Difference between revisions of "Leathers"

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(Changed order of table. Replaced textiles with material.)
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{{see also|Materials}}
{{see also|Textiles}}
 
 
{{see also|Fabrics}}
 
{{see also|Fabrics}}
'''Leathers''' are [[textiles]] obtained by butchering when a [[Skills#Cooking|cook]] butchers an [[animal]] at a [[butcher table]]. The amount obtained depends on the [[Leather Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. There are exceptions - some animals, such as [[chicken]]s, do not produce leather and [[patchleather]], while being classed as a leather, is obtained by combining other leathers rather than directly from an animal.  
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'''Leathers''' are a type of [[materials]] obtained by butchering when a [[Skills#Cooking|cook]] butchers an [[animal]] at a [[butcher table]]. The amount obtained depends on the [[Leather Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. There are exceptions - some animals, such as [[chicken]]s, do not produce leather and [[patchleather]], while being classed as a leather, is obtained by combining other leathers rather than directly from an animal.
  
{{#ask: [[Category:Leather]][[!Leather]][[!Guinea pig fur/sandbox]]
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The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather.
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{{#ask: [[Category: Leather]]
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| ?Market Value Base = Market Value
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| ?Beauty Factor
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| ?Max Hit Points Factor
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| ?Flammability Factor
 
| ?Armor - Sharp Factor
 
| ?Armor - Sharp Factor
 
| ?Armor - Blunt Factor
 
| ?Armor - Blunt Factor
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| ?Insulation - Cold Factor = Insulation - Cold (°C)
 
| ?Insulation - Cold Factor = Insulation - Cold (°C)
 
| ?Insulation - Heat Factor = Insulation - Heat (°C)
 
| ?Insulation - Heat Factor = Insulation - Heat (°C)
| ?Max Hit Points Factor
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| limit = 100
| ?Market Value Base = Market Value
 
| ?Beauty Factor
 
| ?Flammability Factor
 
 
| link = subject
 
| link = subject
| limit = 100
 
 
| mainlabel = Name
 
| mainlabel = Name
 
}}
 
}}
  
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{{nav|materials|wide}}
 
[[Category:Textile]]
 
[[Category:Textile]]
 
{{nav|materials|wide}}
 

Revision as of 21:52, 3 October 2021

Leathers are a type of materials obtained by butchering when a cook butchers an animal at a butcher table. The amount obtained depends on the Leather Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. There are exceptions - some animals, such as chickens, do not produce leather and patchleather, while being classed as a leather, is obtained by combining other leathers rather than directly from an animal.

The following table lists all leathers and their modifiers. These modifiers determine the stats of the building or item made out of each leather.

NameMarket ValueBeauty FactorMax Hit Points FactorFlammability FactorArmor - Sharp FactorArmor - Blunt FactorArmor - Heat FactorInsulation - Cold (°C)Insulation - Heat (°C)
Bearskin3.41.91.311.120.241.52020
Birdskin1.81110.670.141.51010
Bluefur2.31.31.310.810.241.52016
Camelhide2.31.31.310.810.241.51624
Chinchilla fur6.53.6110.670.141.53016
Dog leather211.310.810.241.51416
Dread leather3.511.311.270.241.52012
Elephant leather2.421.61.511.120.241.51412
Foxfur3.52110.810.211.52016
Guinea pig fur52.80.610.670.141.53818
Heavy fur3.31.851.511.240.241.53014
Human leather4.211.310.640.241.51212
Lightleather1.91110.540.141.51212
Lizardskin2.11.2110.810.271.51212
Panthera fur31.71.310.930.241.51624
Patchleather1.51110.450.190.999
Pigskin1.911.310.640.241.51212
Plainleather2.111.310.810.241.51616
Rhinoceros leather4.22.41.511.290.241.51414
Thrumbofur148212.080.361.53422
Wolfskin31.71.311.020.241.52416