:{{{painshockthreshold|}}}%}}
 
 
 
{{#if: {{{coverage|}}}|{{#set:Coverage = {{{coverage|}}} }}
 
;Coverage
 
:{{{coverage|}}}}}
 
 
 
<!-- All pawns (animals, humanoids, mechanoids) -->
 
 
 
{{#ifeq: {{{type|}}}|Animals|{{#set: Type = {{{type2|}}}}}}}
 
 
 
{{#if: {{{movespeed|}}}|{{#set:Move Speed Base = {{{movespeed|}}} }}
 
;Move Speed
 
:{{{movespeed|}}}}}
 
 
 
{{#if:
 
{{{massyoung|
 
{{{bodysize|
 
}}}
 
}}}|
 
{{#set: Mass - Young=
 
{{{massyoung|
 
{{#expr:
 
{{{bodysize
 
}}}*60/5
 
}}
 
}}}
 
}}
 
;Mass - Young:
 
{{{massyoung|
 
{{#expr:
 
{{{bodysize
 
}}}*60/5
 
}}
 
}}}kg
 
}}
 
 
 
 
 
 
 
 
 
{{#if:
 
{{{massjuvenile|
 
{{{bodysize|
 
}}}
 
}}}|
 
{{#set: Mass - Juvenile=
 
{{{massjuvenile|
 
{{#expr:
 
{{{bodysize
 
}}}*60/2
 
}}
 
}}}
 
}}
 
;Mass - Juvenile:
 
{{{massjuvenile|
 
{{#expr:
 
{{{bodysize
 
}}}*60/2
 
}}
 
}}}kg
 
}}
 
 
 
 
 
 
 
 
 
{{#if:
 
{{{massadult|
 
{{{bodysize|
 
}}}
 
}}}|
 
{{#set: Mass - Adult=
 
{{{massadult|
 
{{#expr:
 
{{{bodysize
 
}}}*60
 
}}
 
}}}
 
}}
 
;Mass - Adult:
 
{{{massadult|
 
{{#expr:
 
{{{bodysize
 
}}}*60
 
}}
 
}}}kg
 
}}
 
 
 
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|
 
  {{#set:Attack 1 Damage = {{{attack1dmg|}}} }}
 
  {{#set:Attack 1 Type = {{{attack1type|}}} }}
 
  {{#set:Attack 1 Part = {{{attack1part|}}} }}
 
  {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }}
 
  {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}} / 60) }} }}
 
  {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }}
 
;Attack{{#if: {{{attack2dmg|}}}|&nbsp;1}}
 
:{{{attack1part|Body part?}}}<br>{{{attack1dmg|?}}} dmg ({{{attack1type|type?}}})<br>{{ticks|{{{attack1cool|0}}}}} }}<!--
 
-->{{#if: {{{attack1stun|}}}|{{#set:Attack 1 Stun = {{{attack1stun|}}}}}<br>Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}}
 
 
 
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|
 
  {{#set:Attack 2 Damage = {{{attack2dmg|}}} }}
 
  {{#set:Attack 2 Type = {{{attack2type|}}} }}
 
  {{#set:Attack 2 Part = {{{attack2part|}}} }}
 
  {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }}
 
  {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}} / 60) }} }}
 
  {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }}
 
;Attack 2
 
:{{{attack2part|Body part?}}}<br>{{{attack2dmg|?}}} dmg ({{{attack2type|type?}}})<br>{{ticks|{{{attack2cool|0}}}}} }}<!--
 
-->{{#if: {{{attack2stun|}}}|{{#set:Attack 2 Stun = {{{attack2stun|}}}}}<br>Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}}
 
 
 
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|
 
  {{#set:Attack 3 Damage = {{{attack3dmg|}}} }}
 
  {{#set:Attack 3 Type = {{{attack3type|}}} }}
 
  {{#set:Attack 3 Part = {{{attack3part|}}} }}
 
  {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }}
 
  {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}} / 60) }} }}
 
  {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }}
 
;Attack 3
 
:{{{attack3part|Body part?}}}<br>{{{attack3dmg|?}}} dmg ({{{attack3type|type?}}})<br>{{ticks|{{{attack3cool|0}}}}} }}<!--
 
-->{{#if: {{{attack3stun|}}}|{{#set:Attack 3 Stun = {{{attack3stun|}}}}}<br>Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}}
 
 
 
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|
 
  {{#set:Attack 4 Damage = {{{attack4dmg|}}} }}
 
  {{#set:Attack 4 Type = {{{attack4type|}}} }}
 
  {{#set:Attack 4 Part = {{{attack4part|}}} }}
 
  {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }}
 
  {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}} / 60) }} }}
 
  {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }}
 
;Attack 4
 
:{{{attack4part|Body part?}}}<br>{{{attack4dmg|?}}} dmg ({{{attack4type|type?}}})<br>{{ticks|{{{attack4cool|0}}}}} on first strike}}<!--
 
-->{{#if: {{{attack4stun|}}}|{{#set:Attack 4 Stun = {{{attack4stun|}}}}}<br>Stun for {{ticks|{{{attack4stun|0}}}*20}}}}
 
 
 
{{#ifeq: {{#varexists: Attack4DPS}}|1|
 
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}|
 
{{#ifeq: {{#varexists: Attack3DPS}}|1|
 
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}|
 
    {{#ifeq: {{#varexists: Attack2DPS}}|1|
 
      {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}|
 
      {{#ifeq: {{#varexists: Attack1DPS}}|1|
 
        {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }}
 
 
 
{{#ifeq: {{#varexists: MobAverageDPS}}|1|
 
;Average DPS
 
:{{#var: MobAverageDPS}}
 
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}
 
 
 
{{#if: {{{mobdamage|}}}|{{#set:Melee Damage Base = {{{mobdamage|}}} }}
 
;Damage
 
:{{{mobdamage|}}}}}
 
 
 
{{#if: {{{mobdamagetype|}}}|{{#set:Melee Damage Def = {{{mobdamagetype|}}} }}
 
;Damage Type
 
:{{{mobdamagetype|}}}}}
 
 
 
{{#if: {{{mobdamage2|}}}|{{#set:Melee Damage Base = {{{mobdamage2|}}} }}
 
;Damage
 
:{{{mobdamage2|}}}}}
 
 
 
{{#if: {{{mobdamagetype2|}}}|{{#set:Melee Damage Def = {{{mobdamagetype2|}}} }}
 
;Damage Type
 
:{{{mobdamagetype2|}}}}}
 
 
 
{{#if: {{{mobdamage3|}}}|{{#set:Melee Damage Base = {{{mobdamage3|}}} }}
 
;Damage
 
:{{{mobdamage3|}}}}}
 
 
 
{{#if: {{{mobdamagetype3|}}}|{{#set:Melee Damage Def = {{{mobdamagetype3|}}} }}
 
;Damage Type
 
:{{{mobdamagetype3|}}}}}
 
 
 
{{#if: {{{mobdamageaverage|}}}|{{#set:Average Melee Damage = {{{mobdamageaverage|}}}}}}}
 
 
 
{{#ifeq: {{{type|}}} | Animals |
 
  {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}
 
  {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}
 
  {{#if: {{{is exotic species|}}}|{{#set: Is Exotic Species = true}}|{{#set: Is Exotic Species = false}}}}|
 
}}
 
 
 
{{#if: {{{bodysize|}}}|
 
  {{#set: Body Size = {{{bodysize|}}} }}
 
 
 
  {{#vardefine: MeatYield | {{{meatyield | {{#expr: 90 * {{{bodysize}}} round 0}}}}} }}
 
