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- 21:57, 28 August 2022 diff hist +99 m Bedroll
- 21:44, 28 August 2022 diff hist +21 m Bedroll →Surgery Success Chance Factor
- 23:55, 25 August 2022 diff hist +175 m Red fox
- 16:41, 22 August 2022 diff hist +29 m Events →Party
- 16:38, 22 August 2022 diff hist -115 Talk:Events →Party implies max buff is +4. I've seen +8.
- 16:37, 22 August 2022 diff hist +226 m Talk:Events →Party implies max buff is +4. I've seen +8.
- 01:07, 22 August 2022 diff hist +71 m Events →Party
- 01:06, 22 August 2022 diff hist -214 Talk:Events
- 01:06, 22 August 2022 diff hist +300 Talk:Events →Party implies max buff is +4. I've seen +8.: new section
- 01:04, 22 August 2022 diff hist +214 Talk:Events Max Buff for Party seems wrong (According to my heavily modded game)
- 00:56, 22 August 2022 diff hist +213 m Events →Party
- 19:34, 21 August 2022 diff hist +122 m Medical Tend Quality
- 22:52, 18 August 2022 diff hist +22 m Hospital bed
- 22:43, 18 August 2022 diff hist +126 m Hospital bed →Analysis
- 20:22, 15 August 2022 diff hist +4 m Flak vest →Analysis: writing polish
- 19:55, 15 August 2022 diff hist +166 m Vanometric power cell →Analysis
- 04:41, 15 August 2022 diff hist +87 m Vanometric power cell →Summary
- 00:08, 15 August 2022 diff hist +163 m Sleeping sickness
- 00:04, 15 August 2022 diff hist +241 m Sensory mechanites
- 02:12, 10 August 2022 diff hist -11 m Charge rifle →Analysis: oops
- 02:11, 10 August 2022 diff hist +92 Charge rifle →Analysis: OK. 2 sentences.
- 02:05, 10 August 2022 diff hist +206 m Charge rifle →Analysis: Opened this section with a one-sentence summary.
- 03:20, 9 August 2022 diff hist +20 m Sensory mechanites
- 19:42, 3 August 2022 diff hist +3 m Quests
- 03:51, 3 August 2022 diff hist +1 m Muscle parasites punctuation-ism
- 03:48, 3 August 2022 diff hist +64 m Muscle parasites High quality meds help. Not capped at 100
- 23:35, 31 July 2022 diff hist +118 m Grave fellow colonists will visit the grave even if it is far away
- 23:32, 31 July 2022 diff hist +24 m Grave →Effects: visiting grave boots solitary recreation specifically
- 17:49, 31 July 2022 diff hist 0 m Ideoligion →Mechanics: changed several "Ideologion" to "Ideoligion". I'm guessing this is a good change, but I don't have this DLC.
- 22:05, 26 July 2022 diff hist -246 m Ailments →Food poisoning: Reduced wordiness
- 20:36, 22 July 2022 diff hist +143 m Heavy charge blaster more detailed comparison to minigun
- 21:57, 21 July 2022 diff hist +48 m Bionic stomach →Analysis: added gut worms to the analysis section
- 02:12, 21 July 2022 (diff | hist) . . +68 . . N Add Duration of High to the Base Stats for all drugs on Talk:Yayo (Hide)
- 01:59, 21 July 2022 diff hist -12 m Yayo Streamlined the opening
- 01:41, 21 July 2022 diff hist -3 m Yayo duration of the high is 12 hours
- 22:32, 19 July 2022 diff hist +43 m Sensory mechanites pain nomenclature
- 22:18, 19 July 2022 diff hist +512 Sensory mechanites One of my bigger edits. reworded opening. Removed some double negatives. Also the "Mild" pain is actually "Serious" pain. The pain affects consciousness.
