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  • | yield = 1 ...Sowing healroot requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plan
    3 KB (458 words) - 13:09, 23 December 2023
  • | yield = 10 ...he '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]
    3 KB (420 words) - 02:53, 30 September 2023
  • | yield = 6 ...'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is enti
    3 KB (498 words) - 15:27, 12 February 2024
  • The yield of butchering depends on the following factors: ...o penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is con
    4 KB (601 words) - 12:46, 24 January 2024
  • The [[Plant Harvest Yield]] modifier does apply to the harvestable pod, allowing for multiple seeds t Having three gaumaker dryads requires a minimum of 50% tree connectivity.
    2 KB (339 words) - 01:50, 26 December 2023
  • | yield = 1 Tinctoria may be grown in Grow Zones and has no Minimum growing skill to sow.
    2 KB (322 words) - 03:31, 30 September 2023
  • ...ert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%. ...trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Met
    7 KB (1,129 words) - 12:48, 15 November 2023
  • ...' affect the harvested yield from a plant, just the time to mature to that yield. Different [[terrain]]s or growing apparatuses have different fertilities. ...indicates this with the text <tt>'Needs light level: ##%'</tt>. Over that minimum a plant's growth rate will increase until it reaches its optimal light leve
    27 KB (3,764 words) - 16:31, 1 May 2024
  • * Lodger minimum mood now only applies to the asker, not any others who accompany him. * Reduce steel from smelting steel chunks from 20 to 15. Reduce resource yield from destroying/disassembing mechs and their buildings. This should reduce
    5 KB (728 words) - 22:35, 5 June 2022
  • Butchering an adult male [[elephant]] will yield two elephant tusks, unless the parts have been destroyed by damage. Female ...ing elephants requires an [[Skills#Animals|Animals skill]] of {{Q|Elephant|Minimum Handling Skill}}.
    3 KB (480 words) - 09:45, 5 January 2024
  • ...gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc) }}{{infobox main|area| ...ement''' below which they will not grow. Fertility does not affect harvest yield, though. Types of growable terrain include rich soil, normal soil, stoney s
    9 KB (1,433 words) - 05:42, 29 December 2023
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature
    3 KB (448 words) - 23:07, 18 December 2023
  • ...y factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. ...ium are commonly added to [[quest]] rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game.
    5 KB (810 words) - 15:14, 7 January 2024
  • ...arvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat. ...ersus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[A
    5 KB (804 words) - 17:12, 19 March 2024
  • * Change harmful aging thought minimum age from 20 to 25 * Increased plant harvest yield stats' max values.
    3 KB (530 words) - 12:50, 2 November 2022
  • ...te temperature at the same rate as heaters and coolers, but have a maximum/minimum temperature. In addition, both campfires and passive coolers are unable to ...his increases to a massive {{%|(((22-(4.5*70/35))/{{Q|Cypress tree|Harvest Yield}}) * ({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}))/(
    8 KB (1,234 words) - 07:12, 1 May 2024
  • ...y factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. ...+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{Icon Small|silver}} 2400 silver. This is enough for 2 silver [[large scu
    7 KB (1,024 words) - 15:06, 7 January 2024
  • ...y will the boost make each job 10% faster, but it will also increase plant yield and medical tend quality. For a full list of affected stats, see their indi ...ge reversal]]. In addition to building the pod, this will take an absolute minimum of 2.61 days of a pawn's time per year, assuming the pod is in a [[sterile
    5 KB (768 words) - 04:14, 16 December 2023
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature
    6 KB (833 words) - 13:01, 29 February 2024
  • ...5 units of raw vegetables and 5 units of meat or an equivalent nutritional yield of animal products. They require {{Ticks|{{P|Work To Make}}}} of work to ma ...g fine meals for cooking before any simple meals. The only downside is the minimum skill requirement and the {{Bad|{{%|1-{{Q|Simple meal|Work To Make}}/{{P|Wo
    6 KB (853 words) - 21:40, 12 January 2024
  • Dromedaries are notable for requiring no minimum skill level to tame. They can be found in {{Habitats}}. ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]).
