Difference between revisions of "Materials"

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(Table cleanup. Table is a good idea but should automatically draw info from pages and should use standard formatting. Little bit more work needed)
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{| {{STDT|sortable c_25 text-center}}
 
{| {{STDT|sortable c_25 text-center}}
! Material  
+
|-
! Beauty Factor
+
! style="width: 95px;" |Material  
 +
! Stuff Type
 +
! Armor - Blunt
 +
! Armor - Heat
 +
! Armor - Sharp
 +
! Insulation - Cold
 +
! Insulation - Heat
 +
! Door Opening Speed
 +
! Melee Blunt Damage
 +
! Melee Sharp Damage
 +
! Melee Cooldown
 +
! Work To Make
 +
! Mass
 +
! Max Hit Points Factor
 +
! Market Value
 
! Beauty
 
! Beauty
! Blunt Damage
+
! Flammability Factor
! Cooldown
+
|-
! Door Speed
+
! style="text-align:left;" |{{Icon small|Gold}} Gold
! Flammability
+
| {{Q|Gold|Kind}}
! Hit Points
+
| ×{{Q|Gold|Armor - Blunt Factor}}
! Market Value
+
| ×{{Q|Gold|Armor - Heat Factor}}
! Mass
+
| ×{{Q|Gold|Armor - Sharp Factor}}
! Rest Effect
+
| ×{{Q|Gold|Insulation - Cold Factor}}
! Sharp Damage
+
| ×{{Q|Gold|Insulation - Heat Factor}}
! Stack Limit
+
| ×{{Q|Gold|Door Opening Speed Factor}}
! Time to Make
+
| ×{{Q|Gold|Melee Blunt Damage Factor}}
! Hit Points
+
| ×{{Q|Gold|Melee Sharp Damage Factor}}
! Deterioration
+
| ×{{Q|Gold|Melee Cooldown Factor}}
 +
| ×{{Q|Gold|Work To Make Factor}}
 +
| {{Q|Gold|Mass Base}}
 +
| ×{{Q|Gold|Max Hit Points Factor}}
 +
| ×{{Q|Gold|Market Value Base}}
 +
| ×{{Q|Gold|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Gold|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Plasteel}} Plasteel
 +
| {{Q|Plasteel|Kind}}
 +
| ×{{Q|Plasteel|Armor - Blunt Factor}}
 +
| ×{{Q|Plasteel|Armor - Heat Factor}}
 +
| ×{{Q|Plasteel|Armor - Sharp Factor}}
 +
| ×{{Q|Plasteel|Insulation - Cold Factor}}
 +
| ×{{Q|Plasteel|Insulation - Heat Factor}}
 +
| ×{{Q|Plasteel|Door Opening Speed Factor}}
 +
| ×{{Q|Plasteel|Melee Blunt Damage Factor}}
 +
| ×{{Q|Plasteel|Melee Sharp Damage Factor}}
 +
| ×{{Q|Plasteel|Melee Cooldown Factor}}
 +
| ×{{Q|Plasteel|Work To Make Factor}}
 +
| {{Q|Plasteel|Mass Base}}
 +
| ×{{Q|Plasteel|Max Hit Points Factor}}
 +
| ×{{Q|Plasteel|Market Value Base}}
 +
| ×{{Q|Plasteel|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Plasteel|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Silver}} Silver
 +
| {{Q|Silver|Kind}}
 +
| ×{{Q|Silver|Armor - Blunt Factor}}
 +
| ×{{Q|Silver|Armor - Heat Factor}}
 +
| ×{{Q|Silver|Armor - Sharp Factor}}
 +
| ×{{Q|Silver|Insulation - Cold Factor}}
 +
| ×{{Q|Silver|Insulation - Heat Factor}}
 +
| ×{{Q|Silver|Door Opening Speed Factor}}
 +
| ×{{Q|Silver|Melee Blunt Damage Factor}}
 +
| ×{{Q|Silver|Melee Sharp Damage Factor}}
 +
| ×{{Q|Silver|Melee Cooldown Factor}}
 +
| ×{{Q|Silver|Work To Make Factor}}
 +
| {{Q|Silver|Mass Base}}
 +
| ×{{Q|Silver|Max Hit Points Factor}}
 +
| ×{{Q|Silver|Market Value Base}}
 +
| ×{{Q|Silver|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Silver|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Steel}} Steel
 +
| {{Q|Steel|Kind}}
 +
| ×{{Q|Steel|Armor - Blunt Factor}}