- 21:24, 19 July 2022 diff hist +20 m Pain →Modifiers
- 21:20, 19 July 2022 diff hist +2 m Pain →Modifiers
- 21:15, 19 July 2022 diff hist +554 Pain I did a little organizing, explaining
- 23:15, 16 July 2022 (diff | hist) . . +507 . . N Pawns section should include move speed on Talk:Insectoids
- 23:09, 16 July 2022 diff hist +30 Insectoids →Summary: added the fact that they move slowly and are susceptible to kiting
- 23:08, 16 July 2022 diff hist -15 m Insectoids Changed opening sentence to remove lore and add basic combat info.
- 02:22, 15 July 2022 diff hist +10 m Geothermal generator →Analysis: typo, grammar, stYLe
- 19:31, 12 July 2022 diff hist 0 m Environment →Naturally generated surfaces: changed move speed for rough-hewn stone from 87% to 93. Now in line with the rough-hewn stone page, and in-game. Also typo.
- 05:36, 12 July 2022 diff hist +20 N Peace talks Attempting to create a redirect Tag: New redirect
- 04:38, 12 July 2022 diff hist -3 m Archotech eye →Analysis
- 04:37, 12 July 2022 diff hist +10 m Archotech eye →Analysis: reworded one sentence for clarity and to put the most immediately important stuff at the start, details at the end.
- 19:06, 11 July 2022 diff hist +273 m Archotech arm →Analysis: Good point about the cap. I added small additional perspective.
- 18:52, 11 July 2022 diff hist +20 m Smokeleaf joint →Detailed Effects
- 18:52, 11 July 2022 diff hist +18 m Smokeleaf joint added warning of potential death to the opening
- 18:45, 11 July 2022 diff hist +6 m Smokeleaf joint →Warning: bolded the word fatal
- 06:16, 10 July 2022 diff hist +135 Bionic eye →Analysis: relationship with Body Purists is affected by having implants
- 06:09, 10 July 2022 diff hist +33 m Bionic eye →Analysis: tiny clarification
- 19:37, 9 July 2022 diff hist +1 m Backstories →Random vs Player-Generated: typo
- 19:11, 9 July 2022 diff hist +97 m Spike trap →Analysis: Building stone traps is good use of Work Frenzy
- 23:38, 8 July 2022 diff hist +128 m Archotech arm →Analysis
- 23:34, 8 July 2022 diff hist +153 m Archotech arm →Analysis: added one sentence about non-combat uses
- 20:46, 5 July 2022 (diff | hist) . . +73 . . Searching for peace talks should route to this page on Talk:Quests
- 20:45, 5 July 2022 (diff | hist) . . +17 . . N Searching for peace talks should route to this page on Talk:Quests
- 04:58, 4 July 2022 diff hist +77 m Growing zone →Tips and tricks: added a thought about growing season
- 02:36, 3 July 2022 (diff | hist) . . +15 . . User talk:Bullwinkle . . Bullwinkle (talk | contribs) created topic summary on Terminology
- 02:36, 3 July 2022 (diff | hist) . . 0 . . Terminology on User talk:Bullwinkle . . Bullwinkle (talk | contribs) marked the topic "Terminology" as resolved (marked as resolved)
- 02:36, 3 July 2022 (diff | hist) . . +72 . . User talk:Bullwinkle . . Bullwinkle (talk | contribs) created topic summary on Writing Style
- 02:34, 3 July 2022 (diff | hist) . . 0 . . Writing Style on User talk:Bullwinkle . . Bullwinkle (talk | contribs) marked the topic "Writing Style" as resolved (marked as resolved)
- 23:49, 2 July 2022 (diff | hist) . . +6 . . DPS listed as 1.16, but described as potentially lethal on Talk:Squirrel (Hide)
- 23:49, 2 July 2022 (diff | hist) . . +467 . . N DPS listed as 1.16, but described as potentially lethal on Talk:Squirrel (Hide)
- 23:38, 2 July 2022 diff hist +2 m Squirrel changed "most harmless" to "mostly harmless" creating a small joke for fans of Hitchhiker's Guide to the Galaxy (movie, book series, tv series, podcast, radio show, etc)
- 22:55, 2 July 2022 diff hist +217 m Campfire →Analysis: discussed advantages and disadvantages of campfires vs higher tech options
- 00:17, 2 July 2022 diff hist +238 m Torch lamp →Analysis
- 00:10, 2 July 2022 diff hist +226 m Campfire added some balanced thoughts to the analysis section
- 22:49, 1 July 2022 diff hist +97 m Campfire →Summary: Clarified the line that said it "must be placed "indoors""
- 06:36, 30 June 2022 diff hist +58 m Vent making it crystal clear the vent is both structurally AND FUNCTIONALLY a wall
- 05:03, 30 June 2022 diff hist -1 m Vent
- 05:03, 30 June 2022 diff hist +180 m Vent vent can act as a weak exterior wall if desired, and can be opened and closed
- 03:02, 20 June 2022 diff hist -3 m Charge rifle
- 02:53, 20 June 2022 diff hist -12 m Charge rifle
- 02:51, 20 June 2022 diff hist -26 m Charge rifle tweaked the opening sentence. Let me know if breaking the old format is a problem. IIRC, it was Keiji's format.
