Difference between revisions of "Grand stele"

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m (steles cannot be roofed over (but I don't like to delete anything remotely useful))
m (royalty icon)
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Since they cannot be roofed over, that all but excludes them for any "indoor" beautification. However, as outdoor art, they have their uses.
 
Since they cannot be roofed over, that all but excludes them for any "indoor" beautification. However, as outdoor art, they have their uses.
  
Grand steles provide twice the amount of beauty, and health as [[large stele]]s for twice the material and build cost, while being 1 tile larger in both axes. They are also sometimes required for [[monument]]s. However, neither stele type should be constructed. While they have no [[quality]], and thus you can build steles without skilled [[Artistic|artists]], this is not cost or space effective.  
+
Grand steles provide twice the amount of beauty, and health as [[large stele]]s for twice the material and build cost, while being 1 tile larger in both axes. They are also sometimes required for [[monument]]s{{RoyaltyIcon}}. However, neither stele type should be constructed. While they have no [[quality]], and thus you can build steles without skilled [[Artistic|artists]], this is not cost or space effective.  
  
 
For the same cost as a single grand stele, you can construct {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} }} [[small sculpture]]s. Small sculptures have {{#expr: {{Q|Small sculpture|Beauty Base}}*0.5}} beauty at Poor quality, and even a Skill 0 artist will average {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} * 0.3535 round 1}} Poor quality or better sculptures with the same resource investment, each one of which offers almost as much beauty while also taking up far less space. Even a modestly skilled artist will quickly and massively outstrip the beauty per material of steles of both kinds. Thus steles should only be built when required by a monument, and those found in ruins are better deconstructed for their blocks than integrated into builds.
 
For the same cost as a single grand stele, you can construct {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} }} [[small sculpture]]s. Small sculptures have {{#expr: {{Q|Small sculpture|Beauty Base}}*0.5}} beauty at Poor quality, and even a Skill 0 artist will average {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} * 0.3535 round 1}} Poor quality or better sculptures with the same resource investment, each one of which offers almost as much beauty while also taking up far less space. Even a modestly skilled artist will quickly and massively outstrip the beauty per material of steles of both kinds. Thus steles should only be built when required by a monument, and those found in ruins are better deconstructed for their blocks than integrated into builds.

Revision as of 20:44, 5 February 2022

Grand stele

Grand stele

A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.

Base Stats

Type
MiscDecoration
Mass
2 kg
Beauty
30
HP
400
Flammability
0%

Building

Size
3 × 3
Placeable
True
Cover Effectiveness
50%

Creation

Work To Make
16,000 ticks (4.44 mins)
Stuff Tags
Stony
Resources to make
Stuff 250

A grand stele is a purely decorative Miscellaneous structure. A stele provides less beauty than most sculptures and require more resources, but have no quality.

They cannot be roofed over, and, despite their size, do not count as a wall.

They are the larger, more beautiful version of the large stele.

Acquisition

Constructing a grand stele requires Complex Furniture to be researched and 125 of any one type of stone and 16,000 ticks (4.44 mins) of work to construct.

They can also be found in ruins.

Analysis

Since they cannot be roofed over, that all but excludes them for any "indoor" beautification. However, as outdoor art, they have their uses.

Grand steles provide twice the amount of beauty, and health as large steles for twice the material and build cost, while being 1 tile larger in both axes. They are also sometimes required for monumentsContent added by the Royalty DLC. However, neither stele type should be constructed. While they have no quality, and thus you can build steles without skilled artists, this is not cost or space effective.

For the same cost as a single grand stele, you can construct 5 small sculptures. Small sculptures have 25 beauty at Poor quality, and even a Skill 0 artist will average 1.8 Poor quality or better sculptures with the same resource investment, each one of which offers almost as much beauty while also taking up far less space. Even a modestly skilled artist will quickly and massively outstrip the beauty per material of steles of both kinds. Thus steles should only be built when required by a monument, and those found in ruins are better deconstructed for their blocks than integrated into builds.

Stats table

  • Grand stele Grand stele Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Granite blocks Granite blocks 30 096,140 ticks (26.71 mins) 680 0% 570 Silver
    Limestone blocks Limestone blocks 30 096,140 ticks (26.71 mins) 620 0% 570 Silver
    Marble blocks Marble blocks 41 088,140 ticks (24.48 mins) 480 0% 540 Silver
    Sandstone blocks Sandstone blocks 33 080,140 ticks (22.26 mins) 560 0% 515 Silver
    Slate blocks Slate blocks 33 096,140 ticks (26.71 mins) 520 0% 570 Silver
    Jade Jade 85 080,000 ticks (22.22 mins) 200 0% 1,540 Silver
  • Version history

    • 1.1.? - Added.
    • 1.2.2719 - Now has terrain affordances appropriate for its size.