 +
| ×{{Q|Steel|Armor - Heat Factor}}
 +
| ×{{Q|Steel|Armor - Sharp Factor}}
 +
| ×{{Q|Steel|Insulation - Cold Factor}}
 +
| ×{{Q|Steel|Insulation - Heat Factor}}
 +
| ×{{Q|Steel|Door Opening Speed Factor}}
 +
| ×{{Q|Steel|Melee Blunt Damage Factor}}
 +
| ×{{Q|Steel|Melee Sharp Damage Factor}}
 +
| ×{{Q|Steel|Melee Cooldown Factor}}
 +
| ×{{Q|Steel|Work To Make Factor}}
 +
| {{Q|Steel|Mass Base}}
 +
| ×{{Q|Steel|Max Hit Points Factor}}
 +
| ×{{Q|Steel|Market Value Base}}
 +
| ×{{Q|Steel|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Steel|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Uranium}} Uranium
 +
| {{Q|Uranium|Kind}}
 +
| ×{{Q|Uranium|Armor - Blunt Factor}}
 +
| ×{{Q|Uranium|Armor - Heat Factor}}
 +
| ×{{Q|Uranium|Armor - Sharp Factor}}
 +
| ×{{Q|Uranium|Insulation - Cold Factor}}
 +
| ×{{Q|Uranium|Insulation - Heat Factor}}
 +
| ×{{Q|Uranium|Door Opening Speed Factor}}
 +
| ×{{Q|Uranium|Melee Blunt Damage Factor}}
 +
| ×{{Q|Uranium|Melee Sharp Damage Factor}}
 +
| ×{{Q|Uranium|Melee Cooldown Factor}}
 +
| ×{{Q|Uranium|Work To Make Factor}}
 +
| {{Q|Uranium|Mass Base}}
 +
| ×{{Q|Uranium|Max Hit Points Factor}}
 +
| ×{{Q|Uranium|Market Value Base}}
 +
| ×{{Q|Uranium|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Uranium|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Wood}} Wood
 +
| Woody
 +
| ×{{Q|Wood|Armor - Blunt Factor}}
 +
| ×{{Q|Wood|Armor - Heat Factor}}
 +
| ×{{Q|Wood|Armor - Sharp Factor}}
 +
| ×{{Q|Wood|Insulation - Cold Factor}}
 +
| ×{{Q|Wood|Insulation - Heat Factor}}
 +
| ×{{Q|Wood|Door Opening Speed Factor}}
 +
| ×{{Q|Wood|Melee Blunt Damage Factor}}
 +
| ×{{Q|Wood|Melee Sharp Damage Factor}}
 +
| ×{{Q|Wood|Melee Cooldown Factor}}
 +
| ×{{Q|Wood|Work To Make Factor}}
 +
| {{Q|Wood|Mass Base}}
 +
| ×{{Q|Wood|Max Hit Points Factor}}
 +
| ×{{Q|Wood|Market Value Base}}
 +
| ×{{Q|Wood|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Wood|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Granite blocks}} Granite
 +
| {{Q|Granite blocks|Kind}}
 +
| {{Q|Granite blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Granite blocks|Armor - Heat Factor|-}}
 +
| {{Q|Granite blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Granite blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Granite blocks|Insulation - Heat Factor|-}}
 +
| ×{{Q|Granite blocks|Door Opening Speed Factor}}
 +
| ×{{Q|Granite blocks|Melee Blunt Damage Factor}}
 +
| ×{{Q|Granite blocks|Melee Sharp Damage Factor}}
 +
| ×{{Q|Granite blocks|Melee Cooldown Factor}}
 +
| ×{{Q|Granite blocks|Work To Make Factor}}
 +
| {{Q|Granite blocks|Mass Base}}
 +
| ×{{Q|Granite blocks|Max Hit Points Factor}}
 +
| ×{{Q|Granite blocks|Market Value Base}}
 +
| ×{{Q|Granite blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Granite blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Limestone blocks}} Limestone
 +
| {{Q|Limestone blocks|Kind}}
 +
| {{Q|Limestone blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Limestone blocks|Armor - Heat Factor|-}}
 +
| {{Q|Limestone blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Limestone blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Limestone blocks|Insulation - Heat Factor|-}}