    6 KB (892 words) - 23:00, 18 December 2023
  • |- id="Harvest yield" ! Harvest yield
    28 KB (3,885 words) - 11:51, 31 December 2023
  • {{Stub|section=1|reason=Shred yield?}} ...block]]s. With a skill of 10, Fabricors have the [[Ailments#Food_poisoning|minimum possible chance]] to cause [[food poisoning]]. Colonies may have dedicated
    6 KB (886 words) - 17:11, 25 February 2024
  • All dryad castes have a meat yield of 3 immature dryad [[meat]], despite being mature. Immature dryads give 4 ...re more dryads than the "mother" tree can support (i.e. by going under the minimum connection limit to support a number of dryads) the dryad will "return" to
    11 KB (1,706 words) - 05:19, 25 April 2024
  • | yield = 35 The ceremony requires at minimum 1 connector capable of Plant Cutting. Spectators will increase the quality
    12 KB (1,926 words) - 16:01, 27 March 2024
  • ...dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, smokeleaf joints can be safely consumed once every {{P ...)*({{Q|Psychoid plant|Harvest Yield Per Work}}/{{Q|Smokeleaf plant|Harvest Yield Per Work}}) round 3}} }} work per drug), more base work to synthesize ({{++
    14 KB (1,871 words) - 10:34, 30 April 2024
  • * Animals have a minimum handling skill. Player is warned if they designate taming an animal that no ...only, for getting through winter). Added [[haygrass]] (long growing, high yield of hay).
    10 KB (1,543 words) - 02:53, 7 November 2023
  • ...tolerance also increases chance for addiction: [[Social drugs]] requires a minimum % tolerance before addiction can happen and tolerance itself makes addictio ...iplier is entirely based on their drug tolerance. In the following table, "Minimum Effect Multiplier for No Addictions" translates the "New Addiction min tole
    31 KB (4,561 words) - 09:20, 30 April 2024
  • ...ng]] more frequently, and an untrained miner can waste 1/3 of the [[Mining Yield|potential]] resources while trying to extract them, and do it more slowly t !Longer duration &amp; Less yield
    37 KB (6,042 words) - 05:56, 4 May 2024
  • * For certain types of raids, you must have a minimum amount of raid points before they happen. [[Siege]]s, [[sapper]]s, and [[br ...e the next raid occurs. For example, [[Cassandra Classic]] has an absolute minimum of 1.9 days between each raids/major threat. If a 100-man raid of weapons g
    21 KB (3,277 words) - 21:25, 6 May 2024
  • ...dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, ambrosia can be safely consumed once every {{Plural|{{ ...is worth {{Icon Small|silver}} 1 [[silver]] more, and each bush has a base yield of 4 fruits when harvested (compared to 2 flake per [[psychoid plant]]). An
    10 KB (1,380 words) - 10:32, 30 April 2024
  • ...rries a chance of alcohol addiction that scales with tolerance. Due to the minimum tolerance to addict, beer can be safely consumed once every {{Plural|{{#var ...(5/4)*({{Q|Smokeleaf plant|Harvest Yield Per Work}}/{{Q|Hop plant|Harvest Yield Per Work}}) round 3}}}} more planter work per item for {{Good|-{{%|(1000/45
    28 KB (3,497 words) - 10:32, 30 April 2024
  • * Removed minimum expectations for non-conceited titles (that is, titles of pawns who were no * Difficulty settings now modify butcher yield similarly to crop yield.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • ...n basin slots that are unlit and will eventually die without providing any yield. Note that it usually takes several{{Check Tag|How many?}} days for the cro File:new sun lamp optimal with wasted hydro spots.png|Minimum number of hydroponics basin slots left unlit without leaving lit area unuse
    9 KB (1,318 words) - 09:58, 5 May 2024
  • This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but ..., tolerance gain per dose, tolerance fall per day, random overdose chance, minimum tolerance for addiction, addiction chance per dose, addiction recovery time
    22 KB (3,603 words) - 12:48, 2 November 2022
  • ...of the walls that are close to where you want to put your base. This will yield [[stone blocks]]. You can use stone blocks to build your own stone walls ev * Haygrass has a very high yield and can be eaten raw by herbivorous animals. It can also be combined with m
    38 KB (6,562 words) - 01:51, 22 April 2024
  • ...reversal''' takes 8 days to complete. It reverses one year of aging, to a minimum colonist age of 13. ** Deconstruct yield 50% -> 25%.
