Difference between revisions of "Boomrat"

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(Added manhunter.)
(Added parameters and corrected values. Added Taming and Training sections. Added UC tag.)
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{{UC}}
 
<onlyinclude>
 
<onlyinclude>
 
{{infobox main|animal|
 
{{infobox main|animal|
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|image = Animal Boomrat side.png|Boomrat
 
|image = Animal Boomrat side.png|Boomrat
 
|description = ″Makes a kaboom if killed..″
 
|description = ″Makes a kaboom if killed..″
|type = Animals{{!}}Animals
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|type = Animals
|type2 = Wild{{!}}Wild
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|type2 = Wild
 
|bodysize = 0.2
 
|bodysize = 0.2
|healthscale = 0.5
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|healthscale = 0.4
 
|movespeed = 5.5
 
|movespeed = 5.5
 
|mobdamage = 6
 
|mobdamage = 6
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|mobdamagetype2 = bite
 
|mobdamagetype2 = bite
 
|leathername = boomrat leather
 
|leathername = boomrat leather
|manhunter = .025
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|manhunter = .0125
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|manhuntertame =
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|hungerrate = 0.35
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|diet = omnivorous
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|trainable = intermediate
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|wildness = 0.75
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|handleskill = 6
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|gestation = 25
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|lifespan = 8
 
}}</onlyinclude>
 
}}</onlyinclude>
  
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They will also eat your crops if given the chance.}}
 
They will also eat your crops if given the chance.}}
  
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===Taming===
  
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===Training===
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Boomrats can be trained as follows:
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{{TrainingTable}}
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{{clr}}
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild]]
 
[[Category:Wild]]

Revision as of 04:52, 28 August 2015

Template:UC

Boomrat

″Makes a kaboom if killed..″

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
5.5 c/s
Health Scale
0.4
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.56 Nutrition/Day
Diet
omnivorous
Life Expectancy
8 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7

Production

Meat Yield
31 boomrat meat
Leather Yield
16 boomrat leather
Gestation Period
25 days

Melee Combat

Damage
6
Damage Type
scratch
Damage
4
Damage Type
bite

Boomrats inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.

Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.

They will also eat your crops if given the chance.

Taming

Training

Boomrats can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr