Difference between revisions of "Constructoid"

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| max comfortable temperature = 250
 
| max comfortable temperature = 250
 
| bodysize = 0.7
 
| bodysize = 0.7
| healthscale =  
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| healthscale = ?
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details -->
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| lifespan = 2500
| lifespan =  
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| attack1dmg = 15
| attack1dmg =  
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| attack1type = Blunt
| attack1type =  
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| attack1cool = 2.9
| attack1cool =  
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| attack1part = Torso
| attack1part =  
 
| attack5chancefactor =
 
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
}}
 
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Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human.
 
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human.
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===Combat===
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Constructoids come equipped with the [[slugthrower]], which can deal {{Q|Slugthrower|Damage}} damage per hit and a range of over {{Q|Slugthrower|Range}} tiles.
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Constructoids have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4.
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=== Ranged DPS ===
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{| class="wikitable"
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|-
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! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range
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|-
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| {{Weapon Iterated DPS Chart|Slugthrower|Normal|0.96}}
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|}
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=== Armor ===
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{| class="wikitable"
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|-
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! Armor
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|-
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
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|}
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== Analysis ==
 
== Analysis ==

Revision as of 05:16, 25 October 2022

Constructoid

Constructoid

A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary.

Base Stats

Type
Mechanoid
Market Value
800 Silver
Flammability
0%

Apparel

Armor - Sharp
20%
Armor - Blunt
10%
Armor - Heat
200%

Pawn Stats

Move Speed
3.4 c/s
"?" is not a number.
Health Scale
?
Body Size
0.7
Mass
42 kg
Pack Capacity
24.5 kg
Carrying Capacity
53 kg
Filth Rate
1
Life Expectancy
2500 years
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack
Torso
15 dmg (Blunt)
22 % AP
2.9 second cooldown
Average DPS
3.21

A constructoid is a mechanoid added by the Biotech DLC.

Summary

Constructoids are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.

As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a slugthrower for defense. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.

Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human.

Combat

Constructoids come equipped with the slugthrower, which can deal damage per hit and a range of over 19.9 tiles.

Constructoids have a shooting accuracy of 96%, equivalent to a pawn with a Shooting skill of 8. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.

Ranged DPS

True DPS over Range

Armor

Armor


Analysis

Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built en-masse.

With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's Construct Success Chance will be at 100% (so can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without quality, such as walls and floors. Urgent buildings should still be left for humans. In order to control where they build, you can set a zone for them.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history