Difference between revisions of "Stone blocks"

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(added a small section on spike traps made from stone blocks)
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* [[Property:Rest Effectiveness Factor|Rest Effectiveness Factor]] of 0.9.
 
* [[Property:Rest Effectiveness Factor|Rest Effectiveness Factor]] of 0.9.
 
* [[Property:Market Value Base|Market Value]] of 0.9.
 
* [[Property:Market Value Base|Market Value]] of 0.9.
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== Traps ==
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[[Spike trap]]s made from stone blocks have different damage, armor penetration, and hit points, based upon the type of stone used. Granite is the most effective stone, sandstone least, and all other stone types are intermediate. Traps made from any stone will be slower to build than traps made from non-stony materials.
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== Descriprions ==
 
== Descriprions ==

Revision as of 00:26, 27 May 2022

Stone blocks are produced by cutting rock chunks on a Stonecutter's table after researching Stonecutting. Colonist with 'crafting' enabled will perform this task, but performing it does not grant any skill progress. Stone blocks are always produced in batches of 20 per rock chunk. Blocks can also be salvaged by deconstructing abandoned structures.

Stone blocks can be used to build walls and doors, and lay fancy floors with faster walk speed and less ugliness penalty, as well as to build furniture and many production benches. It's also one of the prime materials for crafting sculptures.

Comparison table

Below is a list of material effects for stone blocks. When a stuffable item is created from a stone block, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, granite blocks have a factor of 1.7 and walls have a base stat of 300. Thus, the final "Hit Points" of a granite wall is: 1.7 × 300 = 510

This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.

Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See Market Value for details.

MaterialBeauty FactorBeauty OffsetWork To Make FactorWork To Build FactorMax Hit Points FactorMelee Sharp Damage Factor
Granite blocks101.361.70.65
Limestone blocks101.361.550.6
Marble blocks1.3511.155.51.20.6
Sandstone blocks1.101.151.40.5
Slate blocks1.101.361.30.6

All stones blocks have the following modifiers in common:

Traps

Spike traps made from stone blocks have different damage, armor penetration, and hit points, based upon the type of stone used. Granite is the most effective stone, sandstone least, and all other stone types are intermediate. Traps made from any stone will be slower to build than traps made from non-stony materials.


Descriprions

Granite blocks C.png

Blocks of solid granite. Granite is a very hard stone.

Limestone blocks C.png

Blocks of solid limestone.

Marble blocks C.png

Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.

Sandstone blocks C.png

Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.

Slate blocks C.png

Blocks of solid slate. A dull-looking rock that chips easily.

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