  {{#set: Meat Yield = {{#var: MeatYield}} }}
 
;Meat Yield
 
:{{#var: MeatYield}}  [[Meat|{{lc:{{#var:MeatName}}}}]]
 
 
 
  {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}
 
  {{#set: Carrying Capacity = {{#var: CarryingCapacity}} }}
 
;Carrying Capacity
 
:{{#var: CarryingCapacity}}
 
 
 
  <!-- Use leatheryield when set, otherwise (incorrectly in some cases) assume 30 * bodysize -->
 
  <!-- See Property:Leather_Yield for details -->
 
  {{#vardefine: LeatherYield | {{{leatheryield | {{#expr: 30 * {{{bodysize}}} round 0}} }}} }}
 
  {{#set: Leather Yield = {{#var: LeatherYield}} }}
 
;Leather Yield
 
:{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}}}}]] }}
 
 
 
{{#if: {{{manhunter|}}}|{{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }}
 
;{{H:title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}}
 
:{{#expr: {{{manhunter|}}} * 100}}%}}
 
 
 
{{#if: {{{manhuntertame|}}}|{{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }}
 
;{{H:title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}}
 
:{{#expr: {{{manhuntertame|}}} * 100}}%}}
 
 
 
{{#if: {{{hungerrate|}}}|{{#set:Base Hunger Rate = {{{hungerrate|}}} }}
 
;Hunger Rate
 
:{{{hungerrate|}}}}}
 
 
 
{{#if: {{{diet|}}}|{{#set:Diet ={{{diet|}}} }}
 
;Diet
 
:{{{diet|}}}}}
 
 
 
{{#if: {{{lifespan|}}}|{{#set:Life Expectancy = {{{lifespan|}}} }}
 
;Life Expectancy
 
:{{{lifespan|}}}}}
 
 
 
{{#if: {{{trainable|}}}|{{#set:Trainable Intelligence = {{{trainable|}}} }}
 
;Trainable Intelligence
 
:{{{trainable|}}}
 
{{#switch: {{{trainable|}}}
 
| none = {{#set: Can Train Guard = no |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}
 
| simple = {{#set: Can Train Guard = yes |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}
 
| intermediate = {{#set: Can Train Guard = yes |Can Train Attack = yes |Can Train Rescue = no |Can Train Haul = no}}
 
| advanced = {{#set: Can Train Guard = yes |Can Train Attack = yes}}{{#ifexpr: {{{bodysize|}}} >= 0.65|{{#set: Can Train Rescue = yes}}|{{#set: Can Train Rescue = no}}}}{{#ifexpr: {{{bodysize|}}} >= 0.40|{{#set: Can Train Haul = yes}}|{{#set: Can Train Haul = no}}}}
 
}}
 
}}
 
 
 
{{#if: {{{handleskill|}}}|{{#set:Minimum Handling Skill = {{{handleskill|}}} }}
 
;{{H:title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}
 
:{{{handleskill|}}}}}
 
 
 
{{#if: {{{wildness|}}}|{{#set:Wildness = {{{wildness|}}} }}
 
;{{H:title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}}
 
:{{#expr: {{{wildness|}}} * 100 round0}}%}}
 
 
 
{{#ifeq: {{{predator|}}}|true|{{#set:Is Predator = true}}|}}
 
 
 
{{#if: {{{milk|}}}|{{#set: Milk Amount = {{{milk|}}} }}
 
;[[Milk]] Amount
 
:{{{milk|}}} }}
 
 
 
 
 
{{#if: {{{milktime|}}}|{{#set: Milking Interval Days = {{{milktime|}}} }}
 
{{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }}
 
;Milking Interval
 
:{{{milktime|}}}&nbsp;days}}
 
 
 
{{#if: {{{wool|}}}|
 
  {{#set: Wool Amount = {{{wool|}}}}}
 
  {{#vardefine: WoolName | {{{woolnam | {{#var:Name}} wool}}} }}
 
;Wool Amount
 
:{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]]
 
}}
 
 
 
{{#if: {{{sheartime|}}}|{{#set: Shearing Interval Days = {{{sheartime|}}} }}
 
{{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }}
 
;Shearing Interval
 
:{{{sheartime|}}}&nbsp;days}}
 
 
 
{{#if: {{{eggsmin|}}}|{{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }}
 
{{#if: {{{eggsmax|}}}|{{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}
 
;Eggs Per Clutch
 
:{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}} }}
 
 
 
{{#if: {{{eggtime|}}}|{{#set: Egg Laying Interval = {{{eggtime|}}} }}
 
{{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }}
 
;Egg Laying Interval
 
:{{{eggtime|}}}&nbsp;days}}
 
 
 
{{#if: {{{eggs_avg|}}}|{{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }}
 
 
 
{{#if: {{{gestation|}}}|{{#set: Gestation Period Days = {{{gestation|}}} }}
 
;Gestation Period
 
{{#switch: {{{gestation|}}}
 
| N/A = :N/A
 
| 1 = :{{{gestation|}}} day
 
| #default = :{{{gestation|}}} days
 
}}}}
 
 
 
{{#if: {{{offspring|}}}|{{#set: Offspring Per Birth = {{{offspring|}}} }}
 
;Offspring Per Birth
 
:{{{offspring|}}} }}
 
 
 
{{#if: {{{maturityage|}}}|{{#set: Maturity Age = {{{maturityage|}}} }}
 
;Maturity Age
 
:{{{maturityage|}}} }}
 
 
 
{{#if: {{{livesin_aridshrubland|}}}|{{#set: Lives in Arid Shrubland = true}} }}
 
{{#if: {{{livesin_borealforest|}}}|{{#set: Lives in Boreal Forest = true}} }}
 
{{#if: {{{livesin_desert|}}}|{{#set: Lives in Desert = true}} }}
 
{{#if: {{{livesin_extremedesert|}}}|{{#set: Lives in Extreme Desert = true}} }}
 
{{#if: {{{livesin_icesheet|}}}|{{#set: Lives in Icesheet = true}} }}
 
{{#if: {{{livesin_seaice|}}}|{{#set: Lives in Sea Ice = true}} }}
 
{{#if: {{{livesin_temperateforest|}}}|{{#set: Lives in Temperate Forest = true}} }}
 
{{#if: {{{livesin_tropicalrainforest|}}}|{{#set: Lives in Tropical Rainforest = true}} }}
 
{{#if: {{{livesin_tundra|}}}|{{#set: Lives in Tundra = true}} }}
 
 
 
 
 
<!--Plants-->
 
 
 
{{#if: {{{growth time|}}}|{{#set:Growth Time = {{{growth time|}}} }}
 
;Time to grow
 
:{{{growth time|}}} day(s)}}
 
 
 
{{#if: {{{yield|}}}|
 
;Food Yield
 
:{{{yield|}}} [[food|food]]}}
 
 
 
{{#if: {{{wood|}}}|
 
;Wood Yield
 
:{{{wood|}}}}}
 
 
 
 
 
<!--Buildings-->
 
 
 
{{#if: {{{power|}}}|{{#set:Power Consumption = {{{power|}}} }}
 
;Power
 
:{{{power|}}}W}}
 
 
 
{{#if: {{{facility|}}}|{{#set:Facility = {{{facility|}}} }}}}
 
 
 
{{#if: {{{material amount|}}}{{{material name|}}}|{{#set:Material Amount = {{{material amount|}}} }}  {{#set:Material Name= {{{material name|}}} }}
 
;Materials
 
:{{icon|{{lc:{{{material name|buildingmat}}}}}|{{{material amount|}}}|16
 
}}{{#if: {{{material 2 amount|}}}{{{material 2 name|}}}|
 
  {{#set:Material 2 Amount = {{{material 2 amount|}}} }}  {{#set:Material 2 Name= {{{material 2 name|}}} }}
 