 +
| ×{{Q|Limestone blocks|Door Opening Speed Factor}}
 +
| ×{{Q|Limestone blocks|Melee Blunt Damage Factor}}
 +
| ×{{Q|Limestone blocks|Melee Sharp Damage Factor}}
 +
| ×{{Q|Limestone blocks|Melee Cooldown Factor}}
 +
| ×{{Q|Limestone blocks|Work To Make Factor}}
 +
| {{Q|Limestone blocks|Mass Base}}
 +
| ×{{Q|Limestone blocks|Max Hit Points Factor}}
 +
| ×{{Q|Limestone blocks|Market Value Base}}
 +
| ×{{Q|Limestone blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Limestone blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Marble blocks}} Marble
 +
| {{Q|Marble blocks|Kind}}
 +
| {{Q|Marble blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Marble blocks|Armor - Heat Factor|-}}
 +
| {{Q|Marble blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Marble blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Marble blocks|Insulation - Heat Factor|-}}
 +
| ×{{Q|Marble blocks|Door Opening Speed Factor}}
 +
| ×{{Q|Marble blocks|Melee Blunt Damage Factor}}
 +
| ×{{Q|Marble blocks|Melee Sharp Damage Factor}}
 +
| ×{{Q|Marble blocks|Melee Cooldown Factor}}
 +
| ×{{Q|Marble blocks|Work To Make Factor}}
 +
| {{Q|Marble blocks|Mass Base}}
 +
| ×{{Q|Marble blocks|Max Hit Points Factor}}
 +
| ×{{Q|Marble blocks|Market Value Base}}
 +
| ×{{Q|Marble blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Marble blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Sandstone blocks}} Sandstone
 +
| {{Q|Sandstone blocks|Kind}}
 +
| {{Q|Sandstone blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Sandstone blocks|Armor - Heat Factor|-}}
 +
| {{Q|Sandstone blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Sandstone blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Sandstone blocks|Insulation - Heat Factor|-}}
 +
| ×{{Q|Sandstone blocks|Door Opening Speed Factor}}
 +
| ×{{Q|Sandstone blocks|Melee Blunt Damage Factor}}
 +
| ×{{Q|Sandstone blocks|Melee Sharp Damage Factor}}
 +
| ×{{Q|Sandstone blocks|Melee Cooldown Factor}}
 +
| ×{{Q|Sandstone blocks|Work To Make Factor}}
 +
| {{Q|Sandstone blocks|Mass Base}}
 +
| ×{{Q|Sandstone blocks|Max Hit Points Factor}}
 +
| ×{{Q|Sandstone blocks|Market Value Base}}
 +
| ×{{Q|Sandstone blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Sandstone blocks|Flammability Factor}}
 +
|-
 +
! style="text-align:left;" |{{Icon small|Slate blocks}} Slate
 +
| {{Q|Slate blocks|Kind}}
 +
| {{Q|Slate blocks|Armor - Blunt Factor|-}}
 +
| {{Q|Slate blocks|Armor - Heat Factor|-}}
 +
| {{Q|Slate blocks|Armor - Sharp Factor|-}}
 +
| {{Q|Slate blocks|Insulation - Cold Factor|-}}
 +
| {{Q|Slate blocks|Insulation - Heat Factor|-}}
 +
| ×{{Q|Slate blocks|Door Opening Speed Factor}}
 +
| ×{{Q|Slate blocks|Melee Blunt Damage Factor}}
 +
| ×{{Q|Slate blocks|Melee Sharp Damage Factor}}
 +
| ×{{Q|Slate blocks|Melee Cooldown Factor}}
 +
| ×{{Q|Slate blocks|Work To Make Factor}}
 +
| {{Q|Slate blocks|Mass Base}}
 +
| ×{{Q|Slate blocks|Max Hit Points Factor}}
 +
| ×{{Q|Slate blocks|Market Value Base}}
 +
| ×{{Q|Slate blocks|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
 +
| ×{{Q|Slate blocks|Flammability Factor}}
 
