Biofuel refinery

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Revision as of 13:18, 11 October 2021 by Cheldra (talk | contribs) (mass base: 20 -> -; minifiable: - -> false;)
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Biofuel refinery

Biofuel refinery

Refines biological matter like wood or plant matter into chemfuel.

Base Stats

Type
BuildingProduction
Market Value
390 Silver [Note]
HP
200
Flammability
100%
Path Cost
50

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Heavy
Power
-170 W

Creation

Required Research
Biofuel refining
Skill Required
Construction 4
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 150 + Component 3
Deconstruct yield
Steel 75 + Component 1 - 2
Destroy yield
Steel 37 - 38 + Component 0 - 1

The biofuel refinery is a work table that produces chemfuel from wood or raw food (except hay). It cannot be re-installed.

Acquisition

Constructing a biofuel refinery requires Biofuel Refining to be researched, as well as Steel 150 Steel, Component 3 Components and 2,000 ticks (33.33 secs). It requires a minimum construction skill of 4.

Analysis

Refinery Usage

While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:

  • Make chemfuel from wood: Turns 70 wood logs into 35 chemfuel. Takes 2,000 ticks (33.33 secs) of work.
  • Make chemfuel from raw food: Turns 3.5 nutrition worth of food ingredients into 35 chemfuel, worth Silver 80.5. Takes 2,500 ticks (41.67 secs) of work.

Ingredients

Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.

Since chemfuel powered generators use only 4 fuel per day, it is very easy to achieve power from a closed system. (A farm can easily fuel its own Sunlamps and still provide a surplus of food)

Version history

  • Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.