  &nbsp;& {{icon|{{lc:{{{material 2 name|component}}}}}|{{{material 2 amount|}}}|16
 
  }} {{#if: {{{material 3 amount|}}}{{{material 3 name|}}}|
 
    {{#set:Material 3 Amount = {{{material 3 amount|}}} }}    {{#set:Material 3 Name= {{{material 3 name|}}} }}
 
    &nbsp;& {{icon|{{lc:{{{material 3 name|component}}}}}|{{{material 3 amount|}}}|16
 
    }} {{#if: {{{material 4 amount|}}}{{{material 4 name|}}}|
 
      {{#set:Material 4 Amount = {{{material 4 amount|}}} }}      {{#set:Material 4 Name= {{{material 4 name|}}} }}
 
      &nbsp;& {{icon|{{lc:{{{material 4 name|component}}}}}|{{{material 4 amount|}}}|16
 
      }} }}
 
    }}
 
  }}
 
}}
 
 
 
<!--Floors-->
 
 
 
{{#if: {{{speed|}}}|{{#set:Move Speed Factor = {{{speed|}}} }}
 
;Move Speed Factor
 
:{{#expr:{{{speed|}}}*100}}%
 
}}
 
 
 
<!--Furniture-->
 
 
 
{{#if: {{{immunity gain speed factor|}}}|{{#set:Immunity Gain Speed Factor = {{{immunity gain speed factor|}}} }}
 
;Immunity Gain Speed Factor
 
:{{{immunity gain speed factor|}}}}}
 
 
 
{{#if: {{{rest effectiveness|}}}|{{#set:Rest Effectiveness = {{{rest effectiveness|}}} }}
 
;Rest Effectiveness
 
:{{{rest effectiveness|}}}}}
 
 
 
{{#if: {{{comfort|}}}|{{#set:Comfort Base = {{{comfort|}}} }}
 
;Comfort
 
:{{{comfort|}}}}}
 
 
 
{{#if: {{{comfort offset|}}}|{{#set:Comfort Offset = {{{comfort offset|}}} }}
 
;Comfort Offset
 
:{{{comfort offset|}}}}}
 
 
 
{{#if: {{{cover|}}}|{{#set:Cover Effectiveness= {{{cover|}}} }}
 
;Cover Effectiveness
 
:{{#expr:{{{cover|}}}*100}}%}}
 
 
 
<!--Weapons-->
 
 
 
{{#if: {{{class|}}}|{{#set:Class = {{{class|}}} Weapons}}
 
;Class
 
:[[{{{class|}}} Weapons|{{{class|}}}]]
 
 
}}
 
}}
  
{{#if: {{{mode|}}}|{{#set:Mode = {{{mode|}}} }}
+
'''Alpacas''' are easily tameable [[herbivore]]s with a medium movement speed. An alpaca will increase the carrying capacity of any [[caravan]] it's part of by 35 kg.
;Mode
 
:{{{mode|}}}}}
 
  
{{#if: {{{damage|}}}|
+
== Obtaining  ==
{{#if: {{{damage type|}}}|{{#set:Damage Type = {{{damage type|}}} }}|{{#set:Damage Type = Sharp }} }}
+
Alpacas can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event.
;Dmg Type
 
:{{{damage type|Sharp }}}
 
  
 +
Alpacas can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Alpacas purchased from traders will be already tamed.
  
<!--the following determines if the item is a melee weapon, else assumes it's ranged, then sets relevant property-->
+
== Production ==
 +
Alpacas can be sheared once every 15 days, giving 100 pieces of [[alpaca wool]] worth 270 [[silver]]. The ease of maintaining alpacas makes it a cheap source of decent quality wool (250% hot/cold) for your colony.
  