    21 KB (3,075 words) - 13:28, 16 February 2024
  • *Fix minigun and charge blaster balance. Minimum accuracy for ranged weapons changed to 0.01. *Fix 3448: Buildings marked for deconstruction yield no resources, so colonists should not refuel them
    27 KB (3,995 words) - 04:11, 7 November 2023
  • ...n, Plants, and Medical'''. Any 1 colony should have a colonist with both a minimum of '''5''' skill points and 1 "flame" of passion each skill. The other skil ...tion''' - Creating structures, like [[wall]]s, [[table]]s, and [[bed]]s. A minimum construction (4-6) is required to build [[spike trap]]s and electrical equi
    66 KB (11,227 words) - 07:57, 4 May 2024
  • * PlantHarvestYield stat above 100% gives a bonus to yield. * maintenanceCostFactor has a minimum of 1%.
    20 KB (3,121 words) - 04:15, 7 November 2023
  • * Deep drills now yield stone chunks if no resource is below. * Added minimum crafting skill to various weapon and apparel crafting recipes.
    14 KB (2,151 words) - 04:12, 7 November 2023
  • *Fix: In custom-difficulty settings, the minimum value of "Turret rearm cost" was set to 1%. *Fix: Setting the butchering or mining yield to a high value in the custom difficulty settings may not result in actual
    16 KB (2,521 words) - 12:49, 16 February 2023
  • ...fferent settings like threat scaling, colonist instakill chances, and crop yield. This means advanced players can set up the game exactly as they prefer. Al ** Harvest, mining, and butchering yield
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...l effects beyond mood. For instance, ''Drugs: Essential'' boosts drug crop yield, synthesis speed, and sell price. These tend to be locked behind their asso ...[#Small spaces|Small spaces:]]''' Don't care<br/>'''[[#Mining yield|Mining yield:]]''' High || - || '''[[#Mining|Mining:]]''' Prohibited, Horrible, or Disap
    137 KB (20,181 words) - 08:27, 1 May 2024
  • ...uld have a table with a chair, a bed, and a light source. This is the bare minimum you need for a prisoner to be decently kept. Decorating the cell and making ...This can be used as an overflow bedroom or makeshift prison. At the bare minimum you should have a couple of bedrolls in storage. They are very quick to cr
    55 KB (9,256 words) - 04:04, 17 May 2024
  • ...] this person with a minimum [[Skills#Animals|Animals skill]] of {{Q|Human|Minimum Handling Skill}}. Doing so will convert them to into a completely normal co ...ranlen pod|pod]] will appear somewhere with the current map. Harvesting it yield 1-2 [[Gauranlen seed]]. This event occurs roughly every 60 [[time|days]] in
    90 KB (13,617 words) - 21:41, 15 May 2024
  • ...u also get significant bonuses to drug synthesis speed, drug plant harvest yield, and drug sell price, as well as Plants Specialist. If you need or want to ...rsal will also be demanded - every colonist will want to spend an absolute minimum of 2.61 days a year in the biosculpter. With access to [[Anomaly]] content,
    45 KB (7,202 words) - 07:06, 4 May 2024
  • ! Resource !! No. of Tiles !! Total Yield !! Total Mass (kg) !! Market Value ...own raids on their normal schedule. This means that you should expect a ''minimum'' of 1 raid per day, often multiple.
    56 KB (9,149 words) - 03:58, 13 May 2024
  • ..., while place autocannons slightly farther away to keep enemies out of its minimum range. Although using this method will not yield you valuable [[insect jelly]].
    67 KB (11,329 words) - 05:28, 21 April 2024
  • ...ing there. People carry harpoons and barbed nets as personal weapons. High-yield torpedoes and baited deep-kraken and Wavian leviathans have been deployed t ...urn trip is only 3.25 million km. This is closer to the star than even the minimum habitable zone of a very dim red dwarf at ~4.8 million kilometers. There ar
    108 KB (16,181 words) - 08:09, 9 January 2024

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