Difference between revisions of "Muffalo"

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(Removed old stats section. Added manhunter.)
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|mobdamagetype = blunt
 
|mobdamagetype = blunt
 
|leathername = muffalo leather
 
|leathername = muffalo leather
 +
|manhunter = .025
 
}}</onlyinclude>
 
}}</onlyinclude>
  
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<references/>
 
<references/>
  
{{v|{{:Version}}}} '''
 
Code Specifics:'''
 
baseMaxHealth = 160
 
walkSpeed = 0.5
 
meleeDamage = 10
 
hungerThreshold = .8
 
targetHitEase = 2.0
 
thinkConfig = Herbivore
 
herdMentality = true
 
groupSize = Range(3 to 9)
 
ecoSystemWeight = 1.0
 
spawnWild = true
 
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild]]
 
[[Category:Wild]]

Revision as of 03:46, 16 August 2015

Muffalo

"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
2.17 c/s
Health Scale
1.5
Body Size
1.8
Mass - Baby
21.6 kg
Mass - Juvenile
54 kg
Mass - Adult
108 kg
Carrying Capacity
135 kg
Filth Rate
1
Manhunter Chance
2.5%

Production

Melee Combat

Damage
10
Damage Type
blunt

Slow-moving, grass-grazing quadrupeds analogous to Buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide leather to make a parka, as well as a gratuitous amount of meat. Their leather is a dark blue color. If slain, they can be butchered for 162 muffalo meat and 36 muffalo leather.[1]


  1. Amounts given are at 100% butchery efficiency.