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  • | yield = 9 ...mokeleaf plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plan
    2 KB (236 words) - 22:46, 12 January 2024
  • | yield = 8 ...psychoid plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plan
    2 KB (326 words) - 22:47, 12 January 2024
  • | yield = 8 Sowing hop plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plan
    3 KB (402 words) - 22:29, 12 January 2024
  • | yield = 15 ...ure saguaro cactus yields {{Icon Small|{{P|Harvest Product}}}} {{P|harvest Yield}} [[{{P|Harvest Product}}]].}}
    3 KB (402 words) - 17:54, 5 March 2023
  • ...ontained on a [[holding platform]] or [[holding spot]]. It does not have a minimum containment strength, but must be contained to be studied and suppressed. ...his at random intervals with an {{MTB}} of {{Ticks/gametime|60000}}, and a minimum time of {{Ticks/gametime|15000}}.
    3 KB (434 words) - 12:06, 29 April 2024
  • | description = The yield this person gets when harvesting plants. Low yields give a chance that this ...get applied when harvesting drug plants. For them see ''drug crop harvest yield'' below.
    4 KB (482 words) - 12:33, 12 March 2024
  • | yield = 27 ...e sown in hydroponics. A mature poplar tree yields {{Q|Poplar tree|Harvest Yield}} [[wood]].}}
    3 KB (346 words) - 17:52, 5 March 2023
  • | yield = 4 Ambrosia bushes have a base growing time of 6 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 15%. The
    3 KB (439 words) - 22:24, 12 January 2024
  • | yield = 60 Teak trees have a base growing time of 32.5 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The
    3 KB (418 words) - 17:59, 5 March 2023
  • | yield = 18 Cecropia trees have a base growing time of 14 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The
    3 KB (369 words) - 17:21, 5 March 2023
  • Plant work speed has a minimum value of 10%. ...tion=1|reason=Finish example - commented out section is from Plant Harvest Yield and will need to be modified to fit PWS. Uncommented section is complete}}
    2 KB (271 words) - 13:05, 12 March 2024
  • | yield = 10 Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The
    3 KB (468 words) - 15:53, 5 March 2023
  • | yield = 46 Oak trees have a base growing time of 30 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The
    3 KB (478 words) - 17:43, 5 March 2023
  • | yield = 27 Pine trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The
    2 KB (344 words) - 17:49, 5 March 2023
  • ...und they happen to grow on; as they have a fertility sensitivity of 0% and minimum fertility of 5%. ...rees can be brutally murdered at 40% growth to obtain 50% of their coveted yield. Cacti can be cut at 20%. Note that the Growth Time in the below table assu
    5 KB (780 words) - 10:40, 1 February 2023
  • | yield = 22 ...e a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least farming l
    4 KB (677 words) - 14:18, 25 November 2023
  • | yield = 8 Sowing strawberry plants requires a minimum [[Skills#Growing|growing skill]] of 5, but any colonist capable of [[Work#P
    2 KB (297 words) - 03:34, 30 September 2023
  • | yield = 27 Birch trees have a base growing time of 20 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The
    2 KB (348 words) - 17:00, 5 March 2023
  • | yield = 6 ...' yield [[rice]], a fast growing crop. While its speed nets a high overall yield per tile per day, each plant gives the least food per harvest, so rice take
    3 KB (473 words) - 06:15, 3 November 2023
  • |description = A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans. |yield = 18
    5 KB (712 words) - 19:31, 8 July 2023
  • | yield = 1 ...Sowing healroot requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plan
    3 KB (458 words) - 13:09, 23 December 2023
  • | yield = 10 ...he '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]
    3 KB (420 words) - 02:53, 30 September 2023
  • | yield = 6 ...'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is enti
    3 KB (498 words) - 15:27, 12 February 2024
  • The yield of butchering depends on the following factors: ...o penalty towards butcher yield, while the [[butcher spot]] only gives 70% yield. When a creature is butchered, it will create [[filth|blood]], which is con
    4 KB (601 words) - 12:46, 24 January 2024
  • The [[Plant Harvest Yield]] modifier does apply to the harvestable pod, allowing for multiple seeds t Having three gaumaker dryads requires a minimum of 50% tree connectivity.
    2 KB (339 words) - 01:50, 26 December 2023
  • | yield = 1 Tinctoria may be grown in Grow Zones and has no Minimum growing skill to sow.
    2 KB (322 words) - 03:31, 30 September 2023
  • ...ert). Cacti are unique in that they have a fertility sensitivity of 0% and minimum fertility of 5%. ...trees in very inefficient patterns, drastically and unnecessarily reducing yield. However, there are ways to stop this without constant micromanagement. Met
    7 KB (1,129 words) - 12:48, 15 November 2023
  • ...' affect the harvested yield from a plant, just the time to mature to that yield. Different [[terrain]]s or growing apparatuses have different fertilities. ...indicates this with the text <tt>'Needs light level: ##%'</tt>. Over that minimum a plant's growth rate will increase until it reaches its optimal light leve
    27 KB (3,764 words) - 16:31, 1 May 2024
  • * Lodger minimum mood now only applies to the asker, not any others who accompany him. * Reduce steel from smelting steel chunks from 20 to 15. Reduce resource yield from destroying/disassembing mechs and their buildings. This should reduce
    5 KB (728 words) - 22:35, 5 June 2022
  • Butchering an adult male [[elephant]] will yield two elephant tusks, unless the parts have been destroyed by damage. Female ...ing elephants requires an [[Skills#Animals|Animals skill]] of {{Q|Elephant|Minimum Handling Skill}}.