{{#ifeq: {{#varexists: MobAverageDPS}}|1|
+
See [[Animals#Products|animal products]] for more details on how much each type of animal produces.
;Average DPS
 
:{{#var: MobAverageDPS}}
 
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}
 
  
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |
+
== Training ==
{{#set:Melee Damage Base = {{{damage|}}}
+
Alpacas can be trained as follows:
|Melee Warmup = {{{warmup|}}}
 
|Melee Cooldown Base = {{{cooldown|}}}
 
}}
 
|
 
{{#set:Damage Base = {{{damage|}}}
 
|Aiming Time Base = {{{warmup|}}}
 
|Ranged Cooldown Base = {{{cooldown|}}}
 
|Weapons/Row/Ranged/NoInclude=False
 
}} }} |}}
 
 
 
;Damage
 
:{{{damage|}}}
 
}}
 
  
<!-- New melee starting from Beta 18 -->
+
{{TrainingTable}}
  
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}|
+
<!-- Set the Declaration of Variables for the Animal Training Template-->
  {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }}
+
{{#set: Can_Train_Guard=true}}
  {{#set:Attack 1 Type = {{{meleeattack1type|}}} }}
+
{{#set: Can_Train_Attack=true}}
  {{#set:Attack 1 Part = {{{meleeattack1part|}}} }}
+
{{#set: Can_Train_Rescue=false}}
  {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }}
+
{{#set: Can_Train_Haul=false}}
  {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }}
 
  {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}
 
  {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}
 
;Attack{{#if: {{{meleeattack1dmg|}}}|&nbsp;1}}
 
:{{{meleeattack1part|Body part?}}}<br>{{{meleeattack1dmg|?}}} dmg ({{{meleeattack1type|type?}}})<br>{{{meleeattack1cool|0}}} seconds cooldown <br>{{{meleeattack1ap|0}}}% armor penetration}}
 
  
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}|
+
== Health ==
  {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }}
+
<div class="mw-collapsible mw-collapsed" style="width:4.5%">
  {{#set:Attack 2 Type = {{{meleeattack2type|}}} }}
+
<div class="mw-collapsible-content" style="width:700%">
  {{#set:Attack 2 Part = {{{meleeattack2part|}}} }}
+
{|class="wikitable"
  {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }}
+
!Body part !!Health
  {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }}
+
|-
  {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}
+
|Head ||30
  {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}
+
|-
;Attack 2{{#if: {{{meleeattack2dmg|}}}|&nbsp;}}
+
|Skull ||30
:{{{meleeattack2part|Body part?}}}<br>{{{meleeattack2dmg|?}}} dmg ({{{meleeattack2type|type?}}})<br>{{{meleeattack2cool|0}}} seconds cooldown <br>{{{meleeattack2ap|0}}}% armor penetration}}
+
|-
 
+
|Brain ||10
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}|
+
|-
  {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }}
+
|Nose ||10
  {{#set:Attack 3 Type = {{{meleeattack3type|}}} }}
+
|-
  {{#set:Attack 3 Part = {{{meleeattack3part|}}} }}
+
|Neck ||30
  {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }}
+
|-
  {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }}
+
|Jaw ||10
  {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}
+
|-
  {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}
+
|Eye <ref name="Head">Located inside of Head.</ref><br>(left, right) ||10
;Attack 3{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
+
|-
:{{{meleeattack3part|Body part?}}}<br>{{{meleeattack3dmg|?}}} dmg ({{{meleeattack3type|type?}}})<br>{{{meleeattack3cool|0}}} seconds cooldown <br>{{{meleeattack3ap|0}}}% armor penetration}}
+
|Ear<br>(left, right) ||10
 
