Difference between revisions of "Pollution pump"
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− | {{Biotech}}{{ | + | {{Biotech}} |
− | |name = Pollution pump | + | {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}} |
− | |image = | + | {{Stub|reason=General}} |
− | |description = | + | {{Infobox main|building |
− | |type = Building | + | | name = Pollution pump |
− | |type2 = | + | | image = PollutionPump.png |
− | |placeable = | + | | description = A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away. |
− | |path cost = | + | | type = Building |
− | |passability = | + | | type2 = Biotech (Buildings) |
− | |blockswind = | + | | placeable = |
− | |cover = | + | | path cost = |
− | |minifiable = | + | | passability = impassable |
− | |size = | + | | blockswind = |
− | |flammability = | + | | cover = |
− | |hp = | + | | minifiable = True |
− | |beauty = | + | | size = 1* 1 |
− | |power = -200 | + | | flammability = 0.5 |
− | + | | hp = 200 | |
− | + | | beauty = | |
− | + | | power = -200 | |
− | |terrain affordance = | + | | terrain affordance = |
− | |research = | + | | research = Electricity |
− | |skill 1 = | + | | skill 1 = Construction |
− | |skill 1 level = | + | | skill 1 level = 3 |
− | |work to make = | + | | work to make = 4000 |
− | |resource 1 = | + | | resource 1 = Steel |
− | |resource 1 amount = | + | | resource 1 amount = 75 |
− | |resource 2 = | + | | resource 2 = Component |
− | |resource 2 amount = | + | | resource 2 amount = 1 |
+ | | thingCategories = BuildingsMisc | ||
}} | }} | ||
− | + | The '''pollution pump''' is a building added by the [[Biotech DLC]] that gradually clears pollution in a radius around itself when powered. | |
− | ==Acquisition== | + | |
+ | == Acquisition == | ||
+ | Pollution pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
== Summary == | == Summary == | ||
+ | When powered, pollution pumps turn [[pollution]] on the ground into [[toxic wastepack]]s. It takes 200 W of [[power]] to function. It has a radius of 10.9 tiles. | ||
+ | * Cleans 1 tile of pollution every {{Ticks|15000}}, or 4 tiles per game-day. | ||
+ | * Every 6 tiles, it creates a wastepack item. | ||
+ | |||
+ | The wastepacks then have be managed, lest it dissolve back into pollution. | ||
+ | |||
+ | Not artificial for meditation purposes, such as meditating at an [[anima tree]].{{RoyaltyIcon}} | ||
== Analysis == | == Analysis == | ||
+ | ? | ||
+ | |||
+ | == Version history == | ||
+ | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3531|1.4.3531]] - Radius of the pollution pump increased by 1 so it can reach the edge of the map. | ||
− | + | {{Nav|biotech|wide}} | |
+ | [[Category:Biotech (Buildings)]] |
Revision as of 22:46, 9 January 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Pollution pump
A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
Base Stats
- Type
- Building – Biotech (Buildings)
- HP
- 200
- Flammability
- 50%
Building
- Size
- 1 × 1
- Minifiable
- True
- Passability
- impassable
- Power
- -200 W
Creation
- Required Research
- Electricity
- Skill Required
- Construction 3
- Work To Make
- 4,000 ticks (1.11 mins)
- thingCategories
- BuildingsMisc
The pollution pump is a building added by the Biotech DLC that gradually clears pollution in a radius around itself when powered.
Acquisition
Pollution pumps can be constructed once the Electricity research project has been completed. Each requires 75 Steel, 1 Component, 4,000 ticks (1.11 mins) of work, and a Construction skill of 3.
Summary
When powered, pollution pumps turn pollution on the ground into toxic wastepacks. It takes 200 W of power to function. It has a radius of 10.9 tiles.
- Cleans 1 tile of pollution every 15,000 ticks (4.17 mins), or 4 tiles per game-day.
- Every 6 tiles, it creates a wastepack item.
The wastepacks then have be managed, lest it dissolve back into pollution.
Not artificial for meditation purposes, such as meditating at an anima tree.
Analysis
?
Version history
- Biotech DLC Release - Added.
- 1.4.3531 - Radius of the pollution pump increased by 1 so it can reach the edge of the map.