- 04:47, 19 June 2022 (diff | hist) . . +184 . . Talk:Lizardskin . . Bullwinkle (talk | contribs) created topic summary on Why keep the people in the dark?
- 04:45, 19 June 2022 (diff | hist) . . 0 . . Why keep the people in the dark? on Talk:Lizardskin . . Bullwinkle (talk | contribs) marked the topic "Why keep the people in the dark?" as resolved (marked as resolved)
- 03:23, 19 June 2022 (diff | hist) . . 0 . . Why keep the people in the dark? on Talk:Lizardskin . . Bullwinkle (talk | contribs) restored the topic "Why keep the people in the dark?" (reopened)
- 03:21, 19 June 2022 (diff | hist) . . 0 . . Why keep the people in the dark? on Talk:Lizardskin . . Bullwinkle (talk | contribs) marked the topic "Why keep the people in the dark?" as resolved (marked as resolved)
- 03:20, 19 June 2022 (diff | hist) . . +111 . . Why keep the people in the dark? on Talk:Lizardskin
- 03:18, 19 June 2022 (diff | hist) . . +603 . . Why keep the people in the dark? on Talk:Lizardskin
- 19:33, 18 June 2022 (diff | hist) . . +2,603 . . Why keep the people in the dark? on Talk:Lizardskin
- 01:18, 18 June 2022 (diff | hist) . . +524 . . Why keep the people in the dark? on Talk:Lizardskin
- 00:27, 18 June 2022 (diff | hist) . . +381 . . Why keep the people in the dark? on Talk:Lizardskin
- 00:21, 18 June 2022 (diff | hist) . . +1,630 . . Why keep the people in the dark? on Talk:Lizardskin
- 00:03, 18 June 2022 diff hist +23 m Ambrosia
- 22:24, 17 June 2022 (diff | hist) . . +290 . . Why keep the people in the dark? on Talk:Lizardskin
- 21:25, 17 June 2022 (diff | hist) . . 0 . . Why keep the people in the dark? on Talk:Lizardskin
- 21:25, 17 June 2022 (diff | hist) . . +2,102 . . N Why keep the people in the dark? on Talk:Lizardskin
- 20:33, 17 June 2022 diff hist +41 m Advanced component →Usage
- 20:14, 13 June 2022 diff hist +13 m Pump shotgun
- 20:11, 13 June 2022 diff hist -15 m Pump shotgun
- 20:08, 13 June 2022 diff hist +170 m Pump shotgun Improved the stunningly bad opening line
- 16:18, 30 May 2022 diff hist 0 m Hospital bed tiny edit for clarity
- 06:13, 30 May 2022 diff hist +269 Lizardskin →Analysis: lizardskin has strong stats for blunt damage
- 15:56, 27 May 2022 diff hist +3 m Vitals monitor →Analysis: tiny edit
- 15:14, 27 May 2022 diff hist +95 m Stone blocks →Walls and Floors