+
|-
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}|
+
|Body ||40
  {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }}
+
|-
  {{#set:Attack 4 Type = {{{meleeattack4type|}}} }}
+
|Kidney<ref name="Body">Located inside of Body.</ref><br>(left, right) ||20
  {{#set:Attack 4 Part = {{{meleeattack4part|}}} }}
+
|-
  {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }}
+
|Lung<ref name="Body"/> (left, right) ||20
  {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }}
+
|-
  {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}
+
|Liver<ref name="Body"/> ||20
  {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}
+
|-
;Attack 4{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
+
|Heart<ref name="Body"/> ||20
:{{{meleeattack4part|Body part?}}}<br>{{{meleeattack4dmg|?}}} dmg ({{{meleeattack4type|type?}}})<br>{{{meleeattack4cool|0}}} seconds cooldown <br>{{{meleeattack4ap|0}}}% armor penetration}}
+
|-
 
+
|Spine<ref name="Body"/> ||20
{{#if: {{{MeleeWeaponAverageDPS|}}}|
+
|-
;Melee Average DPS
+
|Stomach<ref name="Body"/> ||25
:{{{MeleeWeaponAverageDPS|}}} }}
+
|-
 
+
|Legs<br>(left, right, rear, front) ||30
{{#if: {{{MeleeWeaponAverageAP|}}}|
+
|-
;Melee Average AP
+
|Hoof<br>(left, right, rear, front) ||10
:{{{MeleeWeaponAverageAP|}}}%}}
+
|}
 
+
<references/>
 
+
</div>
<!-- was supposed to calculate stuff but then decided it's just better to use the value provided by the game
+
</div>
 
 
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|
 
  {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}|
 
    {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|
 
      {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}|
 
      {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|
 
        {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }}
 
 
 
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|
 
  {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}|
 
    {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|
 
      {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}|
 
      {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|
 
        {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }}
 
 
 
---------- Line to separate the mess above from the other stuff below ---------- -->
 
 
 
{{#if: {{{armorPenetration|}}}|
 
;Armor penetration
 
:{{{armorPenetration|}}}%}}
 
 
 
{{#if: {{{warmup|}}}|
 
;{{H:title|link=no|Time it takes to aim the weapon|Warm-Up}}
 
:{{ticks|{{{warmup|}}}}}}}
 
 
 
{{#if: {{{cooldown |}}}|
 
;{{H:title|link=no|Waiting time before you can aim again after firing|Cooldown}}
 
:{{ticks|{{{cooldown|}}}}}}}
 
 
 
{{#if: {{{range|}}}|{{#set:Range = {{{range|}}} }}
 
;Range
 
:{{{range|}}} tile(s)}}
 
 
 
{{#if: {{{minrange|}}}|
 
;Minimum Range
 
:{{{minrange|}}} tiles}}
 
 
 
{{#if: {{{accuracy|}}}|
 
;Accuracy
 
:{{{accuracy|}}}}}
 
 
 
{{#if: {{{accuracyTouch|}}}| {{#Set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }}   
 
{{#if: {{{accuracyShort|}}}| {{#Set: Accuracy (Short) Base = {{{accuracyShort|}}} }} 
 
{{#if: {{{accuracyMedium|}}}| {{#Set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }}     
 
{{#if: {{{accuracyLong|}}}| {{#Set: Accuracy (Long) Base = {{{accuracyLong|}}} }}
 
;{{H:title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}
 
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%
 
}}   
 
}}
 
}}
 
}}
 
 
 
{{#if: {{{accuracyAvg|}}}|
 
;{{H:title|link=no|Average accuracy of the weapon, taking range into account.|Avg. accuracy}}
 
:{{{accuracyAvg|}}}%}}
 
 
 
{{#if: {{{velocity|}}}|{{#set:Velocity = {{{velocity|}}} }}
 
;Velocity
 
:{{{velocity|}}} (m/s)}}
 
 
 
{{#if: {{{burst|}}}|{{#set:Burst Count = {{{burst|}}} }}
 
;Burst Count
 
:{{{burst|}}} (per burst)}}
 
 
 