    3 KB (480 words) - 09:45, 5 January 2024
  • ...gizmo images, mechanics inc. harvesting/cutting/crop swapping/etc, harvest yield factors (difficulty, skill, RNG, etc) }}{{infobox main|area| ...ement''' below which they will not grow. Fertility does not affect harvest yield, though. Types of growable terrain include rich soil, normal soil, stoney s
    9 KB (1,433 words) - 05:42, 29 December 2023
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature
    3 KB (448 words) - 23:07, 18 December 2023
  • ...y factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. ...ium are commonly added to [[quest]] rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game.
    5 KB (810 words) - 15:14, 7 January 2024
  • ...arvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat. ...ersus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[A
    5 KB (804 words) - 17:12, 19 March 2024
  • * Change harmful aging thought minimum age from 20 to 25 * Increased plant harvest yield stats' max values.
    3 KB (530 words) - 12:50, 2 November 2022
  • ...te temperature at the same rate as heaters and coolers, but have a maximum/minimum temperature. In addition, both campfires and passive coolers are unable to ...his increases to a massive {{%|(((22-(4.5*70/35))/{{Q|Cypress tree|Harvest Yield}}) * ({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}))/(
    8 KB (1,234 words) - 07:12, 1 May 2024
  • ...y factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. ...+|220}} beauty. You could instead sell the component gold for, at the very minimum, {{Icon Small|silver}} 2400 silver. This is enough for 2 silver [[large scu
    7 KB (1,024 words) - 15:06, 7 January 2024
  • ...y will the boost make each job 10% faster, but it will also increase plant yield and medical tend quality. For a full list of affected stats, see their indi ...ge reversal]]. In addition to building the pod, this will take an absolute minimum of 2.61 days of a pawn's time per year, assuming the pod is in a [[sterile
    5 KB (768 words) - 04:14, 16 December 2023
  • ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature
    6 KB (833 words) - 13:01, 29 February 2024
  • ...5 units of raw vegetables and 5 units of meat or an equivalent nutritional yield of animal products. They require {{Ticks|{{P|Work To Make}}}} of work to ma ...g fine meals for cooking before any simple meals. The only downside is the minimum skill requirement and the {{Bad|{{%|1-{{Q|Simple meal|Work To Make}}/{{P|Wo
    6 KB (853 words) - 21:40, 12 January 2024
  • Dromedaries are notable for requiring no minimum skill level to tame. They can be found in {{Habitats}}. ...P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]).
    6 KB (892 words) - 23:00, 18 December 2023
  • |- id="Harvest yield" ! Harvest yield
    28 KB (3,885 words) - 11:51, 31 December 2023
  • {{Stub|section=1|reason=Shred yield?}} ...block]]s. With a skill of 10, Fabricors have the [[Ailments#Food_poisoning|minimum possible chance]] to cause [[food poisoning]]. Colonies may have dedicated
    6 KB (886 words) - 17:11, 25 February 2024
  • All dryad castes have a meat yield of 3 immature dryad [[meat]], despite being mature. Immature dryads give 4 ...re more dryads than the "mother" tree can support (i.e. by going under the minimum connection limit to support a number of dryads) the dryad will "return" to
    11 KB (1,706 words) - 05:19, 25 April 2024
  • | yield = 35 The ceremony requires at minimum 1 connector capable of Plant Cutting. Spectators will increase the quality
    12 KB (1,926 words) - 16:01, 27 March 2024
  • ...dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, smokeleaf joints can be safely consumed once every {{P ...)*({{Q|Psychoid plant|Harvest Yield Per Work}}/{{Q|Smokeleaf plant|Harvest Yield Per Work}}) round 3}} }} work per drug), more base work to synthesize ({{++
    14 KB (1,871 words) - 10:34, 30 April 2024
  • * Animals have a minimum handling skill. Player is warned if they designate taming an animal that no ...only, for getting through winter). Added [[haygrass]] (long growing, high yield of hay).
    10 KB (1,543 words) - 02:53, 7 November 2023
  • ...tolerance also increases chance for addiction: [[Social drugs]] requires a minimum % tolerance before addiction can happen and tolerance itself makes addictio ...iplier is entirely based on their drug tolerance. In the following table, "Minimum Effect Multiplier for No Addictions" translates the "New Addiction min tole
    31 KB (4,561 words) - 09:20, 30 April 2024
  • ...ng]] more frequently, and an untrained miner can waste 1/3 of the [[Mining Yield|potential]] resources while trying to extract them, and do it more slowly t !Longer duration &amp; Less yield
    37 KB (6,042 words) - 05:56, 4 May 2024
  • * For certain types of raids, you must have a minimum amount of raid points before they happen. [[Siege]]s, [[sapper]]s, and [[br ...e the next raid occurs. For example, [[Cassandra Classic]] has an absolute minimum of 1.9 days between each raids/major threat. If a 100-man raid of weapons g
    21 KB (3,277 words) - 21:25, 6 May 2024

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