Difference between revisions of "Stone blocks"
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+ | {{See also|Stone}} | ||
'''Stone blocks''' are produced by cutting [[rock chunk]]s on a [[Stonecutter's table]] after researching Stonecutting. Colonist with 'crafting' enabled will perform this task, but performing it does not grant any skill progress. Stone blocks are always produced in batches of 20 per rock chunk. Blocks can also be salvaged by deconstructing abandoned structures. | '''Stone blocks''' are produced by cutting [[rock chunk]]s on a [[Stonecutter's table]] after researching Stonecutting. Colonist with 'crafting' enabled will perform this task, but performing it does not grant any skill progress. Stone blocks are always produced in batches of 20 per rock chunk. Blocks can also be salvaged by deconstructing abandoned structures. | ||
Stone blocks can be used to build walls and doors, and lay fancy floors with faster walk speed and less ugliness penalty, as well as to build furniture and many production benches. It's also one of the prime materials for crafting [[sculpture]]s. | Stone blocks can be used to build walls and doors, and lay fancy floors with faster walk speed and less ugliness penalty, as well as to build furniture and many production benches. It's also one of the prime materials for crafting [[sculpture]]s. | ||
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− | {{ | + | == Comparison table == |
+ | Below is a list of material effects for stone blocks. When a [[stuff]]able item is created from a stone block, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, [[granite blocks]] have a ''factor'' of {{Q|granite blocks|Max Hit Points Factor}} and [[wall]]s have a base stat of {{Q|Wall|Max Hit Points Base}}. Thus, the final "Hit Points" of a granite wall is: <code>{{Q|granite blocks|Max Hit Points Factor}} × {{Q|Wall|Max Hit Points Base}} = {{#expr: {{Q|granite blocks|Max Hit Points Factor}}*{{Q|Wall|Max Hit Points Base}}}}</code> | ||
+ | This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc. | ||
+ | |||
+ | Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See [[Market Value]] for details. | ||
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+ | {{#ask: [[Category:Stone Blocks]] | ||
+ | | ?Beauty Factor | ||
+ | | ?Beauty Offset | ||
+ | | ?Work To Make Factor | ||
+ | | ?Work To Build Factor | ||
+ | | ?Max Hit Points Factor | ||
+ | | ?Melee Sharp Damage Factor | ||
+ | | limit = 100 | ||
+ | | link = subject | ||
+ | | mainlabel = Material | ||
+ | | sort = Name | ||
+ | }} | ||
+ | All stones blocks have the following modifiers in common: | ||
+ | * [[Property:Work To Build Offset|Work To Build Offset]] of {{Ticks|140}}. | ||
+ | * [[Property:Flammability Factor|Flammability Factor]] of 0. | ||
+ | * [[Property:Melee Blunt Damage Factor|Melee Blunt Damage Facor]] of 1. | ||
+ | * [[Property:Melee Cooldown Factor|Melee Cooldown Factor]] of 1.3. | ||
+ | * [[Property:Door Opening Speed Factor|Door Opening Speed Factor]] of 0.45. | ||
+ | * [[Property:Rest Effectiveness Factor|Rest Effectiveness Factor]] of 0.9. | ||
+ | * [[Property:Market Value Base|Market Value]] of 0.9. | ||
+ | |||
+ | == Descriprions == | ||
{{List|Stone Blocks}} | {{List|Stone Blocks}} | ||
− | ==Version History== | + | |
+ | == Version History == | ||
* [[Version/0.2.363|0.2.363]] - added | * [[Version/0.2.363|0.2.363]] - added | ||
− | [[Category:Material|#Stone blocks]] | + | |
+ | {{nav|materials|wide}} | ||
+ | [[Category:Material|#Stone blocks]] [[Category:Stone|Stone blocks]] |
Revision as of 08:32, 25 March 2022
Stone blocks are produced by cutting rock chunks on a Stonecutter's table after researching Stonecutting. Colonist with 'crafting' enabled will perform this task, but performing it does not grant any skill progress. Stone blocks are always produced in batches of 20 per rock chunk. Blocks can also be salvaged by deconstructing abandoned structures.
Stone blocks can be used to build walls and doors, and lay fancy floors with faster walk speed and less ugliness penalty, as well as to build furniture and many production benches. It's also one of the prime materials for crafting sculptures.
Comparison table
Below is a list of material effects for stone blocks. When a stuffable item is created from a stone block, each of its base stats is multiplied by a factor for that stat belonging to the material used. Take "Hit Points" for example. For this stat, granite blocks have a factor of 1.7 and walls have a base stat of 300. Thus, the final "Hit Points" of a granite wall is: 1.7 × 300 = 510
This process is then repeated for each stat. The material's sharp damage factor is applied to the items base sharp damage, flammability factor to flammability etc.
Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. See Market Value for details.
Material | Beauty Factor | Beauty Offset | Work To Make Factor | Work To Build Factor | Max Hit Points Factor | Melee Sharp Damage Factor |
---|---|---|---|---|---|---|
Granite blocks | 1 | 0 | 1.3 | 6 | 1.7 | 0.65 |
Limestone blocks | 1 | 0 | 1.3 | 6 | 1.55 | 0.6 |
Marble blocks | 1.35 | 1 | 1.15 | 5.5 | 1.2 | 0.6 |
Sandstone blocks | 1.1 | 0 | 1.1 | 5 | 1.4 | 0.5 |
Slate blocks | 1.1 | 0 | 1.3 | 6 | 1.3 | 0.6 |
All stones blocks have the following modifiers in common:
- Work To Build Offset of 140 ticks (2.33 secs).
- Flammability Factor of 0.
- Melee Blunt Damage Facor of 1.
- Melee Cooldown Factor of 1.3.
- Door Opening Speed Factor of 0.45.
- Rest Effectiveness Factor of 0.9.
- Market Value of 0.9.
Descriprions
Blocks of solid granite. Granite is a very hard stone.
Blocks of solid limestone.
Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.
Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.
Blocks of solid slate. A dull-looking rock that chips easily.
Version History
- 0.2.363 - added