{{#if: {{{burstTicks|}}}|{{#set: Burst Ticks = {{{burstTicks|}}} }}
 
;{{H:title|link=no|Time between shots in a single burst|Burst Ticks}}
 
:{{ticks|{{{burstTicks|}}}}}}}
 
 
 
{{#if: {{{missRadius|}}}|{{#set:Miss Radius = {{{missRadius|}}} }}
 
;{{H:title|link=no|Missed shots are forced to land within this radius|Miss Radius}}
 
:{{{missRadius|}}} tile(s)}}
 
 
 
{{#if: {{{blastRadius|}}}|{{#set:Blast Radius = {{{blastRadius|}}} }}
 
;Blast Radius
 
:{{{blastRadius|}}}}}
 
 
 
{{#if: {{{DPS|}}}|
 
;{{H:title|link=yes|Formatted as: Maximum damage per second (DPS with average accuracy)|DPS}}
 
:{{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }} {{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|({{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2 }})}}}}}}}}
 
{{#set:Maximum DPS={{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }}}}
 
{{#set:Avarage DPS={{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|{{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round 2 }}}}}}}}}}}}
 
}}
 
 
 
{{#if: {{{stoppingPower|}}}|{{#set: Stopping power = {{{stoppingPower|}}} }}
 
;{{H:title|link=no|Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes.|Stopping power}}
 
:{{{stoppingPower|}}}}}
 
 
 
{{#if: {{{buy|}}}|
 
;Buy
 
:{{{buy|}}}}}
 
 
 
{{#if:{{{sell|}}}|
 
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |{{#set:Sell = {{{sell|}}} }} }}}}
 
;Sell
 
:{{{sell|}}}}}
 
 
 
<!-- Work to make should be specified in *ticks*, like in the game files.  This has been inconsistent in the past -->
 
{{#if: {{{work to make|}}}|{{#set:Work To Make = {{{work to make|}}} }}
 
;Work To Make
 
:{{ticks|{{{work to make|}}}}}
 
}}
 
 
 
{{#if: {{{resources to make|}}}|
 
;Resources to make
 
:{{{resources to make|}}}
 
}}
 
 
 
{{#if: {{{deconstruct yield|}}}|
 
;{{H:title|link=no|Resources recovered when deconstructing|Deconstruct yield}}
 
:{{{deconstruct yield|}}}
 
}}
 
  
<br style="clear: both; height: 0px;" />
+
{{nav|animal|wide}}
</dl></div></div>
+
[[Category:Animals]]
</includeonly>
+
[[Category:Pack Animal]]
<noinclude>
+
[[Category:Farm]]
{{documentation}}
 
[[Category:Template Infobox]]
 
</noinclude>
 

Revision as of 15:02, 8 May 2020

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Alpacas are easily tameable herbivores with a medium movement speed. An alpaca will increase the carrying capacity of any caravan it's part of by 35 kg.

Obtaining

Alpacas can be found in Arid Shrubland, Temperate Forest and Tropical Rainforest. They can either be tamed by a handler or self-tame in a random event.

Alpacas can be bought and sold in other faction bases and from bulk goods traders. Alpacas purchased from traders will be already tamed.

Production

Alpacas can be sheared once every 15 days, giving 100 pieces of alpaca wool worth 270 silver. The ease of maintaining alpacas makes it a cheap source of decent quality wool (250% hot/cold) for your colony.

See animal products for more details on how much each type of animal produces.

Training

Alpacas can be trained as follows:

This animal can be trained as follows:

Guard:  
Attack:  
Rescue:  
Haul:  

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.




Health

Body part Health
Head 30
Skull 30
Brain 10
Nose 10
Neck 30
Jaw 10
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
20
Lung[2] (left, right) 20
Liver[2] 20
Heart[2] 20
Spine[2] 20
Stomach[2] 25
Legs
(left, right, rear, front)
30
Hoof
(left, right, rear, front)
10
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.