|-
 
|-
<td>Gold</td>
+
! style="text-align:left;" |{{Icon small|Jade}} Jade
<td>&times;4</td>
+
| {{Q|Jade|Kind}}
<td>20</td>
+
| &times;{{Q|Jade|Armor - Blunt Factor}}
<td>&times;1.15</td>
+
| &times;{{Q|Jade|Armor - Heat Factor}}
<td>&times;1</td>
+
| &times;{{Q|Jade|Armor - Sharp Factor}}
<td>&times;1</td>
+
| &times;{{Q|Jade|Insulation - Cold Factor}}
<td>&times;0.4</td>
+
| &times;{{Q|Jade|Insulation - Heat Factor}}
<td>&times;0.6</td>
+
| &times;{{Q|Jade|Door Opening Speed Factor}}
<td>10&nbsp;</td>
+
| &times;{{Q|Jade|Melee Blunt Damage Factor}}
<td>0.008&nbsp;kg</td>
+
| &times;{{Q|Jade|Melee Sharp Damage Factor}}
<td>&nbsp;&times;1</td>
+
| &times;{{Q|Jade|Melee Cooldown Factor}}
<td>&times;0.75</td>
+
| &times;{{Q|Jade|Work To Make Factor}}
<td>500</td>
+
| {{Q|Jade|Mass Base}}
<td>&times;0.9</td>
+
| &times;{{Q|Jade|Max Hit Points Factor}}
<td>??? &nbsp;HP</td>
+
| &times;{{Q|Jade|Market Value Base}}
<td>0 &nbsp;HP/day</td>
+
| &times;{{Q|Jade|Beauty Factor}}+{{Q|Gold| Beauty Offset}}
<tr>
+
| &times;{{Q|Jade|Flammability Factor}}
<td>Granite Blocks</td>
 
<td>&times;1</td>
 
<td>0</td>
 
<td>&times;1</td>
 
<td>&times;1.3</td>
 
<td>&times;0.45</td>
 
<td>&times;0</td>
 
<td>&times;1.7</td>
 
<td>0.9&nbsp;</td>
 
<td>1.25&nbsp;kg</td>
 
<td>&nbsp;&times;0.9</td>
 
<td>&times;0.65</td>
 
<td>75</td>
 
<td>&times;1.3</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Jade</td>
 
<td>&times;2.5</td>
 
<td>10</td>
 
<td>&times;1.5</td>
 
<td>&times;1.3</td>
 
<td>&times;0.9</td>
 
<td>&times;0</td>
 
<td>&times;0.5</td>
 
<td>5&nbsp;</td>
 
<td>0.5&nbsp;kg</td>
 
<td>&nbsp;&times;1</td>
 
<td>&times;0.8</td>
 
<td>75</td>
 
<td>&times;1.4</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Limestone Blocks</td>
 
<td>&times;1</td>
 
<td>0</td>
 
<td>&times;1</td>
 
<td>&times;1.3</td>
 
<td>&times;0.45</td>
 
<td>&times;0</td>
 
<td>&times;1.55</td>
 
<td>1.9&nbsp;</td>
 
<td>1.1&nbsp;kg</td>
 
<td>&nbsp;&times;0.9</td>
 
<td>&times;0.6</td>
 
<td>75</td>
 
<td>&times;1.3</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Marble Blocks</td>
 
<td>&times;1.35</td>
 
<td>1</td>
 
<td>&times;1</td>
 
<td>&times;1.3</td>
 
<td>&times;0.45</td>
 
<td>&times;0</td>
 
<td>&times;1.2</td>
 
<td>0.9&nbsp;</td>
 
<td>1.25&nbsp;kg</td>
 
<td>&nbsp;&times;0.9</td>
 
<td>&times;0.6</td>
 
<td>75</td>
 
<td>&times;1.15</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Plasteel</td>
 
<td>&times;1</td>
 
<td>0</td>
 
<td>&times;0.9</td>
 
<td>&times;0.8</td>
 
<td>&times;1</td>
 
<td>&times;0</td>
 
<td>&times;2.8</td>
 
<td>9&nbsp;</td>
 
<td>0.25&nbsp;kg</td>
 
<td>&nbsp;&times;1</td>
 
<td>&times;1.1</td>
 
<td>75</td>
 
<td>&times;2.2</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Sandstone Blocks</td>
 
<td>&times;1.1</td>
 
<td>0</td>
 
<td>&times;1</td>
 
<td>&times;1.3</td>
 
<td>&times;0.45</td>
 
<td>&times;0</td>
 
<td>&times;1.4</td>
 
<td>0.9&nbsp;</td>
 
<td>1&nbsp;kg</td>
 
<td>&nbsp;&times;0.9</td>
 
<td>&times;0.5</td>
 
<td>75</td>
 
<td>&times;1.1</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Silver</td>
 
<td>&times;2</td>
 
<td>6</td>
 
<td>&times;1.1</td>
 
<td>&times;1</td>
 
<td>&times;1</td>
 
<td>&times;0.4</td>
 
<td>&times;0.7</td>
 
<td>1&nbsp;</td>
 
<td>0.007&nbsp;kg</td>
 
<td>&nbsp;&times;1</td>
 
<td>&times;0.5</td>
 
<td>500</td>
 
<td>&times;1</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Slate Blocks</td>
 
<td>&times;1.1</td>
 
<td>0</td>
 
<td>&times;1</td>
 
<td>&times;1.3</td>
 
<td>&times;0.45</td>
 
<td>&times;0</td>
 
<td>&times;1.3</td>
 
<td>0.9&nbsp;</td>
 
<td>0.9&nbsp;kg</td>
 
<td>&nbsp;&times;0.9</td>
 
<td>&times;0.6</td>
 
<td>75</td>
 
<td>&times;1.3</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Steel</td>
 
<td>&times;1</td>
 
<td>0</td>
 
<td>&times;1</td>
 
<td>&times;1</td>
 
<td>&times;1</td>
 
<td>&times;0.4</td>
 
<td>&times;1</td>
 
<td>1.9&nbsp;</td>
 
<td>0.5&nbsp;kg</td>
 
<td>&nbsp;&times;1</td>
 
<td>&times;1</td>
 
<td>75</td>
 
<td>&times;1</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Uranium</td>
 
<td>&times;0.5</td>
 
<td>0</td>
 
<td>&times;1.5</td>
 
<td>&times;1.1</td>
 
<td>&times;0.75</td>
 
<td>&times;0</td>
 
<td>&times;2.5</td>
 
<td>6&nbsp;</td>
 
<td>1&nbsp;kg</td>
 
<td>&nbsp;&times;1</td>
 
<td>&times;1.1</td>
 
<td>75</td>
 
<td>&times;1.9</td>
 
<td>??? &nbsp;HP</td>
 
<td>0 &nbsp;HP/day</td>
 
</tr>
 
<tr>
 
<td>Wood</td>
 
<td>&times;1</td>
 
<td>0</td>
 
<td>&times;0.9</td>
 
<td>&times;0.9</td>
 
<td>&times;1.2</td>
 
<td>&times;1</td>
 
<td>&times;0.65</td>
 
<td>1.2&nbsp;</td>
 
<td>0.4&nbsp;kg</td>
 
<td>&nbsp;&times;1</td>
 
<td>&times;0.4</td>
 
<td>75</td>
 
<td>&times;0.7</td>
 
<td>150 &nbsp;HP</td>
 
<td>1 &nbsp;HP/day</td>
 
</tr>
 
|
 
 
|}
 
|}

Revision as of 10:06, 11 September 2021

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted Resources Exotic Items Food Medical Items Materials Textiles

Lumber

Woodlog b.png

Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.

Wood is a construction and crafting material vital in the early game.

Metals

Bioferrite b.png

An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.

Gold b.png

The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.

