Difference between revisions of "Vitals monitor"

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(→‎Analysis: Remove self-tending note. You cannot use a vitals monitor (or bed) while self-tending.)
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The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. With a dedicated 2500 point project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, it tends to be reserved for the mid- to late-game.
 
The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. With a dedicated 2500 point project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, it tends to be reserved for the mid- to late-game.
  
The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike. For self-tending, every boost helps - tend quality is multiplied by 70%. {{Check Tag|Fact Check|Can you lie in the bed and get the bonus when you're self tending? If not, this should be clarified to improving IGS to prevent infection AFTER tending}}
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The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike.
  
 
It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.
 
It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.

Revision as of 19:52, 19 May 2023

Vitals monitor

Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.

Base Stats

Type
BuildingMisc
Market Value
215 Silver [Note]
Mass
20 kg
HP
100
Flammability
70%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
20%
Terrain Affordance
Light
Power
-80 W

Creation

Required Research
Vitals monitor
Skill Required
Construction 8
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Steel 50 + Component 3
Deconstruct yield
Steel 25 + Component 1 - 2
Destroy yield
Steel 12 - 13 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


A vitals monitor is a miscellaneous building that can be attached to a hospital bed to improve medical outcomes. It cannot be attached to any other type of bed.

Acquisition

Vitals monitors can be constructed once the Vitals monitor research project has been completed. They require Steel 50 Steel, Component 3 Components, 6,000 ticks (1.67 mins) of work, and a Construction skill of 8.

Summary

Example compact placement of 8 hospital beds around a vitals monitor

When placed adjacent to a hospital bed and provided with power, a vitals monitor improves the bed's

All 3 stats are applied additively to the bed. For example, a normal quality hospital bed, which has a 110% surgery success factor, would now have 115% surgery success factor. This bed stat is then multipled by other impacts to surgery, such as doctor skill and Cleanliness.

Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. Note: Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed. A vitals monitor only works for hospital beds - patients in any other type of bed or sleeping spot will not benefit.

The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Like the end table, the vitals monitor can only connect to a bed's "head", though the monitor can connect through diagonals.

Analysis

The vitals monitor is very cheap - less expensive than a single hospital bed - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. With a dedicated 2500 point project, plus Sterile Tiles, Hospital Bed, and Microelectronics as prerequistes, it tends to be reserved for the mid- to late-game.

The increase in tend quality is always a good thing, boosting recovery speed from physical injury and disease alike.

It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.

The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like infection and plague. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed.

Version history