Gold is a very beautiful and valuable resource.

Plasteel c.png

Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.

Plasteel is the strongest material in the game. Commonly used for high tech items, especially ship engines and other modules, which are needed to build a spaceship to escape the planet and win the game.

Silver c.png

This metal is mostly used as a commodity currency. It can also be used for making decorations.

Silver is a precious, uncommon material. It is recognized as a trade currency which all traders will readily accept.

Steel b.png

An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.

Steel is a raw resource, crucial throughout the game for different purposes, such as construction of various structures, and production of weapons and armor.

Uranium c.png

A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition.

Uranium is one of the rarest materials in the game. It can be used to craft powerful, but slow blunt weapons, and a required element in the construction of certain late-game constructions, most notably the end-game ship.

Stone

Granite blocks.png

Blocks of solid granite. Granite is a very hard stone.

Granite is the strongest of all stone blocks and is best suited to build walls in the fighting area.

Limestone blocks.png

Blocks of solid limestone.

Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other stone blocks.

Marble blocks.png

Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.

Of all stone block materials, marble has the highest Beauty factor and stands alone as the sole stone to have a beauty bonus, and so is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.

Sandstone blocks.png

Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.

Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.

Slate blocks.png

Blocks of solid slate. A dull-looking rock that chips easily.

The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone blocks or chunks in a caravan in bulk, slate might be the best choice.

Jade b.png

A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.

Jade is a rare material with high beauty, but with little other purpose.

Comparison Table

Material Stuff Type Armor - Blunt Armor - Heat Armor - Sharp Insulation - Cold Insulation - Heat Door Opening Speed Melee Blunt Damage Melee Sharp Damage Melee Cooldown Work To Make Mass Max Hit Points Factor Market Value Beauty Flammability Factor
Gold Gold ×0.36 ×0.36 ×0.72 ×3 ×0 ×1 ×1 ×0.75 ×1 ×0.9 0.008 ×0.6 ×10 ×4+20 ×0.4
Plasteel Plasteel ×0.55 ×0.65 ×1.14 ×3 ×0 ×1 ×0.9 ×1.1 ×0.8 ×2.2 0.25 ×2.8 ×9 ×1+20 ×0
Silver Silver ×0.36 ×0.36 ×0.72 ×3 ×0 ×1 ×1 ×0.85 ×1 ×1 0.008 ×0.7 ×1 ×2+20 ×0.4
Steel Steel ×0.45 ×0.6 ×0.9 ×3 ×0 ×1 ×1 ×1 ×1 ×1 0.5 ×1 ×1.9 ×1+20 ×0.4
Uranium Uranium ×0.54 ×0.65 ×1.08 ×3 ×0 ×0.75 ×1.5 ×1.1 ×1.1 ×1.9 1 ×2.5 ×6 ×0.5+20 ×0
Wood Wood Woody ×0.54 ×0.4 ×0.54 ×8 ×4 ×1.2 ×0.9 ×0.4 ×1 ×0.7 0.4 ×0.65 ×1.2 ×1+20 ×1
Granite blocks Granite - - - - - ×0.45 ×1 ×0.65 ×1.3 ×1.3 1.25 ×1.7 ×0.9 ×1+20 ×0
Limestone blocks Limestone - - - - - ×0.45 ×1 ×0.6 ×1.3 ×1.3 1.1 ×1.55 ×0.9 ×1+20 ×0
Marble blocks Marble - - - - - ×0.45 ×1 ×0.6 ×1.3 ×1.15 1.25 ×1.2 ×0.9 ×1.35+20 ×0
Sandstone blocks Sandstone - - - - - ×0.45 ×1 ×0.5 ×1.3 ×1.1 1 ×1.4 ×0.9 ×1.1+20 ×0
Slate blocks Slate - - - - - ×0.45 ×1 ×0.6 ×1.3 ×1.3 0.9 ×1.3 ×0.9 ×1.1+20 ×0
Jade Jade ×0.45 ×0.54 ×0.9 ×3 ×0 ×1 ×1.5 ×1 ×1.3 ×1.4 0.5 ×0.5 ×5 ×2.5+20 ×0